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Editing v0.31:Installation
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= Download = | = Download = | ||
__NOTOC__ | __NOTOC__ | ||
− | You can always get Dwarf Fortress as [[ | + | You can always get Dwarf Fortress as [[Toady One]], the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page). |
You can also download the latest version here: | You can also download the latest version here: | ||
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== Third-Party Packages == | == Third-Party Packages == | ||
− | *[[ | + | *[[Lazy Newb Pack]] (Windows Only) - the full game plus utilities and graphics sets in one big package |
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*[http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] - improves the look of tiles | *[http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] - improves the look of tiles | ||
*[http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] - another graphics set | *[http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] - another graphics set | ||
− | * | + | *{{L|Utilities#Dwarf_Therapist|Dwarf Therapist}} - Utility for managing dwarves |
− | The Dwarf Fortress community often creates custom | + | The Dwarf Fortress community often creates custom {{L|Graphics set repository|graphics sets}} and {{L|Tilesets|tilesets}}. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set]. |
− | There's also the (Windows only) [[ | + | There's also the (Windows only) [[Lazy Newb Pack]] which has several tilesets and utilities gathered together to make it easier for new players to get started and to experiment with the different tilesets. The only disadvantage to downloading LNP is that there is usually some lag time between when a new version of the game is released and when the LNP is updated to include it. So, if a new version of the game has just been released it may not be in the LNP yet. |
− | Also see | + | Also see {{L|Utilities}} for a long list of utilities that people have created, including the incredibly useful {{L|Utilities#Dwarf_Therapist|Dwarf Therapist}}, something that many people won't play the game without. |
= Installation = | = Installation = | ||
− | :''Also see: | + | :''Also see: {{L|System requirements}}'' |
== Windows == | == Windows == | ||
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To start the game execute the launch script "df". | To start the game execute the launch script "df". | ||
− | + | Note: Users using Mac OS X 10.7 Lion you must edit this code. Open a text editor (TextEdit is standard on the Mac) | |
− | + | Then change | |
− | + | export DYLD_FALLBACK_LIBRARY_PATH=${PWD}/libs<br/> | |
− | + | export DYLD_FALLBACK_FRAMEWORK_PATH=${PWD}/libs | |
− | + | To | |
− | + | export DYLD_LIBRARY_PATH=${PWD}/libs<br/> | |
− | + | export DYLD_FRAMEWORK_PATH=${PWD}/libs | |
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== Linux == | == Linux == | ||
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Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier. If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them. Use your distribution's package manager for this -- details will be extremely distribution-specific. You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries. | Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier. If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them. Use your distribution's package manager for this -- details will be extremely distribution-specific. You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries. | ||
− | + | If you're on a 64-bit system, then things get a bit trickier. Since DF is a 32-bit application, it needs 32-bit versions of the shared libraries. Some Linux distributions provide these in one or more packages that you can download. For example, in Debian, the ia32-libs package contains most of the common 32-bit libraries, including libSDL. Unfortunately, it does ''not'' include the SDL add-on libraries such as libSDL_image and libSDL_ttf. If your distribution does not include these, then you may have to supply them manually. | |
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− | If you're on a 64-bit system, then things get a bit trickier. Since DF is a 32-bit application, it needs 32-bit versions of the shared libraries. Some Linux distributions provide these in one or more packages that you can download. For example, in Debian, the ia32-libs package contains most of the common 32-bit libraries, including libSDL. Unfortunately, it does ''not'' include the SDL add-on libraries such as libSDL_image and libSDL_ttf. | ||
If this is the case, then the first step is to figure out where you will be putting them. Check to see where your other 32-bit libraries are already installed; for example, on Debian, some are in /lib32 and others are in /usr/lib32. Since libSDL is in /usr/lib32 on a Debian system, that's where we'll want to put libSDL_image and libSDL_ttf. On other distributions, the path could be different. | If this is the case, then the first step is to figure out where you will be putting them. Check to see where your other 32-bit libraries are already installed; for example, on Debian, some are in /lib32 and others are in /usr/lib32. Since libSDL is in /usr/lib32 on a Debian system, that's where we'll want to put libSDL_image and libSDL_ttf. On other distributions, the path could be different. | ||
The second step is to get the 32-bit libraries. You can typically do this by downloading them directly from your distribution's 32-bit package repository. Again using Debian as our example, we can perform a search at http://packages.debian.org/ for files containing the word libSDL_image for the Intel x86 architecture. This takes us to [http://packages.debian.org/search?searchon=contents&keywords=libSDL_image&mode=filename&suite=stable&arch=i386 a results page] from which we can proceed to [http://packages.debian.org/squeeze/libsdl-image1.2 the libsdl-image1.2 package page] with a list of download links arranged by architecture. Grab the i386 package from here, and repeat this for the libSDL_ttf package, and whatever other library you are missing. Store these package files somewhere convenient. | The second step is to get the 32-bit libraries. You can typically do this by downloading them directly from your distribution's 32-bit package repository. Again using Debian as our example, we can perform a search at http://packages.debian.org/ for files containing the word libSDL_image for the Intel x86 architecture. This takes us to [http://packages.debian.org/search?searchon=contents&keywords=libSDL_image&mode=filename&suite=stable&arch=i386 a results page] from which we can proceed to [http://packages.debian.org/squeeze/libsdl-image1.2 the libsdl-image1.2 package page] with a list of download links arranged by architecture. Grab the i386 package from here, and repeat this for the libSDL_ttf package, and whatever other library you are missing. Store these package files somewhere convenient. | ||
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The third step is to extract the libraries from the packages and get them in the proper location. You probably ''won't'' be able simply to install the packages using your package manager, because they are for the wrong architecture. Instead, you'll probably have to extract them by hand. The steps for doing this are distribution-specific, so when in doubt consult your distribution's help resources. I'll show the steps for a .deb package. | The third step is to extract the libraries from the packages and get them in the proper location. You probably ''won't'' be able simply to install the packages using your package manager, because they are for the wrong architecture. Instead, you'll probably have to extract them by hand. The steps for doing this are distribution-specific, so when in doubt consult your distribution's help resources. I'll show the steps for a .deb package. | ||
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Repeat this for libSDL_ttf and whatever other libraries are required. | Repeat this for libSDL_ttf and whatever other libraries are required. | ||
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Another common difficulty with 64bit systems is related to the art packs. When DF is run on most (?all) 64bit Unix systems, it generates error messages related to the PNG variants of the art files, errors which prevent the game from starting. | Another common difficulty with 64bit systems is related to the art packs. When DF is run on most (?all) 64bit Unix systems, it generates error messages related to the PNG variants of the art files, errors which prevent the game from starting. | ||
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Fortunately the documentation on this wiki is very detailed and extensive. You may want to start out with: | Fortunately the documentation on this wiki is very detailed and extensive. You may want to start out with: | ||
− | * | + | * {{L|Tutorials}} |
− | * | + | * {{L|Quickstart_guide|Fortress Mode Quickstart Guide}} |
− | * | + | * {{L|Adventure mode quick start|Adventure Mode Quickstart Guide}} |
Then move on to: | Then move on to: | ||
− | * | + | * {{L|Dwarf fortress mode|Fortress Mode reference}} |
− | * | + | * {{L|Adventure mode|Adventure Mode reference}} |
* [[Special:Search|Searching]] the wiki | * [[Special:Search|Searching]] the wiki | ||
{{Getting Started}} | {{Getting Started}} | ||
+ | {{Category|Guides}} |