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Editing v0.31:Kitchen
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Latest revision | Your text | ||
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− | {{quality| | + | {{quality|Exceptional|13:04, 28 August 2010 (UTC)}}{{av}} |
+ | {{Workshop | ||
|name=Kitchen | |name=Kitchen | ||
|key=z | |key=z | ||
|construction_job= | |construction_job= | ||
− | * | + | *{{L|Cooking}} |
|construction= | |construction= | ||
− | * | + | 1 of |
+ | *{{L|Block}} | ||
+ | *{{L|Stone}} | ||
+ | *{{L|Wood}} | ||
|job= | |job= | ||
− | * | + | *{{L|Cooking}} |
|use= | |use= | ||
− | * | + | * {{L|Alcohol}} |
− | * | + | * {{L|Cheese}} |
− | * | + | * {{L|Dwarven sugar}} |
− | * | + | * {{L|Dwarven syrup}} |
− | * | + | * {{L|Fish}} |
− | + | * {{L|Flour}} | |
− | + | * {{L|Food}} | |
− | * | + | * {{L|Meat}} |
− | * | + | * {{L|Milk}} |
− | + | * {{L|Plants}} | |
− | * | + | * {{L|Prepared organs}} |
− | * | + | * {{L|Seeds}} |
− | * | + | * {{L|Fat}} |
− | * | + | * {{L|Tallow}} |
− | * | ||
− | * | ||
|production = | |production = | ||
− | * | + | *{{L|Food|Prepared meals}} |
− | * | + | *{{L|Tallow}} |
− | }} | + | }} |
− | A kitchen is operated by a dwarf with the | + | A kitchen is operated by a dwarf with the {{L|Cook|cooking}} {{L|labor}} enabled. It is used to cook meals and render fat from {{L|Butcher's shop|butchered}} animals into {{L|tallow}}. Cooking meals will drastically increase the food's value and the meals will {{L|rot}} more slowly, but any {{L|seed}}s from raw crops are lost. |
− | If you cook 15 | + | If you cook 15 {{L|plump helmet|plump helmets}} worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640. |
==Types of meals== | ==Types of meals== | ||
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*'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | *'''Lavish meal''' uses four ingredients and will result in '''roasts'''. | ||
− | Better meals result in larger stacks of food, but require more hauling, take longer to produce and provide slower experience gains for your cook. Also, with a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he | + | Better meals result in larger stacks of food, but require more hauling, take longer to produce and provide slower experience gains for your cook. Also, with a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he {{L|Preferences|likes}}, giving the eater a happy {{L|thought}}. |
==Using Liquid Ingredients== | ==Using Liquid Ingredients== | ||
− | At least one stack going into a prepared meal must be a solid item. If you have only | + | At least one stack going into a prepared meal must be a solid item. If you have only {{L|Alcohol|booze}}, {{L|milk}}, and {{L|Dwarven syrup|syrup}}, your cooking jobs will get canceled. However, a single {{L|plump helmet}} can be cooked with ten dwarven wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue. |
==What to cook== | ==What to cook== | ||
− | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting | + | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create {{L|fun}} in the early stages of the fortress. To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. |
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{{Workshops}} | {{Workshops}} | ||
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