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Editing v0.31:Mechanic
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| color = 4:1 | | color = 4:1 | ||
| skill = Mechanic | | skill = Mechanic | ||
− | | profession = | + | | profession = {{L|Engineer}} |
− | | job name = | + | | job name = Mechanics |
| tasks = | | tasks = | ||
* Construct Mechanisms | * Construct Mechanisms | ||
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* Link up lever/pressure plate | * Link up lever/pressure plate | ||
* Load Trap | * Load Trap | ||
− | | workshop = | + | | workshop = {{L|Mechanic's workshop}}}} |
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{{av}} | {{av}} | ||
− | '''Mechanic''' is the skill associated with the '''mechanics''' | + | '''Mechanic''' is the skill associated with the '''mechanics''' {{L|labor}}. Mechanics can work at a {{L|mechanic's workshop}} to manufacture {{L|mechanism}}s, and place any {{L|building}}s that require mechanisms such as {{L|lever}}s, {{L|Gear assembly|gear}}s, {{L|traps}}, and {{L|menacing spike}}s. They are also responsible for linking up {{L|lever}}s or {{L|pressure plate}}s to objects such as {{L|bridge}}s, {{L|floodgate}}s and other {{L|trap design|contraptions}}. |
− | A dwarf will gain mechanics skill by manufacturing | + | A dwarf will gain mechanics skill by manufacturing {{L|mechanism}}s in the {{L|mechanic's workshop}}. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice. |
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==See Also== | ==See Also== | ||
− | * | + | *{{L|Trap design}} |
− | * | + | *{{L|Machine component}} |
{{Skills}} | {{Skills}} |