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Editing v0.31:Military F.A.Q.
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− | + | This is a list of Frequently Asked Questions related to the {{l|military}}. | |
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===My dwarves won't do anything but stand around!=== | ===My dwarves won't do anything but stand around!=== | ||
− | By default newly-created squads are assigned the 'Inactive' alert. You will need to create new alert levels or create new scheduling within alert levels | + | By default newly-created squads are assigned the 'Inactive' alert. You will need to {{l|Military#Alerts|create new alert levels}} or {{l|Military#Scheduling|create new scheduling within alert levels}} to get them to do what you want. Note that 'Inactive' and 'Active/Training' are '''''not''''' the only two options available - they are simply the two default alerts and rather useless without creating more alerts and scheduling. |
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===Alerts? Schedules? What am I looking at here?=== | ===Alerts? Schedules? What am I looking at here?=== | ||
− | A schedule is what a dwarf/squad will do when a particular alert is active; once alerts are made and scheduling is performed within these alerts, you can simply change a squad's alert based on the scenario and they will follow out highly specified and complicated programming. For example, if you make two alerts named 'Caravan Guard' for protecting incoming traders and 'Bloody Kobolds' for attacking thieves, we can change Squad A's scheduling in 'Caravan Guard' to | + | A schedule is what a dwarf/squad will do when a particular alert is active; once alerts are made and scheduling is performed within these alerts, you can simply change a squad's alert based on the scenario and they will follow out highly specified and complicated programming. For example, if you make two alerts named 'Caravan Guard' for protecting incoming traders and 'Bloody Kobolds' for attacking thieves, we can change Squad A's scheduling in 'Caravan Guard' to {{l|Military#Routes|patrol your trade route}} and change their scheduling in 'Bloody Kobolds' to {{l|Military#Defend Burrows|defend a pre-defined burrows}} around your entrance. When a caravan shows up, you can change Squad A to be under the 'Caravan Guard' alert (either {{k|a}} in the military screen or {{k|t}} to cycle through when in the {{k|s}}quad screen with a squad selected) and they will begin running up and down your route as the traders make their way through. When you get the 'Protect the horde from thieving scum!' message, you can change their alert to 'Bloody Kobolds' and Squad A will charge off to defend the entrance. |
Different squads can be given different alerts at once, but these squads can also be given different scheduling within the ''same'' alert - for example, you could make Squad B's scheduling in the 'Caravan Guard' alert to defend a burrows around your trade depot, then assign both A and B to 'Caravan Guard' when the traders appear and have one squad walk them in and the other keep the depot clear. | Different squads can be given different alerts at once, but these squads can also be given different scheduling within the ''same'' alert - for example, you could make Squad B's scheduling in the 'Caravan Guard' alert to defend a burrows around your trade depot, then assign both A and B to 'Caravan Guard' when the traders appear and have one squad walk them in and the other keep the depot clear. | ||
− | As schedules are broken up by month, you can make very complicated schedules in which dwarves train two months, take one off, then patrol your map for a season then take a shift defending the entrance, while having a second squad do something completely different, and change their scheduling instantly by applying a different alert. For ease, orders can be copied and pasted in the scheduling menu. Once you get the hang of the system it becomes extremely versatile. See | + | As schedules are broken up by month, you can make very complicated schedules in which dwarves train two months, take one off, then patrol your map for a season then take a shift defending the entrance, while having a second squad do something completely different, and change their scheduling instantly by applying a different alert. For ease, orders can be copied and pasted in the scheduling menu. Once you get the hang of the system it becomes extremely versatile. See {{l|Military#Alerts|alerts}} and {{l|Military#Scheduling|scheduling}} for more information. |
− | ===I can't seem to apply orders to my schedule=== | + | ===I can't seem to apply orders to my schedule...=== |
When you finish with the Give Orders menu and hit {{k|shift}}+{{k|tab}} to save your changes, you may notice that your changes have not been saved. This is because your order does not have a defined location. '''Station''' orders need a station to be assigned to, '''patrol route''' orders need a route to follow, and '''defend burrows''' orders need a burrows to defend. When giving or editing orders, you must select the specific area from a list on the left pane. | When you finish with the Give Orders menu and hit {{k|shift}}+{{k|tab}} to save your changes, you may notice that your changes have not been saved. This is because your order does not have a defined location. '''Station''' orders need a station to be assigned to, '''patrol route''' orders need a route to follow, and '''defend burrows''' orders need a burrows to defend. When giving or editing orders, you must select the specific area from a list on the left pane. | ||
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The uniforms tab within the menu screen is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}equipment tab then the {{k|U}}niform sub-tab and you will be able to apply your uniform to either a single dwarf at once with {{k|enter}} or a squad at once with {{k|shift}}+{{k|enter}}. Your uniforms should appear in the rightmost pane. | The uniforms tab within the menu screen is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}equipment tab then the {{k|U}}niform sub-tab and you will be able to apply your uniform to either a single dwarf at once with {{k|enter}} or a squad at once with {{k|shift}}+{{k|enter}}. Your uniforms should appear in the rightmost pane. | ||
− | === | + | ===My dwarves won't pick up equipment!=== |
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+ | Your fort has become too large (20+ dwarves) and now requires an '''{{l|Arsenal_dwarf|Arsenal Dwarf}}'''. Open the {{k|n}}obles screen and assign one, and give him an office. He must now process all equipment changes at his desk before they go into effect; until then your dwarves will wear whatever was previously assigned. | ||
− | + | ===I don't have an Arsenal Dwarf position!=== | |
− | + | Your fort is not yet big enough to need one (<20 dwarves). For now your dwarves will simply equip themselves as soon as you make the changes. | |
− | + | If your fort ''is'' big enough, you may be encountering what is believed to be a bug. The position may randomly become available later. Currently why this happens is unknown. | |
− | + | If your Expedition Leader/Mayor is killed it can cause all unassigned nobles to vanish from the nobles screen. This could cause your arsenal dwarf position (among others) to be unavailable. This is believed to be a bug. | |
− | + | ===How do I make my dwarves kill things?=== | |
− | If a | + | If your soldiers are stationed, defending a barracks, or patrolling a route, they are ''defending''. To make them go on the ''offense'', you need to open the {{k|s}}quads screen, select a squad using {{k|a}}/{{k|b}}/{{k|c}}/etc. as listed and hit {{k|k}} to 'Attack.' Then you pick your targets: either hit {{k|l}} to choose from a list of possible targets, {{k|r}} to select all targets within a rectangle, or simply move the cursor to what you want to attack and press {{k|enter}}. Your dwarves should now have the 'Kill _____' duty and charge after your target(s). To select multiple squads at once just hold {{k|shift}} while selecting, or hit {{k|p}} while selecting to select specific dwarves. |
===My dwarves won't go off-duty! They're starving themselves!=== | ===My dwarves won't go off-duty! They're starving themselves!=== | ||
− | Your '''order criteria''' is too high - order criteria is the number of dwarves in a squad required to follow out an order. By default a new order's criteria is set to 10 dwarves, or the entire squad; this means that you've told your dwarves that this order is of the absolute highest importance and that the entire squad needs to be on duty at all times. By changing this to two or three dwarves less than the number of dwarves in your squad | + | Your '''order criteria''' is too high - order criteria is the number of dwarves in a squad required to follow out an order. By default a new order's criteria is set to 10 dwarves, or the entire squad; this means that you've told your dwarves that this order is of the absolute highest importance and that the entire squad needs to be on duty at all times. By changing this to two or three dwarves less than the number of dwarves in your squad, some of your dwarves will be able to relax and take some me-time while the others follow your orders out. |
===I keep activating my dwarves but they still have their civilian positions!=== | ===I keep activating my dwarves but they still have their civilian positions!=== | ||
− | If a squad is off-duty it may be dressed in its civilian clothes and thus listed as civilians ( | + | If a squad is off-duty it may be dressed in its civilian clothes and thus listed as civilians (ie. a swordsdwarf may revert to 'carpenter'). There also seems to be a discrepency between which orders are 'civilian' orders and which are 'military' orders; further investigation is necessary. |
− | === | + | ===My squad leader won't stop 'organizing combat training'!=== |
− | + | This is a minor bug - your leader is not actually organizing training but stuck on the command and will go about other things (with this command) if ordered. Freeing and then redesignating your barracks may help this. | |
− | + | ===I can't seem to get my marksdwarves to practice firing at all!=== | |
− | + | (currently not sure what the issue is here; some have achieved this but we are not exactly certain how) | |
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===My marksdwarves are sparring with their crossbows as a melee weapon!=== | ===My marksdwarves are sparring with their crossbows as a melee weapon!=== | ||
− | You may have forgotten to assign them ammunition. In the military screen, open the ammunition tab ({{k|f}}) and then assign | + | You may have forgotten to assign them ammunition. In the military screen, open the ammunition tab ({{k|f}}) and then assign whatever squad your preferred ammunition. |
− | + | ===My marksdwarves aren't using the type of ammunition I told them to!=== | |
− | + | This appears to be a bug. For now, older annoying micro-managing methods such as forbidding certain types will have to suffice. | |
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− | ''If you have further questions, please ask them on the discussion page here or on | + | ''If you have further questions, please ask them on the discussion page here or on the {{l|military}} discussion page. Frequently asked or standard questions will be added to the FAQ as necessary.'' |
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