v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Release information/0.31.04
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
<blockquote>The main thing here is the new OpenGL code by Svein Ove Aas (Baughn). Especially if you weren't running at maximum framerates even on the title screen, you should notice a great improvement. There are some modes worth messing around with in data/init/init.txt -- try "2D" if the game does not work as well as it used to (or stick with the legacy version if truly necessary).<br><br> | <blockquote>The main thing here is the new OpenGL code by Svein Ove Aas (Baughn). Especially if you weren't running at maximum framerates even on the title screen, you should notice a great improvement. There are some modes worth messing around with in data/init/init.txt -- try "2D" if the game does not work as well as it used to (or stick with the legacy version if truly necessary).<br><br> | ||
You can get at macros with:<br> | You can get at macros with:<br> | ||
Line 12: | Line 11: | ||
A lot of changes were necessary to get this running, so there are likely to be a variety of bugs. The legacy version has also been reorganized to make releases easier, so there could be new bugs even there. | A lot of changes were necessary to get this running, so there are likely to be a variety of bugs. The legacy version has also been reorganized to make releases easier, so there could be new bugs even there. | ||
</blockquote> | </blockquote> | ||
− | :::-- [[ | + | :::-- [[Toady One]] |
==Known Issues== | ==Known Issues== | ||
Line 20: | Line 19: | ||
* Junk flashes on screen during last frame of opening movie | * Junk flashes on screen during last frame of opening movie | ||
* Offloading units slow? | * Offloading units slow? | ||
− | * There was a world gen compression error crash that | + | * There was a world gen compression error crash that went away and hasn't returned, but I'm not completely sure I got it fixed. |
* Some of the "Ending game..." or "Saving..." style indicators don't reliably show up | * Some of the "Ending game..." or "Saving..." style indicators don't reliably show up | ||