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Editing v0.31:Shell
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− | {{quality|Exceptional| | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
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− | + | A '''Shell''' is produced by catching live {{L|Fishing|seafood}} and then processing the raw catch at a {{L|Fishery}} with the {{L|Fish cleaning|clean fish}} job. Examples of shelled critters are raw {{L|turtle}}s, {{L|oyster}}s or {{L|mussel}}s. It has been reported that in DF2010, a {{L|cave lobster}} does not produce a shell. Unlike in previous versions of the game, shells are not left behind when a dwarf {{L|cook}}s or {{L|food|eat}}s a shelled creature. Shells currently cannot be acquired via {{L|trading}}. Turtles, crustaceans and shellfish purchased from traders have already been processed and had their shells removed. | |
− | + | Shells are considered to be a part of the {{L|turtle}}, {{L|oyster}} or {{L|mussel}} and not their own material type. To store them in a {{L|stockpile}} enable refuse -> body parts -> turtle. | |
− | Shells can be crafted at a | + | A killed {{l|snailman}} will also leave a shell behind. |
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+ | Shells can be crafted at a {{L|craftsdwarf's workshop}} using the {{L|bone carver}} skill. | ||
== Modding == | == Modding == | ||
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=== Enabling Other Materials to Be Used in Moods === | === Enabling Other Materials to Be Used in Moods === | ||
− | If you don't want to add shells to existing creatures, you can enable other materials, like | + | If you don't want to add shells to existing creatures, you can enable other materials, like {{L|hoof|hooves}} or {{L|ivory}} to be used in strange moods instead of shells. The only effect is that the materials will be available for moods, you won't be able to eg. make shell crafts of them. |
#In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE] | #In raw/objects/material_template_default.txt look up the material you want to enable, for example [MATERIAL_TEMPLATE:HOOF_TEMPLATE] | ||
#Add the [SHELL] to the material | #Add the [SHELL] to the material | ||
#If you wish to apply this change to a game in progress, remember to also alter the copy of material_template_default.txt contained in your saves folder. The change won't affect body parts that are already lying around, but will affect newly created body parts from butchered creatures. | #If you wish to apply this change to a game in progress, remember to also alter the copy of material_template_default.txt contained in your saves folder. The change won't affect body parts that are already lying around, but will affect newly created body parts from butchered creatures. | ||
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<gallery> | <gallery> | ||
File:Shells.jpg|Assorted shells | File:Shells.jpg|Assorted shells | ||
</gallery> | </gallery> |