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Editing v0.31:Stonegears/Examining your dwarves
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− | :''Back to the | + | :''Back to the {{L|Stonegears|main tutorial page}}'' |
− | You can view and set various details of your | + | You can view and set various details of your dwarfs by using {{K|v}} from the main menu, which will show you various things about the dwarf (or creature) closest to the cursor; you can move the cursor around to look at different dwarfs. If there are multiple dwarfs on the same tile you can cycle between them by repeatedly pressing {{K|v}}. |
== General view == | == General view == | ||
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The game starts out with the general view. You can return to the general view with {{K|g}}. | The game starts out with the general view. You can return to the general view with {{K|g}}. | ||
− | * The topmost line shows the dwarf's name, followed by their profession name. The profession name is determined by the dwarf's highest | + | * The topmost line shows the dwarf's name, followed by their profession name. The profession name is determined by the dwarf's highest {{L|skill}} (unless manually set to something else), as is the color of the line. |
* The next line shows the dwarf's name inside of double quotes, but with the last name translated from Dwarfish to English. | * The next line shows the dwarf's name inside of double quotes, but with the last name translated from Dwarfish to English. | ||
* The third line shows the sex of the dwarf with ♂ or ♀ . | * The third line shows the sex of the dwarf with ♂ or ♀ . | ||
* The fourth line shows whatever job the dwarf is currently engaged in, or {{DFtext|No Job|yellow}} if there is no job. | * The fourth line shows whatever job the dwarf is currently engaged in, or {{DFtext|No Job|yellow}} if there is no job. | ||
− | * After that comes the list of the | + | * After that comes the list of the {{L|skills}} the dwarf has. If the skill list is too long to fit all at once on the screen (indicated by a {{DFtext|↓|limegreen}} under the skills list) you can scroll through it with {{K|+}} and {{K|-}}. You can toggle hiding or displaying the combat, labor, and {{L|social skill}}s with {{K|c}}, {{K|b}} and {{K|m}} respectively. |
== Wounds == | == Wounds == | ||
− | You can view the | + | You can view the {{L|wound}}s a dwarf has with {{K|w}}; white text means that that body part is fine. The wounds display will also show you if the dwarf is hungry, thirsty, bleeding, nauseous, and so on. |
== Inventory == | == Inventory == | ||
− | You can view the items a dwarf is wearing or holding with {{K|i}}. You can then scroll through the list using {{K|+}} and {{K|-}}, and see more details on an item with {{K|Enter}}. See also the | + | You can view the items a dwarf is wearing or holding with {{K|i}}. You can then scroll through the list using {{K|+}} and {{K|-}}, and see more details on an item with {{K|Enter}}. See also the {{L|Stonegears/Examining items|Examining items}} page. |
Note that the game treats clothing as gender-neutral, so there'll be male dwarves wearing skirts and dresses and female dwarves wearing pants. Also note that a bug prevents dwarves from putting on new clothing when their old clothing wears out, so eventually all of your dwarves will wind up running around naked. | Note that the game treats clothing as gender-neutral, so there'll be male dwarves wearing skirts and dresses and female dwarves wearing pants. Also note that a bug prevents dwarves from putting on new clothing when their old clothing wears out, so eventually all of your dwarves will wind up running around naked. | ||
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== Labors and work animals == | == Labors and work animals == | ||
− | With {{K|p}} you get the chance to examine and set the | + | With {{K|p}} you get the chance to examine and set the dwarfs labors ({{K|l}}) and word dogs ({{K|e}}). |
=== Labors === | === Labors === | ||
− | This shows the | + | This shows the {{L|labor}}s that the dwarf has enabled. If a dwarf has a labor enabled then s/he will perform that job, no matter how low that skill, since any dwarf can do any job (even though s/he will do it slowly and poorly without any skill). |
− | All of the labors are grouped together by category (except for | + | All of the labors are grouped together by category (except for {{L|Mining}}). If none of the labors in a category are enabled the category is {{DFtext|gray|gray}}, if some are enabled the category is {{DFtext|light gray|lightgrey}}, and if all labors are enabled the category is {{DFtext|white|white}}. You use {{K|+}} and {{K|-}} to select a category, then {{K|Shift-Enter}} to toggle all the labors in the category on or off. Alternatively, you use {{K|Enter}} to see the individual labors in the group, {{K|+}} and {{K|-}} to select a labor, {{K|Enter}} to toggle the labor on or off, and then {{K|Esc}} to return to the list of labor categories. |
− | If you want to change the labors of multiple | + | If you want to change the labors of multiple dwarfs at once, it's much easier to do so using the third party utility [[Dwarf Therapist]]. |
=== Work animals === | === Work animals === | ||
− | This shows the number of hunting or war | + | This shows the number of hunting or war {{L|dog}}s (or other trainable animal) assigned to the dwarf, the number of unassigned hunting/war animals left, and lets you assign them to the dwarf. An animal assigned to a dwarf will become the dwarf's {{L|pet}} and follow that dwarf around. |
− | Tame but untrained trainable animals can be trained at a | + | Tame but untrained trainable animals can be trained at a {{L|kennel}}. |
− | If you have | + | If you have {{L|dog}}s trained as a war dog or hunting dog you can assign them to individual dwarfs to have them follow the dwarf around. Tame but untrained dogs can be trained at a {{L|kennel}}. |
== Status == | == Status == | ||
− | Unlike the other displays | + | Unlike the other displays this takes you to a whole new screen. The status screen itself only shows the number of objects owned by the dwarf, but offers access to three other screens. Scrolling/selection on the screens is done with {{K|↑}} and {{K|↓}}. |
=== Thoughts and preferences === | === Thoughts and preferences === | ||
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{{K|Enter}} gets you the thoughts and preferences sub-screen, which shows a lot of information about the dwarf. | {{K|Enter}} gets you the thoughts and preferences sub-screen, which shows a lot of information about the dwarf. | ||
− | * The first piece of information, in {{DFtext|white|white}} shows the dwarf's | + | * The first piece of information, in {{DFtext|white|white}} shows the dwarf's {{L|thoughts}}. The first sentence says how happy or unhappy s/he is at the moment, and the next sentence lists the recent events that have increased or decreased his/her happiness. If a dwarf is unhappy enough there's the danger that s/he will {{L|tantrum}}. If many dwarfs are unhappy enough then one dwarf tantruming can tip a second dwarf over the edge into tantruming, who will set off a third, and so on. A good way to keep track of the overall happiness of your fort is the third party utility [[Dwarf Therapist]]. |
− | * The second piece of information, in {{DFtext|cyan|cyan}}, are the two | + | * The second piece of information, in {{DFtext|cyan|cyan}}, are the two {{L|Deity|gods}} the dwarf worships. This currently has no effect on the game. |
− | * The third piece of information, in {{DFtext|blue|blue}}, is the dwarven kingdom s/he's a citizen of, and the name of the group of which s/he's a member (the group being the | + | * The third piece of information, in {{DFtext|blue|blue}}, is the dwarven kingdom s/he's a citizen of, and the name of the group of which s/he's a member (the group being the dwarfs who founded the fortress) |
− | * The fourth piece of information, in {{DFtext|yellow|yellow}}, is the dwarf's age and birthday. Your | + | * The fourth piece of information, in {{DFtext|yellow|yellow}}, is the dwarf's age and birthday. Your dwarfs are unlikely to die of old age, and they don't celebrate their birthdays. This is only useful if you're waiting for a {{L|child}} to grow into an adult at age 12. |
− | * The fifth piece of information, in {{DFtext|white|white}}, is the dwarf's physical description | + | * The fifth piece of information, in {{DFtext|white|white}}, is the dwarf's physical description. |
− | * The sixth piece of information, in a mixture of {{DFtext|green|green}} and {{DFtext|red|red}}, are the dwarf's | + | * The sixth piece of information, in a mixture of {{DFtext|green|green}} and {{DFtext|red|red}}, are the dwarf's physical (body) {{L|attribute}}s. These can be useful when determining which job to assign to a dwarf. |
− | * The seventh piece of information, in {{DFtext|lime green|limegreen}}, is the list of the | + | * The seventh piece of information, in {{DFtext|lime green|limegreen}}, is the list of the dwarfs {{L|preferences}}: |
** The first sentence lists the materials, type of items, shapes, colors, animals and plants the dwarf likes. | ** The first sentence lists the materials, type of items, shapes, colors, animals and plants the dwarf likes. | ||
− | *** The materials and item types are useful in assigning jobs, since if a dwarf likes (for example) | + | *** The materials and item types are useful in assigning jobs, since if a dwarf likes (for example) {{L|gold}} then s/he will be more skillful when crafting items out of gold, and if s/he likes goblets s/he will be more skillful when crafting goblets. |
− | *** The materials and item types are also useful in deciding which | + | *** The materials and item types are also useful in deciding which dwarfs to ''not'' make into the {{L|mayor}} or {{L|baron}}, since these {{L|nobles}} will onerously demand that those types of things be made and/or forbid them from being {{L|caravan|exported}}. |
− | *** A dwarf will be more likely to select an animal as a | + | *** A dwarf will be more likely to select an animal as a {{L|pet}} if it's the type of animal they prefer. |
− | ** The second sentence lists the types of | + | *** If a dwarf goes into a {{L|strange mood}} they might demand one or more of the materials in the preferred list. |
− | ** The third sentence (which not all | + | ** The second sentence lists the types of {{L|food}} and {{L|booze}} the dwarf prefers to consume. A dwarf consuming the type of food/booze s/he prefers will get a happy {{L|thought}}. The types of plants and animals listed in the first sentence is entirely different than what the dwarf likes to eat. |
− | * The eighth piece of information, in a mixture of {{DFtext|green|green}} and {{DFtext|red|red}}, are the dwarf's | + | ** The third sentence (which not all dwarfs have) is the type of {{L|vermin}} which the dwarf hates. If the dwarf encounters this type of vermin it will generate an unhappy {{L|thought}}. You can reduce the chance of your dwarfs encountering vermin by keeping around a few {{L|cat}}s. |
− | * The ninth piece of information, in {{DFtext|white|white}}, is the list of the dwarf's | + | * The eighth piece of information, in a mixture of {{DFtext|green|green}} and {{DFtext|red|red}}, are the dwarf's mental (soul) {{L|attribute}}s. These can be useful when determining which job to assign to a dwarf. |
+ | * The ninth piece of information, in {{DFtext|white|white}}, is the list of the dwarf's {{L|personality trait}}s. The last "personality" trait is your dwarf's level of {{L|cave adaptation}}, which determines if s/he'll get an unhappy {{L|thought}} and/or {{L|vomit}} when exposed to sunlight. | ||
* The last piece of information, {{DFtext|A short, sturdy creature fond of drink and industry|white}}, is a description of the dwarven species. | * The last piece of information, {{DFtext|A short, sturdy creature fond of drink and industry|white}}, is a description of the dwarven species. | ||
=== Relationships === | === Relationships === | ||
− | {{K|r}} will give a list of relationships, consisting of the dwarf's | + | {{K|r}} will give a list of relationships, consisting of the dwarf's {{L|marriage|spouse}}, {{L|children}}, {{L|deity|gods}}, {{L|pet}}s, {{L|friend}}s, and those the dwarf holds a {{L|grudge}} against. The gods worshiped currently have no effect on the game. An encounter with a pet, spouse, child or friend will generate a happy {{L|thought}}. Anyone on the list dying will generate an unhappy thought. |
{{K|v}} is used to view the selected entity. Viewing a deity or pet will show a description. Viewing a dwarf will bring you to the status screen of that dwarf. {{K|z}} can be used to zoom in on the location of a pet or dwarf. | {{K|v}} is used to view the selected entity. Viewing a deity or pet will show a description. Viewing a dwarf will bring you to the status screen of that dwarf. {{K|z}} can be used to zoom in on the location of a pet or dwarf. |