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Editing v0.31:Stonegears/Metalworking
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:''Back to the [[../|main tutorial page]]'' | :''Back to the [[../|main tutorial page]]'' | ||
− | ==Uses for metalworking, | + | ==Uses for metalworking, glassmaking and ceramics== |
− | * If you have the '''INVADERS''' [[../Options|option]]‡ set to YES then you'll definitely need to make | + | * If you have the '''INVADERS''' [[../Options|option]]‡ set to YES then you'll definitely need to make {{L|metal}} armor and weapons. A {{L|military}} with equipment made entirely from {{L|wood}}, {{L|bone}} and {{L|stone}} isn't going to be very effective. |
− | * Some [[../Nobles|nobles]]‡ will make | + | * Some [[../Nobles|nobles]]‡ will make {{L|demand}}s and production {{L|mandate}}s for metal, {{L|glass}} and {{L|ceramic}} items. |
− | * Making | + | * Making {{L|statue}}s out {{L|gold}}, {{L|platinum}} or {{L|aluminum}} is a good way to make high-value {{L|furniture}} which can be installed into {{L|room}}s to raise their quality or be put into communal areas so admiring them can give happy {{L|thought}}s. |
− | * | + | * {{L|Goblet}}s made from gold can be used to buy a lot of stuff from the {{L|caravan}}s. |
− | * If your fortress is at a site with no | + | * If your fortress is at a site with no trees on the surface, like a {{L|desert}} or {{L|glacier}}, you can make {{L|bin}}s out of metal in order to conserve your supplies of wood. |
− | * If you have any | + | * If you have any {{L|sand}} or {{L|clay}} floors on your site you can collect an endless amount of the materials for making glass and ceramics. |
==Normal forges and furnaces vs magma powered ones== | ==Normal forges and furnaces vs magma powered ones== | ||
− | + | {{L|Forge}}s and {{L|furnace}}s need power in order to operate. Normal ones are powered by consuming {{L|fuel}}, either {{L|charcoal}} made from {{L|wood}} or coke refined from {{L|bituminous coal}} or {{L|lignite}}. The {{L|magma}} version are powered by being placed one {{L|z-level}} above magma and need no fuel. Magma is usually obtained from the ubiquitous {{L|magma sea}}, but is sometimes acquired from a {{L|volcano}} instead. | |
===Advantages of magma power=== | ===Advantages of magma power=== | ||
The advantage of magma power all stem from the fact that you can use it endlessly without using up any fuel: | The advantage of magma power all stem from the fact that you can use it endlessly without using up any fuel: | ||
− | + | * You can train your {{L|armorsmith}} and {{L|weaponsmith}} by having them make weapons and armor out of {{L|copper}} and {{L|silver}}, so they'll have more {{L|experience}} when they later use {{L|steel}} or {{L|adamantine}}. | |
− | * You can train your | + | * If you have any sand on your site you can churn out endless amounts of raw glass to train your {{L|gem setter}} and {{L|gem cutter}}. |
− | + | * If you have any sand or clay on your site you can churn out endless amounts of glass and ceramic goods to trade to the caravans. Glass and ceramic are three times more valuable than ordinary rock and 50% more valuable than {{L|flux}}. (Of course, a skilled stonecrafter is going to make more valuable stone goods than an unskilled glassmaker or potter). | |
− | * If you have any sand on your site you can churn out endless amounts of raw glass to train your | + | * You can {{L|melt}} all of the iron weapons and armor left behind by {{L|goblin}} {{L|siege}}s without using up all your fuel. |
− | * If you have any sand or clay on your site you can churn out endless amounts of glass and ceramic goods to trade to the caravans. Glass and ceramic are three times more valuable than ordinary rock and 50% more valuable than | ||
===Disadvantages of magma power=== | ===Disadvantages of magma power=== | ||
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There are multiple ways of dealing with the problem of the long round trips: | There are multiple ways of dealing with the problem of the long round trips: | ||
− | * Make a second living area down near the magma sea, including | + | * Make a second living area down near the magma sea, including {{L|bedroom}}s, and manually assign the bedrooms to anyone working down there. This way the only dwarves making long round trips will be the {{L|hauling|haulers}}. |
− | * You can make a 1x1 tile wide pit going all the way down to your magma works and put a | + | * You can make a 1x1 tile wide pit going all the way down to your magma works and put a {{L|Activity zone#Garbage_Dump|garbage dump}} next to it so that {{L|dumping|dumped}} items will be thrown down it, to save the time on hauling items all the way down. However, this requires a bit of micromanagement, especially to dump down {{L|bag}}s of {{L|sand}} without spilling the sand. |
− | * Choose a fortress site which has a | + | * Choose a fortress site which has a {{L|volcano}}, so you can put your magma works near the surface. |
* Move some magma up closer to the surface (taking advantage of the fact that magma in Dwarf Fortress never cools, thus acting as an infinite source of energy): | * Move some magma up closer to the surface (taking advantage of the fact that magma in Dwarf Fortress never cools, thus acting as an infinite source of energy): | ||
− | ** You can move magma up by using | + | ** You can move magma up by using {{L|pump}}s made from {{L|magma safe}} materials. |
− | ** You can take advantage of the game's simplistic simulation of liquid displacement via a | + | ** You can take advantage of the game's simplistic simulation of liquid displacement via a {{L|magma piston}}, which will teleport magma up many z-levels. |
− | * Build your fortress down near the magma sea. You can use the water from the lowest | + | * Build your fortress down near the magma sea. You can use the water from the lowest {{L|cavern}} to {{L|irrigation|irrigate}} rock for {{L|farming}}, leaving only few dwarfs up near the surface to cut down trees for wood. You'll only need to go up to the surface to {{L|trade}} with {{L|caravan}}s and to fight {{L|ambush}}es and {{L|siege}}s. |
− | == | + | ==Building a magma works== |
− | We're going to build a set of magma powered workshops, so you will know how it's done, and so you don't have to worry about running out of | + | We're going to build a set of magma powered workshops, so you will know how it's done, and so you don't have to worry about running out of {{L|fuel}}. If you end up using it a lot you should make a second living area down there for the workers (including a {{L|sculpture garden}}, {{L|zoo}} or {{L|Activity zone#Meeting_Area|meeting area activity zone}} so they don't trek all the way up to the surface when {{L|on break}}). |
− | You | + | ===Safely tapping into the magma sea=== |
+ | You are going to dig some tunnels and connect them to the magma sea to flood them with magma, thus bringing the magma to your workshops. However, there are dangerous monsters living in the sea that you want to keep out. You could use either a {{L|floodgate}} or a {{L|bridge|drawbridge}} connected to a {{L|lever}} to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are {{L|building destroyer}}s which can destroy floodgates you'll want to use a drawbridge. Since the drawbridge and the {{L|mechanism}} connecting it to the lever are going to be submerged in magma for a while they need to be made out of {{L|magma safe}} material to prevent them from being destroyed. ((INSTRUCTIONS ON DIGGING OUT SOME MAGMA SAFE STONE)) | ||
Now put a stone [[../Stockpiles|stockpile]] next to the mechanic's workshop, accepting only the magma safe stone. Once some of the rock has been deposited there, add three "make mechanism" jobs to the workshop to ensure that at least two magma safe mechanisms are made (the first chunk of rock your mechanic picks might not be a magma safe one, depending upon where s/he is when the job is accepted). Only the mechanism attached to the drawbridge needs to be magma safe, but to avoid accidentally attaching the wrong mechanism to the bridge both mechanisms involved in the connection should be magma safe. The mechanism the lever is made from does ''not'' need to be magma safe. | Now put a stone [[../Stockpiles|stockpile]] next to the mechanic's workshop, accepting only the magma safe stone. Once some of the rock has been deposited there, add three "make mechanism" jobs to the workshop to ensure that at least two magma safe mechanisms are made (the first chunk of rock your mechanic picks might not be a magma safe one, depending upon where s/he is when the job is accepted). Only the mechanism attached to the drawbridge needs to be magma safe, but to avoid accidentally attaching the wrong mechanism to the bridge both mechanisms involved in the connection should be magma safe. The mechanism the lever is made from does ''not'' need to be magma safe. | ||
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