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Editing v0.31:Stonegears/Nobles
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:''Back to the [[../|main tutorial page]]'' | :''Back to the [[../|main tutorial page]]'' | ||
− | + | {{L|Noble}}s include both the types of positions you'd normally consider when you hear the word, like {{L|baron}}s and {{L|monarch}}s, and dwarves in administrative roles (like the [[../Status_screen#Bookkeeper|bookeeper]]‡ and {{L|expedition leader}}. Some nobles can make onerous demands that leads to them having an {{L|unfortunate accident}}. | |
==How nobles work== | ==How nobles work== | ||
===Listing, appointing and replacing nobles/administrators=== | ===Listing, appointing and replacing nobles/administrators=== | ||
− | You can list nobles via the "nobles and administrators screen" ({{K|n}}). For non {{DFtext|VACANT|olive}} positions the right-hand column will shows {{DFtext|[REQUIRE]}}, {{DFtext|[DEMAND]}} and {{DFtext|[MANDATE]}}. If there is no requirement/demand for that position it will be in {{DFtext|grey|grey}}, if there is one that's not met it will be in {{DFtext|red|red}}, and if there is one which ''is'' met is will be in {{DFtext|white|white}} | + | You can list nobles via the "nobles and administrators screen" ({{K|n}}). For non {{DFtext|VACANT|olive}} positions the right-hand column will shows {{DFtext|[REQUIRE]}}, {{DFtext|[DEMAND]}} and {{DFtext|[MANDATE]}}. If there is no requirement/demand/mandate for that position it will be in {{DFtext|grey|grey}}, if there is one that's not met it will be in {{DFtext|red|red}}, and if there is one which ''is'' met is will be in {{DFtext|white|white}}. Note that if one dwarf holds multiple positions that the sum total of all their requirements/demands/mandates will be listed under ever position they hold. |
− | You can scroll through the list with {{K|↑}} and {{K|↓}}, then press {{K|Enter}} to appoint a dwarf for a position which is {{DFtext|VACANT|olive}}, or for filled positions see the dwarf who fills that position. If you, the player, can change who fills a position, the {{DFtext|Replace|white}} at the bottom of the screen will be {{DFtext|white|white}} instead of {{DFtext|grey|grey}}, and you can replace the filled position with {{K|r}}. When appointing or replacing a noble you are presented with a list of all your eligible adult dwarves (scroll with {{K|↑}} and {{K|↓}}), with the most qualified for the position list at the top. When a dwarf is highlighted his/her | + | You can scroll through the list with {{K|↑}} and {{K|↓}}, then press {{K|Enter}} to appoint a dwarf for a position which is {{DFtext|VACANT|olive}}, or for filled positions see the dwarf who fills that position. If you, the player, can change who fills a position, the {{DFtext|Replace|white}} at the bottom of the screen will be {{DFtext|white|white}} instead of {{DFtext|grey|grey}}, and you can replace the filled position with {{K|r}}. When appointing or replacing a noble you are presented with a list of all your eligible adult dwarves (scroll with {{K|↑}} and {{K|↓}}), with the most qualified for the position list at the top. When a dwarf is highlighted his/her {{L|experience}} at the {{L|skill}}s relevant to the position will be listed. When a dwarf is selected hit {{K|Enter}} to appoint that dwarf as the noble for the position, or {{K|Esc}} to cancel. |
===Requirements=== | ===Requirements=== | ||
− | A requirement is a need(s) for certain types of | + | A requirement is a need(s) for certain types of {{L|room}}s ({{L|bedroom}}s, {{L|dining room}}s, {{L|office}}s and {{L|tomb}}s) of a minimum level of {{L|Room#Quality|room quality}}, plus certain amounts of various types of {{L|furniture}}. You can meet a noble's needs for a room by assigning a relevant room to the noble, and meet the need for furniture by installing the furniture into any of the rooms the noble owns. You can meet the need for certain quality levels by increasing the value of the room in question. You can increase the room's value by placing valuable furniture in it (something which {{L|statue}}s are good for, especially {{L|gold}} statues), {{L|smoothing}} and {{L|engraving}} the room, making the room larger when you first dig it out, and by placing the room in an area where the {{L|floor}} and {{L|wall}}s are of a highly valuable material (like a mined-out {{L|magnetite}} cluster). |
− | For most nobles a requirement not being met merely gives them unhappy | + | For most nobles a requirement not being met merely gives them unhappy {{L|thought}}s, though if it goes on for long enough it can lead to a {{L|tantrum}}. For the [[../Status_screen#Bookkeeper|bookeeper]]‡ and [[../Workshops#Adding_jobs_with_the_manager|manager]]‡ not having an {{L|office}} prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a population of at least 20). |
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