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Editing v0.31:System requirements
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* '''Windows''' requires XP SP3 or newer. | * '''Windows''' requires XP SP3 or newer. | ||
* '''Linux''' runs natively or using Wine. | * '''Linux''' runs natively or using Wine. | ||
− | * '''Mac''' needs Intel chip. | + | * '''Mac''' needs Intel chip. |
'''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly still valid.'' | '''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly still valid.'' | ||
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There are no detailed requirements per se. However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments. (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact. What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth. | There are no detailed requirements per se. However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments. (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact. What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth. | ||
− | == SDL | + | == What is SDL and Legacy version difference? == |
− | + | SDL is a cross-platform application framework. The SDL version of DF uses that framework and so runs on mac and linux, along with including Baughn's new opengl code, which should be faster, allows png files for tilesets, zooming with the mousewheel, etc. The SDL version is quite new, so isn't proven yet. It's also being actively worked on, getting features like "separate files for graphics and font", and true-type font support. | |
− | + | Legacy is Toady's old code, only kept in case the SDL version doesn't work for someone. There is no legacy version for mac or linux. | |
== Experiential reports == | == Experiential reports == | ||
=== Report format === | === Report format === | ||
− | Please read [[ | + | Please read [[DF2010:System_requirements/Report_Template | the report template]] page before contributing any reports |
=== Reports === | === Reports === | ||
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:GPU: ATI Mobility Radeon 7500 | :GPU: ATI Mobility Radeon 7500 | ||
:OS: Windows XP Pro SP3 | :OS: Windows XP Pro SP3 | ||
− | |||
=== Archived reports === | === Archived reports === | ||
− | Older, incomplete reports can be found [[ | + | Older, incomplete reports can be found [[DF2010:System_requirements/Archived_reports | here]]. |