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Editing v0.31:Time
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− | Time in Dwarf Fortress can be a somewhat complicated subject, but learning the ins and outs of the system is essential for modders and can be of great use to players, as time tracks everything from [[syndrome]] | + | Time in Dwarf Fortress is can be a somewhat complicated subject, but learning the ins and outs of the system is essential for modders and can be of great use to players, as time tracks everything from [[syndrome|syndromes]] to crop growth. |
== Breakdown == | == Breakdown == | ||
− | Time is measured in unnamed units, which are | + | Time is measured in unnamed units, which are often colloquially referred to as "Time Units." Time units are equal to different lengths of day, depending on the mode. |
− | In fortress mode, | + | In fortress mode, a time unit is equal to 1.2 In-game minutes. There are 1200 time units in a day, 28 days in a month, and 336 days in a year. A year in fortress contains 403200 time units. In adventurer mode, a time unit is exactly 1 In-game second. Thus, adventurer mode is 72 times slower than fortress mode. |
− | + | The average human (with 1000 agility attribute) takes 10 time units, regardless of mode, to move one square. The average dwarf (with 900 agility) takes around 11. {{L|trap|Menacing spikes}} take 40 time units to raise/lower. Other delayed mechanical actions (like {{L|bridge}}s, {{L|floodgate}}s, and resetting {{L|pressure plate}}s) take 100 time units each. | |
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== Syndromes == | == Syndromes == | ||
− | [[Syndrome]] | + | [[Syndrome|Syndromes]] use time units. A syndrome that lists its effect as starting at "5" means that for all but the [[Elf|fastest characters]], you will begin feeling the effects as soon as you take a step. "50" means 50 time units (or about five steps), and "500" reliably suggests that you'll be able to stagger all the way back to the hospital before your [[Giant desert scorpion|brain pours out of your ears]]. |
== Plants == | == Plants == | ||
− | Plants use a tag called GROWDUR. The GROWDUR value is generally set to 300 or 500, which is actually 30000 | + | Plants use a tag called GROWDUR. The GROWDUR value is generally set to 300 or 500, which is actually 30000 or 50000. 1 growdur = 100 time units. |
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− | + | == Fortress Mode and Adventurer Mode == | |
+ | Days pass more quickly in Fortress Mode than Adventurer Mode, specifically, 72 times more quickly. It takes an average dwarf around 13.2 minutes to take a single step in Fortress Mode. In Adventurer Mode, the same dwarf would only take 11 seconds. |