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Editing v0.31:Water wheel
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− | {{ | + | {{AV}} |
+ | {{human}} | ||
{{Machine_component|name=Water wheel|key=w | {{Machine_component|name=Water wheel|key=w | ||
|construction= | |construction= | ||
− | * 3 [[ | + | * 3 [[40d:Wood|Wood]] |
|construction_job= | |construction_job= | ||
− | # [[Architecture]] | + | # [[40d:Architecture|Architecture]] |
− | # [[Carpenter]] | + | # [[40d:Carpenter|Carpenter]] |
|power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power. | |power=Needs 10 power. <br>Generates 100 power. <br>Net gain of 90 power. | ||
− | + | }} | |
− | A '''water wheel''' is a [[machine component]] that provides [[power]] via | + | A '''water wheel''' is a [[machine component]] that provides [[power]] via [[water flow]]. To build a water wheel, select {{key|b}}uild menu and choose {{key|M}}achine components. It requires 3 [[40d:wood|wood]] and generates 90 net power, which can be used for operating a [[Screw pump|pump]] or [[mill]]. You can use [[axle|axles]] and [[Gear assembly|gears]] to access the power produced by a water wheel, or connect machinery like a [[Screw pump|pump]] or [[millstone|millstone]] directly. |
Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term. | Waterwheels do ''not'' work with waterfalls, nor in magma - it takes water that is flowing according to the DF use of the term. | ||
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== Construction == | == Construction == | ||
− | The [[Building_designer|architecture]] and [[Carpenter|carpentry]] labors are needed for the construction. | + | The [[40d:Building_designer|architecture]] and [[40d:Carpenter|carpentry]] labors are needed for the construction. |
− | A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals) | + | A water wheel occupies 3 adjacent tiles (N-S or E-W axis, no diagonals). |
− | Although | + | Although you can build a stable water wheel on solid ground, this isn't going to do you any good. For this reason, water wheels are almost exclusively built in a hanging state with gaps in the floor below. To do this the water wheel must be attached to a nearby machine component on either side of its center tile. Do not hang it from a gear assembly you wish to control with a switch, a disconnected gear assembly can't support anything and will cause the waterwheel to deconstruct. |
− | [[Power]] is generated from a water wheel as long as it has [[ | + | [[Power]] is generated from a water wheel as long as it has [[40d:water_flow|flowing]] water at a depth of 4/7 or greater under at least one of its tiles. The easiest way to achieve this is by placing the water wheel over a [[40d:river|river]] or [[40d:brook|brook]]. With a [[brook]] you must first channel through the surface since brooks have a floor of sorts over them. |
+ | |||
+ | You can transport the power wherever it is needed via horizontal and vertical axles and gear assemblies. It is possible to support a waterwheel by building its center next to a preexisting water wheel's center. | ||
==Designs== | ==Designs== | ||
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This is by no means the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assembles will need to be artificial as there's a limit to how wide the game created water flows get). Just remember to make sure there's a support structure in place before you place the next wheel. | This is by no means the limit of water power from one location, depending on the width of your river/brook/channel you can stack many waterwheels side-by-side (really big assembles will need to be artificial as there's a limit to how wide the game created water flows get). Just remember to make sure there's a support structure in place before you place the next wheel. | ||
− | + | {{buildings}} | |
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