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Editing v0.31:Weapon
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− | {{quality|Exceptional|00 | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
− | "Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either | + | "Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either {{l|combat}} or specific {{L|labor}}s, or natural weapons like fists and {{L|syndrome|breath attacks}} used for creature-specific methods of combat. |
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=Manufactured weapons= | =Manufactured weapons= | ||
− | These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in | + | These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in {{L|Dwarf fortress mode|Fortress Mode}}. |
==Notes about manufactured weapons== | ==Notes about manufactured weapons== | ||
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− | * | + | *If you find your dwarves wearing more than one weapon - or any unwanted {{l|armor}}, for that matter - one way to get rid of them is to dump the weapon from their {{k|v}}-{{k|i}} screen. This does not always work as they may re-equip. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least "left-handedness" seems to not pose a problem. |
− | * | + | |
− | * | + | *Using weapons is much more effective than unarmed combat- an untrained swordsdwarf with an {{l|iron}} weapon can defeat a grand master {{l|wrestler}}, provided neither is wearing armor. |
− | * | + | :*Larger weapons with more heft tend to do more damage. How damage is calculated is currently not fully understood, and this is an area requiring more research. |
+ | |||
+ | *Weapons and ammunition with the "foreign" attribute must be either imported by either {{L|trade}}rs or {{L|invader}}s, or acquired from {{L|strange mood}}s. | ||
+ | |||
+ | *Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a {{L|bone}} spear, for example, a fey {{L|bone carver}} may produce one from a single {{L|rainbow trout}} bone. | ||
+ | |||
+ | *Wooden versions of melee weapons are labeled as "training weapons" and are made at a {{L|carpenter}}'s workshop. All training weapons have a blunt attack type, even if the weapon they are based on is typically edged. | ||
+ | |||
+ | *Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a {{L|weaponsmith}} at a {{L|forge}}, while wood and bone crossbows are made by a {{L|bowyer}} at a bowyer's workshop. The material of a crossbow does not affect firing ability, only melee damage. A dwarf's marksmanship skill is only affected by the core {{L|item quality|quality}} of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a {{L|experience|legendary}} bowyer is a better choice than a proficient weaponsmith. | ||
===Weapons as tools=== | ===Weapons as tools=== | ||
− | + | {{l|hunter|Hunters}}, {{l|wood cutter|Woodcutters}} and {{l|miner|Miners}} use weapons for their {{l|labor|work}} and if need be will also {{l|combat|fight}} using them. Hunters seem to be limited to {{l|crossbow|crossbows}} while miners and woodcutters use {{l|pick|picks}} and {{l|battle axe|axes}} respectively. | |
==Dwarf-manufactured weapons== | ==Dwarf-manufactured weapons== | ||
− | {| class="wikitable" | + | {| class="wikitable" |
+ | |- | ||
! Type | ! Type | ||
! Size | ! Size | ||
− | ! Attack | + | ! {{L|Attack Type}} |
− | |||
! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
− | |||
! Skill Used | ! Skill Used | ||
− | ! | + | ! {{L|Weaponsmith|Metal}} |
− | + | ! {{L|Carpenter|Wood}} | |
− | ! | + | ! {{L|Bowyer|Bone}} |
− | ! | + | ! {{L|Stone crafter|Stone}} |
− | ! | ||
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|- | |- | ||
− | | | + | | Battle Axe |
− | | | + | | 800 |
− | | | + | | Edge |
+ | | 40000 | ||
+ | | 6000 | ||
+ | | Axe | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
|- | |- | ||
| Crossbow (Melee) | | Crossbow (Melee) | ||
| 400 | | 400 | ||
− | + | | Blunt | |
+ | | 10000 | ||
+ | | N/A | ||
| Hammer | | Hammer | ||
− | |||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 67: | Line 63: | ||
| Mace | | Mace | ||
| 800 | | 800 | ||
− | + | | Blunt | |
+ | | 20 | ||
+ | | N/A | ||
| Mace | | Mace | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
Line 77: | Line 74: | ||
| Pick | | Pick | ||
| 500 | | 500 | ||
− | + | | Edge | |
+ | | 100 | ||
+ | | 4000 | ||
| Mining | | Mining | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
| No | | No | ||
| No | | No | ||
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|- | |- | ||
− | | | + | | Short Sword |
+ | | 300 | ||
+ | | Edge | ||
+ | | 20000 | ||
+ | | 4000 | ||
+ | | Sword | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | No | ||
+ | | Yes | ||
|- | |- | ||
− | + | | Spear | |
− | + | | 400 | |
− | + | | Edge | |
− | + | | 20 | |
− | + | | 10000 | |
− | + | | Spear | |
− | + | | Yes | |
− | + | | Yes | |
− | | | + | | No |
− | + | | No | |
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|- | |- | ||
| War Hammer | | War Hammer | ||
| 400 | | 400 | ||
− | + | | Blunt | |
+ | | 10 | ||
+ | | N/A | ||
| Hammer | | Hammer | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
| No | | No | ||
| No | | No | ||
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|} | |} | ||
==Foreign weapons== | ==Foreign weapons== | ||
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− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Type | ! Type | ||
! Size | ! Size | ||
− | ! Attack | + | ! {{L|Attack Type}} |
− | |||
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! Skill Used | ! Skill Used | ||
− | ! | + | ! {{L|Weaponsmith|Metal}} |
− | + | ! {{L|Carpenter|Wood}} | |
− | + | ! {{L|Bowyer|Bone}} | |
− | | | + | ! {{L|Stone crafter|Stone}} |
− | | | ||
− | | | ||
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|- | |- | ||
− | | | + | | 2H Sword |
+ | | 900 | ||
+ | | Edge | ||
+ | | Sword | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
|- | |- | ||
− | |||
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| Blowgun (Melee) | | Blowgun (Melee) | ||
| 150 | | 150 | ||
− | + | | Blunt | |
| Sword | | Sword | ||
− | | | + | | Yes |
− | | | + | | Yes |
− | |- | + | | Yes |
+ | | No | ||
+ | |- | ||
| Bow (Melee) | | Bow (Melee) | ||
| 300 | | 300 | ||
− | + | | Blunt | |
| Sword | | Sword | ||
− | | | + | | Yes |
− | | | + | | Yes |
− | |- | + | | No |
+ | | No | ||
+ | |- | ||
| Flail | | Flail | ||
| 500 | | 500 | ||
− | + | | Blunt | |
| Mace | | Mace | ||
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | | | + | | No |
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|- | |- | ||
− | | | + | | Great Axe |
+ | | 1300 | ||
+ | | Edge | ||
+ | | Axe | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
|- | |- | ||
− | + | | Halberd | |
− | + | | 1200 | |
− | + | | Edge | |
− | + | | Axe | |
− | + | | Yes | |
− | + | | No | |
− | | | + | | No |
− | | | + | | No |
|- | |- | ||
− | | | + | | Large Dagger |
+ | | 200 | ||
+ | | Edge | ||
+ | | Dagger | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
|- | |- | ||
− | | | + | | Long Sword |
− | | | + | | 700 |
− | | | + | | Edge |
− | | | + | | Sword |
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | | | + | | No |
|- | |- | ||
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| Maul | | Maul | ||
| 1300 | | 1300 | ||
− | + | | Blunt | |
| Hammer | | Hammer | ||
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | | | + | | No |
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|- | |- | ||
− | | | + | | Morningstar |
− | | | + | | 500 |
− | | | + | | Blunt |
− | | | + | | Mace |
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | | | + | | No |
|- | |- | ||
− | | | + | | Pike |
− | | | + | | 800 |
− | | | + | | Edge |
− | | | + | | Pike |
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | | | + | | No |
|- | |- | ||
− | | | + | | Scimitar |
+ | | 300 | ||
+ | | Edge | ||
+ | | Sword | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
|- | |- | ||
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| Scourge | | Scourge | ||
| 300 | | 300 | ||
− | + | | Edge | |
| Whip | | Whip | ||
− | | | + | | Yes |
− | | | + | | No |
− | |- | + | | No |
+ | | No | ||
+ | |- | ||
| Whip | | Whip | ||
| 100 | | 100 | ||
− | + | | Blunt | |
| Whip | | Whip | ||
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
− | + | | No | |
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==Ammunition== | ==Ammunition== | ||
− | Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition | + | Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition {{L|stockpile}}s. Ammunition may also refer to the {{L|stone}}s and {{L|ballista}} arrows fired from siege engines: For more information about these weapons, see the {{L|siege engine}} article. |
===Notes about ammunition=== | ===Notes about ammunition=== | ||
Line 456: | Line 265: | ||
*Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. | *Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. | ||
− | *All ammunition has the " | + | *All ammunition has the "EDGED" attack type. |
===Ammunition table=== | ===Ammunition table=== | ||
− | {| class="wikitable | + | {| class="wikitable" |
|- | |- | ||
! Type | ! Type | ||
! Size | ! Size | ||
− | |||
− | |||
! Skill Used | ! Skill Used | ||
− | ! | + | ! {{L|Weaponsmith|Metal}} |
− | ! | + | ! {{L|Wood crafter|Wood}} |
+ | ! {{L|Bone carver|Bone}} | ||
|- | |- | ||
| Bolt (Crossbow) | | Bolt (Crossbow) | ||
− | | | + | | 50 |
− | | | + | | Marksman |
− | | | + | | Yes |
− | | | + | | Yes |
− | | Yes | + | | Yes |
− | |||
|- | |- | ||
| Arrow (Bow) | | Arrow (Bow) | ||
− | | | + | | 50 |
− | |||
− | |||
| Bowman | | Bowman | ||
+ | | Yes | ||
+ | | Yes | ||
| No | | No | ||
− | |||
|- | |- | ||
| Blowdart (Blowgun) | | Blowdart (Blowgun) | ||
− | | | + | | 10 |
− | |||
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| Blowgunner | | Blowgunner | ||
− | | | + | | Yes |
− | | | + | | Yes |
+ | | Yes | ||
|} | |} | ||
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=Natural weapons= | =Natural weapons= | ||
− | Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. | + | Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. A short description of natural weapons and damage considerations follows. |
==Types of natural weapons== | ==Types of natural weapons== | ||
===Striking natural weapons=== | ===Striking natural weapons=== | ||
− | + | The basic natural weapons, every creature has an array of basic natural weapons. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker. | |
− | Natural weapons in this category can include but are not limited to punching with the '''fists''', biting with the '''teeth | + | Natural weapons in this category can include but are not limited to punching with the '''fists''', biting with the '''teeth''', scratching with the '''nails''', and '''kicking'''. |
===Other natural weapons=== | ===Other natural weapons=== | ||
− | The various | + | The various {{L|syndrome}} delivery methods fall under this category, including breath weapons, poisonous blood, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the {{L|syndrome}} page. For specific information on breath weapons, see the {{L|Syndrome#Breath_attacks|breath attacks}} section of the syndrome page. |
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