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Editing v0.31:Wood
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− | {{ | + | {{human}} |
− | '''Wood''' is produced by | + | '''Wood''' is produced by {{L|designation|{{Key|d}}esignating}} {{L|tree|{{Key|t}}rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood. |
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− | "'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Fall. | + | "'''Timber'''" is the name of the ninth month of the dwarven [[calendar|calendar]], covering late Fall. |
==Growing== | ==Growing== | ||
− | + | {{L|Tree|Trees}} start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors {{L|soil}} and {{L|mud|muddy}} underground areas (underground areas will only start to sprout saplings once you have hit the {{L|caverns}}) to provide a slow (but steady) supply of wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | |
==Sources== | ==Sources== | ||
− | Besides cutting down trees, wood (and some wooden goods, such as | + | Besides cutting down trees, wood (and some wooden goods, such as {{L|barrel|barrels}}) is often available from the {{L|elf|elven}}, {{L|dwarf|dwarven}} and {{L|human}} {{L|caravan|caravans}}. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your {{L|wood industry}}. The {{L|wagon}} you start the game with can also be dismantled for three logs. |
==Considerations== | ==Considerations== | ||
===Reasons you need wood=== | ===Reasons you need wood=== | ||
− | *To build | + | *To build {{L|bed|beds}} |
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground | **Without beds your dwarves will get unhappy thoughts from sleeping on the ground | ||
− | *To build | + | *To build {{L|water wheel|water wheels}} and {{L|windmill|windmills}}, as well as {{L|axle|axles}} |
− | **Without wood, you cannot generate ''or'' transfer | + | **Without wood, you cannot generate ''or'' transfer {{L|power}}. |
− | *To build [[siege engine]]s and ballista bolts | + | *To build [[siege engine|siege engine]]s and ballista bolts |
**These can be very effective defenses when traps fail. | **These can be very effective defenses when traps fail. | ||
− | *If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of | + | *If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). |
− | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[magma]] to fuel your [[smelter]]s and [[forge]]s and have access to [[bituminous coal]] and [[lignite]]) | + | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[magma|magma]] to fuel your [[smelter|smelter]]s and [[forge|forge]]s and have access to [[bituminous coal|bituminous coal]] and [[lignite|lignite]]). |
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===Reasons you want wood=== | ===Reasons you want wood=== | ||
*It is simpler to make items from wood. | *It is simpler to make items from wood. | ||
− | **For instance, it only takes one log to produce a [[bin]], [[barrel]], [[bucket]], or [[cage]]; but if you forge them instead then they'll take three metal [[ | + | **For instance, it only takes one log to produce a [[bin|bin]], [[barrel|barrel]], [[bucket|bucket]], or [[cage|cage]]; but if you forge them instead then they'll take three metal bars. |
− | *All metalworks ([[smelter]]s, [[forge]]s) | + | *Wood can be burnt to produce [[ash|ash]] which is used in [[Glass_industry|glass making]], [[Soap|soap making]] and for fertilizing crops. |
− | *Wooden training [[weapon]]s are useful for military training started shortly after embark should you feel the need | + | *All metalworks ([[smelter|smelter]]s, [[forge|forge]]s) and [[glass|glass]]works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or [[magma|magma]] (and [[charcoal|charcoal]] or [[coal|coal]] for [[steel|steel]]). |
− | + | *Wooden training [[weapon]]s are useful for reducing [[sparring]] injuries among your military dwarves (and to get military training started shortly after embark should you feel the need). | |
===Reasons you don't need much wood=== | ===Reasons you don't need much wood=== | ||
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | *Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | ||
− | * | + | *If you have [[magma|magma]] then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce [[charcoal|charcoal]] for [[steel|steel]]. If you have both, you don't need wood to produce metal or steel products. |
− | + | **([[Bituminous coal|Bituminous coal]] ''without'' magma triples the effective output of wood, [[lignite|lignite]] doubles it.) | |
− | **([[Bituminous coal]] ''without'' magma triples the effective output of wood, [[lignite]] doubles it.) | ||
==Weight== | ==Weight== | ||
− | The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is | + | Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[tree|tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling|hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves. |
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== Biomes == | == Biomes == | ||
− | *[[Temperate]] forest | + | *[[Temperate|Temperate]] forest |
− | *[[Tropical]] | + | *[[Tropical forest|Tropical forest]] |
− | *[[Taiga]] | + | *[[Taiga|Taiga]] |
− | *[[Flatland]] | + | *[[Flatland|Flatland]] |
− | *[[Swamp]] | + | *[[Swamp|Swamp]] |
− | *[[Desert]] | + | *[[Desert|Desert]] |
'''See also:''' | '''See also:''' | ||
− | :* [[Wood | + | :* [[Wood Industry|Wood Industry]]. |
{{Wood FAQ}} | {{Wood FAQ}} | ||
− | + | [[Category:Materials]] |