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Editing v0.31 Talk:Blood
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:Wondering this as well. Also, is it possible to dump the blood in some way? Doesn't seem to do anything when I try. [[Special:Contributions/83.227.5.34|83.227.5.34]] 12:10, 27 September 2010 (UTC) | :Wondering this as well. Also, is it possible to dump the blood in some way? Doesn't seem to do anything when I try. [[Special:Contributions/83.227.5.34|83.227.5.34]] 12:10, 27 September 2010 (UTC) | ||
− | == Blood Spatter Spreading == | + | == Blood Spatter Spreading Uncontrollably, Bug Reports, & D_init.txt Options == |
Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! [[User:Interloper|Interloper]] 23:05, 19 Dec 2010 (UTC) | Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! [[User:Interloper|Interloper]] 23:05, 19 Dec 2010 (UTC) | ||
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I'm not sure that the part about blood getting everywhere is quite true anymore. It's now an easily editable option in init.txt {WALKING_SPREADS_SPATTER_DWF:YES/NO} that defaults to NO. [[User:Stupergenius|Stupergenius]] 06:13, 17 February 2011 (UTC) | I'm not sure that the part about blood getting everywhere is quite true anymore. It's now an easily editable option in init.txt {WALKING_SPREADS_SPATTER_DWF:YES/NO} that defaults to NO. [[User:Stupergenius|Stupergenius]] 06:13, 17 February 2011 (UTC) | ||
Actually, this option is found in D_init.txt, not in init.txt. And it is mentioned here: | Actually, this option is found in D_init.txt, not in init.txt. And it is mentioned here: | ||
− | [[Maximizing_framerate]] | + | [[DF2010:Maximizing_framerate]] |
<blockquote> | <blockquote> | ||
− | * Contaminants, e.g. | + | * Contaminants, e.g. {{l|blood}} spatters, accumulate on the ground and on dwarves who walk through the puddles. There is a bug ({{bug|296}}) which makes them spread way too far. |
** Fortunately, there is a setting in D_init.txt (as of {{version|0.31.18}}) that prevents them spreading from dwarf (or animal) to ground.</blockquote> | ** Fortunately, there is a setting in D_init.txt (as of {{version|0.31.18}}) that prevents them spreading from dwarf (or animal) to ground.</blockquote> | ||
− | To be more accurate, this option was first introduced in {{version|0.31.16}}, as it is mentioned here: [[Release_information/0.31.16]] | + | To be more accurate, this option was first introduced in {{version|0.31.16}}, as it is mentioned here: [[DF2010:Release_information/0.31.16]] |
The bug report mentioned above ({{bug|296}}) was originally reported for {{version|0.31.01}} and it is directly related to {{bug|3267}} (reported for {{version|0.31.13}}). On the latter bug report, [http://bay12games.com/dwarves/mantisbt/view.php?id=3267#c13680 one of the comments claimed] that: | The bug report mentioned above ({{bug|296}}) was originally reported for {{version|0.31.01}} and it is directly related to {{bug|3267}} (reported for {{version|0.31.13}}). On the latter bug report, [http://bay12games.com/dwarves/mantisbt/view.php?id=3267#c13680 one of the comments claimed] that: | ||
<blockquote>...the switch in the config file ("do not move splatters around") seems to be completely failing, it was enabled all the time, but did not prevent up to 100 different blood splatters on the single beings.</blockquote> | <blockquote>...the switch in the config file ("do not move splatters around") seems to be completely failing, it was enabled all the time, but did not prevent up to 100 different blood splatters on the single beings.</blockquote> | ||
That comment was posted on 2010-11-09, which was shortly before {{version|0.31.18}} was released. It needs testing, but for all we know the WALKING_SPREADS_SPATTER_DWF option might still be failing in {{version|0.31.18}} and/or {{version|0.31.19}}. Let's not make a hasty assumption, either way. | That comment was posted on 2010-11-09, which was shortly before {{version|0.31.18}} was released. It needs testing, but for all we know the WALKING_SPREADS_SPATTER_DWF option might still be failing in {{version|0.31.18}} and/or {{version|0.31.19}}. Let's not make a hasty assumption, either way. | ||
Also, both of those bugs seem to relate directly to {{bug|3270}} (titled '''"Blood has [ROTS] tag, but does not rot"''') and I suspect this bug reveals one of the main culprits behind these contaminant problems. --[[User:Thundercraft|Thundercraft]] 07:50, 19 February 2011 (UTC) | Also, both of those bugs seem to relate directly to {{bug|3270}} (titled '''"Blood has [ROTS] tag, but does not rot"''') and I suspect this bug reveals one of the main culprits behind these contaminant problems. --[[User:Thundercraft|Thundercraft]] 07:50, 19 February 2011 (UTC) |