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Editing v0.31 Talk:Cave moss

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Has anyone done some tests to see what it will spread to once a cavern has been breached? It immediately took over my subterranean dirt floors, but not the muddy rock.
 
Has anyone done some tests to see what it will spread to once a cavern has been breached? It immediately took over my subterranean dirt floors, but not the muddy rock.
 
:Annoyingly when cave moss grows on mud it's not visible, you can only check if its there is with look(k).
 
:Annoyingly when cave moss grows on mud it's not visible, you can only check if its there is with look(k).
== A cave without moss? ==
 
On my current fortress I got no moss but standard "Grass" instead, in 2/2 of all cavern levels discovered so far - this makes underground tree farms impossible. Is this a bug or feature?
 
:If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC)
 
::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.
 
:::If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings (and seeds), it'll probably turn out normal. --[[User:Quietust|Quietust]] 00:08, 31 October 2011 (UTC)
 
::::Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [http://dffd.wimbli.com/file.php?id=5127]
 
:::::The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --[[User:Quietust|Quietust]] 01:16, 31 October 2011 (UTC)
 
::::::Just to know how to deal with it in the future: how bad is a corrupted map? Can I continue playing without problems or would it be better to re-generate it and start over until it succeeds? - I mean... so far I discovered no really big problems... after some further search I was able to find moss and the strange stuff so deep below does not bother me anyways. Are there potential pitfalls I should know about when playing on corrupted maps? And besides: thank you for your time to help me.
 

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