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Editing v0.31 Talk:Cave moss
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:If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC) | :If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC) | ||
::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now. | ::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now. | ||
− | :::If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings | + | :::If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings, it'll probably turn out normal. --[[User:Quietust|Quietust]] 00:08, 31 October 2011 (UTC) |
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