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Editing v0.31 Talk:Cave moss

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::::Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [http://dffd.wimbli.com/file.php?id=5127]
 
::::Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [http://dffd.wimbli.com/file.php?id=5127]
 
:::::The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --[[User:Quietust|Quietust]] 01:16, 31 October 2011 (UTC)
 
:::::The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --[[User:Quietust|Quietust]] 01:16, 31 October 2011 (UTC)
::::::Just to know how to deal with it in the future: how bad is a corrupted map? Can I continue playing without problems or would it be better to re-generate it and start over until it succeeds? - I mean... so far I discovered no really big problems... after some further search I was able to find moss and the strange stuff so deep below does not bother me anyways. Are there potential pitfalls I should know about when playing on corrupted maps? And besides: thank you for your time to help me.
 

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