v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Dye

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
== Specific Colors ==
 
== Specific Colors ==
  
I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloaks as per my guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops to only use ''blue'' dyed thread when making cloaks. The only way I see around this is to forbid the respective dyes you don't want to use and/or the wrong-colored thread when making the end product, but there really should be a better way to do this. --[[User:Bronzebeard|Bronzebeard]] 04:26, 4 May 2010 (UTC)
+
I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloaks as per my guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops to only use blue dyed thread when making cloaks. The only way I see around this is to forbid the respective dyes you don't want to use and/or the wrong-colored thread when making the end product, but there really should be a better way to do this. --[[User:Bronzebeard|Bronzebeard]] 04:26, 4 May 2010 (UTC)
*The only other way I can think of is to 'd'ump the blue threads into a quantum stockpile near the clothier, then proceed to make cloaks. He'll choose the closest unforbidden material. [[Special:Contributions/97.103.188.15|97.103.188.15]] 20:04, 15 May 2010 (UTC)
 
*burrows are a great way to ensure that youre producers are using the material you want them to.
 
 
 
== Values? ==
 
 
 
The 40d version of this article has a "Value" column on the far right. Does anyone know if dye in the current version has different values?
 
 
 
== can't dye imported cloth? ==
 
 
 
I've been using dye on cloth for awhile in my fort to some success.  I've got some imported cloth that clearly is not dyed upon close inspection, and I have dye on hand, but when i order the workshops to 'dye cloth' the job is immediately canceled due to not having '10,000 units of dyeable cloth'
 
--[[Special:Contributions/99.68.98.63|99.68.98.63]] 04:56, 11 September 2010 (UTC)
 
:Are you certain the cloth has not been used by your hospital? If an item of cloth has been used as a bandage, it's no longer considered a stack of 10,000 and won't be valid for the usual workshop-related tasks. Even if your hospital was well stocked with cloth for bandages, it's not guaranteed that your medical dwarves used what was stocked in the hospital - they pick materials based on proximity when they initially "pick up" the job. It is also possible that a medical dwarf took something out of the hospital, but that item was replaced by a hauler before the bandaging was finished, so the cloth used as a bandaged was returned to the cloth stockpile (because the hospital no longer has room for it). [[User:Niveras|Niveras]] 15:27, 11 September 2010 (UTC)
 
 
 
::I'm experiencing the same problem, although for me it's not imported cloth, but the '''initial embark cloth'''.--[[Special:Contributions/83.163.97.237|83.163.97.237]] 22:37, 25 January 2012 (UTC)
 
 
 
== Adamant? ==
 
 
 
Does anyone know if Adamantine strands can be dyed before turning them into cloth?  I'm running parallel adamantine production and dyed cloth production, and I don't know if I should be checking my dyed threads for being adamantine. --[[User:Aescula|Aescula]] 08:37, 1 December 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)