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Editing v0.31 Talk:Ethic
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==Confirmed== | ==Confirmed== | ||
− | Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History | + | Confirmed the existing ethics tags from the previous edition, but not their individual effects. |
+ | -Ancient History | ||
− | It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, | + | It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, humen civs that only trade with their kind or else. --[[User:Niggy|Niggy]] 18:04, 20 May 2010 (UTC) |
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− | + | =Skull Totems= | |
Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? [[Special:Contributions/71.232.137.20|71.232.137.20]] 23:16, 26 May 2010 (UTC) | Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? [[Special:Contributions/71.232.137.20|71.232.137.20]] 23:16, 26 May 2010 (UTC) | ||
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