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Editing v0.31 Talk:Frames per second
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:Its not the reactors fault directly, its more of a fact that with any amount of water moving, you will get said effect. -[[User:Vrga|Vrga]] 21:59, 2 July 2010 (UTC) | :Its not the reactors fault directly, its more of a fact that with any amount of water moving, you will get said effect. -[[User:Vrga|Vrga]] 21:59, 2 July 2010 (UTC) | ||
::True, to some extent. The flowing brook on my map doesn't seem to affect performance, nor the little channels I made for waterwheels outside. I think it's the mist generation coupled with what has to be some crazy flow calculations that keep the DWR running that causes the performance hit.--[[User:Passive Fist|Passive Fist]] 10:36, 3 July 2010 (UTC) | ::True, to some extent. The flowing brook on my map doesn't seem to affect performance, nor the little channels I made for waterwheels outside. I think it's the mist generation coupled with what has to be some crazy flow calculations that keep the DWR running that causes the performance hit.--[[User:Passive Fist|Passive Fist]] 10:36, 3 July 2010 (UTC) | ||
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