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Editing v0.31 Talk:Glass industry
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− | How much of this should be copied from the 40d article? The only real difference I can see is that now sand is a trade good and can be chosen on embark. Otherwise, it seems pretty much identical. That being said, I don't see why we should say "Consult the 40d article, except sand is easier to get" if the goal is to create a stand-alone | + | How much of this should be copied from the 40d article? The only real difference I can see is that now sand is a trade good and can be chosen on embark. Otherwise, it seems pretty much identical. That being said, I don't see why we should say "Consult the 40d article, except sand is easier to get" if the goal is to create a stand-alone DF2010 section. --[[User:Shadowfury333|Shadowfury333]] 23:50, 8 June 2010 (UTC) |
==Okay, that flowchart doesn't work== | ==Okay, that flowchart doesn't work== | ||
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::::::Maybe we should just cut the flowchart entirely, because they make the game feel like work and are so complicated that they don't look good to someone no matter what they look like. --JohnnyMadhouse (Not signed in) | ::::::Maybe we should just cut the flowchart entirely, because they make the game feel like work and are so complicated that they don't look good to someone no matter what they look like. --JohnnyMadhouse (Not signed in) | ||
:::::::The original flowchart, which was a really fancy table, broke basically every time this page got messed with, especially with the move to the new version. As a result, it made it more difficult to edit the page in general. It also increased the overall size of the page substantially. Using an image is a better solution, because ''anyone'' can open up paint and make a flowchart, and images can be moved around easier without breaking everything. Also, Dwarf Fortress ''IS'' work. It's fun work, but work none the less. I mean, come on, it's resource management and menu manipulation. The idea of the flowchart is to display the whole picture more clearly than words can explain. When I was learning to play the game, I found I only needed the articles for specific details, and found flowcharts to be substantially more useful than the rest of the page. --Kydo 15:18, 20 October 2010 (UTC) | :::::::The original flowchart, which was a really fancy table, broke basically every time this page got messed with, especially with the move to the new version. As a result, it made it more difficult to edit the page in general. It also increased the overall size of the page substantially. Using an image is a better solution, because ''anyone'' can open up paint and make a flowchart, and images can be moved around easier without breaking everything. Also, Dwarf Fortress ''IS'' work. It's fun work, but work none the less. I mean, come on, it's resource management and menu manipulation. The idea of the flowchart is to display the whole picture more clearly than words can explain. When I was learning to play the game, I found I only needed the articles for specific details, and found flowcharts to be substantially more useful than the rest of the page. --Kydo 15:18, 20 October 2010 (UTC) | ||
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