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Editing v0.31 Talk:Kennel

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** forget dogs -- Elephants breed just as fast and if you know the trick you can get them more easily (on a jungle biome)
 
** forget dogs -- Elephants breed just as fast and if you know the trick you can get them more easily (on a jungle biome)
 
*** Elephants may breed just as fast, but it takes '''ten years''' for them to become trainable. --[[User:Quietust|Quietust]] 14:14, 13 October 2010 (UTC)
 
*** Elephants may breed just as fast, but it takes '''ten years''' for them to become trainable. --[[User:Quietust|Quietust]] 14:14, 13 October 2010 (UTC)
**** Small numbers of war dogs are only useful to stop enemies for a while until the military arrives. Currently, I create a squad with one legendary dwarf and 55 war dogs. That should be quite effective. --[[User:Blur|Blur]] 11:02, 27 December 2010 (UTC)
 
  
 
==2010 [TRAINABLE] animals==
 
==2010 [TRAINABLE] animals==
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== Additional Detail? ==
 
== Additional Detail? ==
 
Perhaps it should be added in the article that the creature to be trained has to be roaming the fortress freely and may ''not'' be assigned to a cage or restraint? --[[User:Doub|Doub]] 14:23, 3 May 2010 (UTC)
 
Perhaps it should be added in the article that the creature to be trained has to be roaming the fortress freely and may ''not'' be assigned to a cage or restraint? --[[User:Doub|Doub]] 14:23, 3 May 2010 (UTC)
: I concur. It's not entirely obvious, but to train an animal, said animal has to be able to freely walk to the Kennels.  If all trainable animals are restrained, the trainer will cancel the job; however if there if the animal is not restrained but is unable to walk to the Kennel (due to non-Pet-Passable doors), the animal trainer will not cancel the job and the job will never complete.
 
  
 
== Contradictory information ==
 
== Contradictory information ==
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If that made it an enemy of your civilization, same as an onscreen killing. [[User:Uzu Bash|Uzu Bash]] 19:42, 22 October 2010 (UTC)
 
If that made it an enemy of your civilization, same as an onscreen killing. [[User:Uzu Bash|Uzu Bash]] 19:42, 22 October 2010 (UTC)
 
==Workaround the for the no Dungeon Master bug?==
 
 
I've edited the raws for the giant eagle from [PET_EXOTIC] to just [PET], but the caged eagle I have still isn't tameable - any idea why this is? I edited the raws -after- it was captured, if that makes any difference? [[Special:Contributions/90.198.6.67|90.198.6.67]]
 
:Mmmm... did you edit the raw files in the specific save folder, or the main DF folder? --[[User:DeMatt|DeMatt]] 20:17, 23 January 2011 (UTC)
 
 
I had a similar problem a while ago, i had 6 dogs in a pen/pasture and my miner/trainer wouldn't train them for war, it turns out that they cannot be marked for the pasture for them to be trained, same thing probably goes for cages.
 
:The problem is, really, that the dogs must be able to make their way to the kennel.  The dwarf doing the training doesn't fetch them.  Instead, he waits for the dog to arrive.  If your kennel is inside the pasture in which the dogs are kept, it works just fine.  The dogs will be allowed to make their way to the kennel.  --[[User:Jwest23|Jwest23]] 17:59, 10 June 2011 (UTC)
 
 
== Ediable ==
 
 
Can you eat creatures you've tamed... if so, how? As it seems I can't select butcher on tame/untame rodents of any size...? --[[User:Djsmiley2k|Djsmiley2k]] 16:28, 3 February 2011 (UTC)
 
:You can butcher and eat most animals you tame. You just can't butcher tame [[vermin]]. I think dwarves can randomly grab and eat vermin you have, but I don't know if they ever grab tamed ones. You can butcher animals by looking in their unit menu (press v), hovering over them, and pressing p for their slaughter page. Press s to toggle their slaughter order. You can also press z, and then enter on "Animals." That gives you a list of all your tame animals, making it easy to mass-butcher <s>kittens</s> animals. As for slaughtering and eating normal untame animals... well, the game is silly there. You cannot just stab a sword through the bars of the cage into a captured animal and call it a day. You have to set it up so the animal gets killed after being set free from the cage. Build the cage, connect it to a lever, and build something around it to kill it. Maybe traps, or some soldiers looking forward to combat practice. Then pull the lever, and wait. Just be careful when letting your soldiers deal with wild animals. Alternatively, you can wait until caged wild animals die of old age, then butchers will just automatically butcher their corpses. Takes up the cage for a while though.--[[User:Peglegpenguin|Peglegpenguin]] 22:26, 3 February 2011 (UTC)
 
 
== Training ==
 
 
My caretaker isn't training a pet dog (it's even HIS pet). I've trained two other dogs without problem, but with this one, it just keeps coming up with the "no creature" error. The two other dogs weren't pets, so I'm wondering if it's some sort of unique bug, or am I just looking something over. [[Special:Contributions/70.132.3.212|70.132.3.212]] 00:51, 9 June 2011 (UTC)
 
 
*Training an animal requires the animal to be able to reach the kennel, if it's been assigned to a cage, pasture, or chain then you'll keep getting the message until it's unassigned.
 
 
*I'm getting the same error, over and over, in 31.25, even when the pet dog is already in the kennel.  Locked in via pet-impassable door, or pastured in an overlapping area, doesn't matter.  It might make a difference that the dog came as a pet with a wave of immigrants, but shouldn't.
 

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