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Editing v0.31 Talk:Maximizing framerate
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== Success Stories == | == Success Stories == | ||
− | Losing is | + | Losing is {{l|Fun}}! But there's nothing fun about abandoning your fortress because the framerate has dropped to 6. For many, more fortresses are lost to FPS death than anything else, and improving framerate remains a something of a mystery. If you find something that works, please share it here. |
===From 40fps to 140fps=== | ===From 40fps to 140fps=== | ||
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Immediately upon crossing the channel my framerate went from ~40 to ~140 and it is decided the fortress will live on! | Immediately upon crossing the channel my framerate went from ~40 to ~140 and it is decided the fortress will live on! | ||
− | '''Conclusion''': The amount of items on the map and pathfinding were very minor causes of slowdown in my case. The increases gained from slaughtering animals may well have been from their | + | '''Conclusion''': The amount of items on the map and pathfinding were very minor causes of slowdown in my case. The increases gained from slaughtering animals may well have been from their contaminants being destroyed in the process rather than the pathing they were calculating. Above all, the contaminants were the cause of this fortresses near-demise. --[[User:Uninvited Guest|Uninvited Guest]] 07:27, 1 December 2010 (UTC) |
===From 11fps to 24fps=== | ===From 11fps to 24fps=== | ||
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'''Conclusion''': I did not tried any of the other methods, so I cant say they dont work, but I can say, that the filthiness of the dwarf population have a HUGE impact on FPS. | '''Conclusion''': I did not tried any of the other methods, so I cant say they dont work, but I can say, that the filthiness of the dwarf population have a HUGE impact on FPS. | ||
'''Krelian''' | '''Krelian''' | ||
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== Running water == | == Running water == | ||
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[[User:Bognor|Bognor]] 14:39, 4 January 2011 (UTC) | [[User:Bognor|Bognor]] 14:39, 4 January 2011 (UTC) | ||
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