v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31 Talk:Soldier
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Coming Soon== | ==Coming Soon== | ||
Line 16: | Line 11: | ||
::Great. You might mention that somewhere in the page since it isn't the same as 40d. Two other questions. Can only champions use mood items? Champions are assigned as a noble position, right?--[[User:Kwieland|Kwieland]] 05:05, 14 April 2010 (UTC) | ::Great. You might mention that somewhere in the page since it isn't the same as 40d. Two other questions. Can only champions use mood items? Champions are assigned as a noble position, right?--[[User:Kwieland|Kwieland]] 05:05, 14 April 2010 (UTC) | ||
:::I took out that note about only champions using artifacts since I think Toady mentioned that wasn't the case anymore, but I'll put a note in as well. And yeah, champions should be assignable once you have a baron or better --[[User:Retro|Retro]] 15:23, 14 April 2010 (UTC) | :::I took out that note about only champions using artifacts since I think Toady mentioned that wasn't the case anymore, but I'll put a note in as well. And yeah, champions should be assignable once you have a baron or better --[[User:Retro|Retro]] 15:23, 14 April 2010 (UTC) | ||
− | |||
:Kinda interesting note... I have a Great Swordsdwarf (my militia commander), who only did training to get that way, and she registers as a plain Swordsdwarf. Then she decided to undergo a mood (Bowyer, made a blowgun), and now is a Swordmaster. I do note that due to the schedule rotation, it did announce she was converting to her military job during the mood... but I'm not sure whether she's now a Hero because of the Great-level weapon skill, or the Legendary bowmaking skill. [[Special:Contributions/70.72.143.53|70.72.143.53]] 22:51, 16 April 2010 (UTC) | :Kinda interesting note... I have a Great Swordsdwarf (my militia commander), who only did training to get that way, and she registers as a plain Swordsdwarf. Then she decided to undergo a mood (Bowyer, made a blowgun), and now is a Swordmaster. I do note that due to the schedule rotation, it did announce she was converting to her military job during the mood... but I'm not sure whether she's now a Hero because of the Great-level weapon skill, or the Legendary bowmaking skill. [[Special:Contributions/70.72.143.53|70.72.143.53]] 22:51, 16 April 2010 (UTC) | ||
==Archer vs. Bowdwarf== | ==Archer vs. Bowdwarf== | ||
My understanding, based on my own experience and other things in the wiki, is that Archer is not a specialized skill, but rather a multiplier for ALL ranged combat. Bowdwarf is the specialized skill for bows. And Blowgunner for blowguns. I don't want to change it myself until I get a affirmation on this, though. --[[User:Zombiejustice|Zombiejustice]] 01:17, 16 April 2010 (UTC) | My understanding, based on my own experience and other things in the wiki, is that Archer is not a specialized skill, but rather a multiplier for ALL ranged combat. Bowdwarf is the specialized skill for bows. And Blowgunner for blowguns. I don't want to change it myself until I get a affirmation on this, though. --[[User:Zombiejustice|Zombiejustice]] 01:17, 16 April 2010 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |