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Editing v0.31 Talk:Squad

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I set my expedition leader as a military guy because I didn't need him for anything else and needed to kill some foxes, but I don't know how to delete the squad/remove him from it. If you can do this can you  include how in the main article?
 
I set my expedition leader as a military guy because I didn't need him for anything else and needed to kill some foxes, but I don't know how to delete the squad/remove him from it. If you can do this can you  include how in the main article?
 
:1. on the "military" screen ("m") you can "d"isband selected squad completely, or (re)move selected guys as you wish;
 
:1. on the "military" screen ("m") you can "d"isband selected squad completely, or (re)move selected guys as you wish;
:2. on the "nobles and administrators" screen ("n") select your militia commander or any officer(s), "r", "Leave vacant"
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2. on the "nobles and administrators" screen ("n") select your militia commander or any officer(s), "r", "Leave vacant"
  
 
==Priority Assignments and Supplies==
 
==Priority Assignments and Supplies==
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==Equipment==
 
==Equipment==
  
Gave '''[[v0.31:Equipment|Equipment]]''' its own page, to be used for info on equipping soldiers, making/applying uniform templates, and will also serve as a good spot to store related summaries on weapons/armour much like '''[[40d:Equipment_and_encumbrance|this]]''' 40d page. Nothing there yet but we can move the stuff here into there and replace the current stuff with a summary, then expand within that page from there.
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Gave '''[[DF2010:Equipment|Equipment]]''' its own page, to be used for info on equipping soldiers, making/applying uniform templates, and will also serve as a good spot to store related summaries on weapons/armour much like '''[[40d:Equipment_and_encumbrance|this]]''' 40d page. Nothing there yet but we can move the stuff here into there and replace the current stuff with a summary, then expand within that page from there.
  
 
On a side note, I'm working on a Category thing for Military v0.31 that we can apply instead of this See Also nonsense every time. I'll go add it when I'm done; getting there. --[[User:Retro|Retro]] 22:02, 6 April 2010 (UTC)
 
On a side note, I'm working on a Category thing for Military v0.31 that we can apply instead of this See Also nonsense every time. I'll go add it when I'm done; getting there. --[[User:Retro|Retro]] 22:02, 6 April 2010 (UTC)
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:Just to further verify, I cleared everyone from the squad and went back to the nobles screen. Strangely enough here it does allow me to assign the expedition leader to be the militia commander. Very strange. And now I unpause and let a few frames pass, I recheck the nobles and squad screen and see that my expedition leader has quit his job as the militia commander. This verifies Retros claim of difficulties with appointing the militia commander.
 
:Just to further verify, I cleared everyone from the squad and went back to the nobles screen. Strangely enough here it does allow me to assign the expedition leader to be the militia commander. Very strange. And now I unpause and let a few frames pass, I recheck the nobles and squad screen and see that my expedition leader has quit his job as the militia commander. This verifies Retros claim of difficulties with appointing the militia commander.
 
:I think this behavior is a minor bug, but it's consistent. If you can persuade the expedition leader to accept and keep the militia commander position, please provide a verifiable STR. Thanks. [[User:Doctorzuber|Doctorzuber]] 17:42, 18 April 2010 (UTC)
 
:I think this behavior is a minor bug, but it's consistent. If you can persuade the expedition leader to accept and keep the militia commander position, please provide a verifiable STR. Thanks. [[User:Doctorzuber|Doctorzuber]] 17:42, 18 April 2010 (UTC)
 
I removed the section describing buggy behavior involving the expedition leader. It was fixed in 31.07{{Bug|1296}} and I confirmed this in 31.25.--[[User:Cali|Cali]] 09:51, 31 May 2011 (UTC)
 
  
 
== Delete Confirm ==
 
== Delete Confirm ==
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Yes. Definately these are squads from other worlds. I recognize a name/uniform combination I had applied in a past game. After having deleted & created a few more squads, normal functionality has been restored. I suspect the game is saving my military status in the wrong folder.
 
Yes. Definately these are squads from other worlds. I recognize a name/uniform combination I had applied in a past game. After having deleted & created a few more squads, normal functionality has been restored. I suspect the game is saving my military status in the wrong folder.
 
:Not in a folder, it's military information that's been left in memory. To work around this, you need to exit the game completely & restart when changing fortresses or worlds.
 
 
== Sub-Section on Equipping Bone and Shell armor ==
 
 
So, I added a sub-section on equipping bone and shell armor using preset uniform templates (since this seems to be the page that most clearly deals with designing an equipping uniforms).  Let me know if you think it needs to go somewhere else and I'll move it.  I can assure you that, within the limitations laid out (i.e., conflicts with silver and artifact white armor), this seems to be the most effective means of working around the problem of bone and shell armor.  --[[User:MisterB777|MisterB777]] 18:26, 6 September 2011 (UTC)
 
:OOOOOooooooh, I'd been trying to figure out how I could get my important civilians to wear nice light bone armor without having to assign individual armor pieces to every single one.  Thanks for the tip! :-D [[User:Bognor|Bognor]] 13:17, 8 September 2011 (UTC)
 
 
On this topic, the article has already been corrected to no longer suggest that silver can be used to make armor (since it can't). It was suggested that the rumor persists because it shows up in the Materials list, but it doesn't - all metal armor types (mail shirts, breastplates, helms, caps, leggings, etc.) only include the metals Iron, Copper, Bronze, Steel, Bismuth Bronze, and Adamantine. So my question remains: how can anybody possibly think it's possible to make silver armor (outside of a strange mood)? --[[User:Quietust|Quietust]] 20:44, 8 September 2011 (UTC)
 
:Surely it's just confusion with the materials list for weapons.  Presumably people don't realise the two lists are different, since silver is the only metal that's not in both. [[User:Bognor|Bognor]] 14:35, 9 September 2011 (UTC)
 
::Yeah, that was my issue.  I've been switching back and forth from the materials list for weapons and armor and got mixed up.  That said, I suppose that the wiki is here so that these types of issues can be clarified.  The help in fixing is much appreciated.  --[[User:MisterB777|MisterB777]] 00:38, 10 September 2011 (UTC)
 

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