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Editing v0.31 Talk:Squad

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==How do you remove people from squads?==
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==Doing Stuff==
I set my expedition leader as a military guy because I didn't need him for anything else and needed to kill some foxes, but I don't know how to delete the squad/remove him from it. If you can do this can you  include how in the main article?
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Since the major edits are now in, and the redirect is closed,  I think it's probably safe to go ahead and clean this discussion page back up. I'll wait for now however. [[User:Doctorzuber|Doctorzuber]] 03:40, 6 April 2010 (UTC)
:1. on the "military" screen ("m") you can "d"isband selected squad completely, or (re)move selected guys as you wish;
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:(agreed, and cleaned up as per suggested) --[[User:Retro|Retro]] 05:53, 6 April 2010 (UTC)
:2. on the "nobles and administrators" screen ("n") select your militia commander or any officer(s), "r", "Leave vacant"
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:: I'm shifting my attention back towards the various pages on fluid mechanics (water, flow, rivers, brooks, etc...). I've looked through the {{l|river}} and {{l|brook}} pages and pulled them forward into 2010 with minor editing.
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::Meanwhile I am always keeping a close eye on the bug tracker for current news. If any new bugs are discovered that are relevant here, or if anything gets patched, I'll be sure to drop by over here and do updates. As for the rest of the content here, I'll let someone else worry about that for a while. [[User:Doctorzuber|Doctorzuber]] 20:04, 8 April 2010 (UTC)
  
 
==Priority Assignments and Supplies==
 
==Priority Assignments and Supplies==
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::::I think priority assignment might determine which dwarf gets to choose equipment first, so dwarf #1 gets the best stuff, #2 get the best remaining stuff and so on.  Maybe re arranging items is what the constant Equipment Manifest jobs are for?  -- [o_O]WTFace
 
::::I think priority assignment might determine which dwarf gets to choose equipment first, so dwarf #1 gets the best stuff, #2 get the best remaining stuff and so on.  Maybe re arranging items is what the constant Equipment Manifest jobs are for?  -- [o_O]WTFace
 
:::::Looking over the screen I can see that you can rearrange dwarf order in the squads as well as squad order, but wasn't able to do anything with the rightmost pane. So I've figured out prioritizing squads/dwarves but not assignments thus far. --[[User:Retro|Retro]] 23:09, 16 April 2010 (UTC)
 
:::::Looking over the screen I can see that you can rearrange dwarf order in the squads as well as squad order, but wasn't able to do anything with the rightmost pane. So I've figured out prioritizing squads/dwarves but not assignments thus far. --[[User:Retro|Retro]] 23:09, 16 April 2010 (UTC)
:::::: Assignments on the right hand side seems to display the items for which the arsenal dwarf has so far completed equipment manifests. Useful for figuring out which dwarves have been assigned multiples of weapons and equipment.[[Special:Contributions/82.41.13.58|82.41.13.58]] 05:09, 2 May 2010 (UTC)
 
  
 
==Another Buggy behavior==
 
==Another Buggy behavior==
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==Equipment==
 
==Equipment==
  
Gave '''[[v0.31:Equipment|Equipment]]''' its own page, to be used for info on equipping soldiers, making/applying uniform templates, and will also serve as a good spot to store related summaries on weapons/armour much like '''[[40d:Equipment_and_encumbrance|this]]''' 40d page. Nothing there yet but we can move the stuff here into there and replace the current stuff with a summary, then expand within that page from there.
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Gave '''[[DF2010:Equipment|Equipment]]''' its own page, to be used for info on equipping soldiers, making/applying uniform templates, and will also serve as a good spot to store related summaries on weapons/armour much like '''[[40d:Equipment_and_encumbrance|this]]''' 40d page. Nothing there yet but we can move the stuff here into there and replace the current stuff with a summary, then expand within that page from there.
  
 
On a side note, I'm working on a Category thing for Military v0.31 that we can apply instead of this See Also nonsense every time. I'll go add it when I'm done; getting there. --[[User:Retro|Retro]] 22:02, 6 April 2010 (UTC)
 
On a side note, I'm working on a Category thing for Military v0.31 that we can apply instead of this See Also nonsense every time. I'll go add it when I'm done; getting there. --[[User:Retro|Retro]] 22:02, 6 April 2010 (UTC)
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==Squad or Squads?==
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It occurs to me that this maybe should be the squad page instead of the squads page. I notice that the backwards link to 40d is non-functional as things are right now although that may be because there was no need for a squad page before. Anyhow, if this needs to be changed, I'm sure someone will take care of it sooner or later. [[User:Doctorzuber|Doctorzuber]] 04:35, 8 April 2010 (UTC)
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:Just checked; 40d's Squad redirected to the military. So it's a new page and we can basically do what we want with it. Personally I feel the plural is more appropriate as I say things like "rally your squads," "open the squads menu," "do this when scheduling your squads" more often than I use the singular. --[[User:Retro|Retro]] 04:38, 8 April 2010 (UTC)
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:: well, it's not a big deal, I'm just wondering if there's a consistency issue. Most pages are in the single form, not the plural form. But I guess it's a question for the admins to decide on, I won't worry about it. [[User:Doctorzuber|Doctorzuber]] 14:56, 8 April 2010 (UTC)
  
 
==How to Activate a Squad==
 
==How to Activate a Squad==
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The change list says you can name squads, but I can't find the option, how do I do it? [[Special:Contributions/24.255.86.193|24.255.86.193]]
 
The change list says you can name squads, but I can't find the option, how do I do it? [[Special:Contributions/24.255.86.193|24.255.86.193]]
 
:I don't believe you can - the squad leader seems to still use the RNG to name themselves. You can name alerts, scheduling, and uniforms though. --[[User:Retro|Retro]]
 
:I don't believe you can - the squad leader seems to still use the RNG to name themselves. You can name alerts, scheduling, and uniforms though. --[[User:Retro|Retro]]
::You can, however, abuse the RNG until it gives you something you like. Unlike 40d where each dwarf had a permanent group name that became the name of a squad they lead (that's how I recall it working anyhow), names are now assigned at the squad level and a new name is rolled every time you disband/re-create a squad. --[[User:Njero|Njero]] 19:52, 18 April 2010 (UTC)
 
 
== Expedition Leader as Militia Commander ==
 
 
I can do this, no problem. Wondering what the deal is.--[[User:Albedo|Albedo]] 06:04, 18 April 2010 (UTC)
 
 
:The militia commander position is simply squad 1 unit 1. Any dwarf you stick in that position is the militia commander. If you try assigning the expedition leader to squad 1 unit 1, he simply doesn't show up on the list. Once a commander is assigned, you can assign the expedition leader to positions 2 to 10 with no hassle.
 
:Just to further verify, I cleared everyone from the squad and went back to the nobles screen. Strangely enough here it does allow me to assign the expedition leader to be the militia commander. Very strange. And now I unpause and let a few frames pass, I recheck the nobles and squad screen and see that my expedition leader has quit his job as the militia commander. This verifies Retros claim of difficulties with appointing the militia commander.
 
:I think this behavior is a minor bug, but it's consistent. If you can persuade the expedition leader to accept and keep the militia commander position, please provide a verifiable STR. Thanks. [[User:Doctorzuber|Doctorzuber]] 17:42, 18 April 2010 (UTC)
 
 
I removed the section describing buggy behavior involving the expedition leader. It was fixed in 31.07{{Bug|1296}} and I confirmed this in 31.25.--[[User:Cali|Cali]] 09:51, 31 May 2011 (UTC)
 
 
== Delete Confirm ==
 
Arrrg I just accidentally deleted a squad for the third time.  He's got a nice delete confirmation when you try to delete an alert, wish there was one for deleting squads, given how much time it can take to set one up... [[Special:Contributions/72.84.235.48|72.84.235.48]] 19:55, 7 May 2010 (UTC)
 
: It is an annoying behavior, but it's a feature request. I wouldn't anticipate any change here anytime soon. --[[User:Doctorzuber|Doctorzuber]] 00:15, 8 May 2010 (UTC)
 
 
== Is this a bug? ==
 
 
Currently in my fortress I have a lot of military dwarfs assigned to equip a melee weapon of their choice. However they all seem to equip crossbows. --[[Special:Contributions/81.105.215.124|81.105.215.124]] 19:00, 15 May 2010 (UTC)
 
 
== AAAAARG multiple squads so so annnoying ==
 
 
It's really annoying that when you make a new squad, it lists all dwarves not in that squad as potential dwarves. Short of naming every dwarf marked for a squad "SquadX" is there any easy way to set up a military without having to scroll through huge lists of squad dwarves to see if they're in one? It's annoying with 2 squads, but it must be rediculous with like 8 [[Special:Contributions/71.134.230.146|71.134.230.146]] 00:50, 16 May 2010 (UTC)
 
: Um, yeah.  As you scroll through the list, up top where it says the name of your highlighted dwarf and what weapon skill he likes, it also says what squad (if any) he's currently assigned to, along with his current order. --[[User:DeMatt|DeMatt]] 02:01, 16 May 2010 (UTC)
 
::Ah that's very helpful :) [[Special:Contributions/71.134.230.146|71.134.230.146]] 06:21, 16 May 2010 (UTC)
 
 
== More Bugs: Cannot remove Militia Commander ==
 
 
So, I have a militia commander, with no squad, and I cannot remove or change his militia post.  Other weird behavior related to this I think, when I add/change squads, the Captain of The Guard position gets vacated.  On the Military screen there are still several squads available to for (militia commander -> press 'c' to create squads).
 
 
Most annoying, as the commander keeps trying to hold squad training despite he has no squad, and all my miners refuse to mine as a result.
 
 
: Remove everyone else in the squad first. You cannot remove position 1 if any other positions are filled. I don't usually use the nobles screen at all for military appointments, it's simpler to just assign or remove them directly from the military screens. Also it's normal for the empty squad to stay there after you remove everybody.  --[[User:Doctorzuber|Doctorzuber]] 18:51, 20 May 2010 (UTC)
 
 
== Dwarfs with too much equipment ==
 
 
Shorast the legendary axe dwarf has 8 axes and 5 shields. He says he needs them all, but wouldn't it be better to leave some axes and shields for the other soldiers? How can Shorast be made to dump his excess equipment?
 
 
== Phantom Squads? ==
 
 
Some of my dwarves, despite never being assigned to the military, have begun being soldiers. When I look through the positions section of the military menu, they seem to have formed squads on their own which do not appear anywhere aside from the details you get at the top of the military screen(names, squad, relevant skills, orders), hence the 'Phantom Squad'. They seem to give themselves orders which I cannot alter(mainly "Defend" or "Train"). They also have the soldier icon instead of the civilian one. Am I just missing something here? I couldn't find anything like this in any part of the military section of the wiki.
 
update: I just discovered that another one of my forts has squads with the exact same names as the 'Phantom Squads' that were created.
 
 
* Are they legendary? I believe that dwarfs with legendary combat skills become permanent soldiers who will never again perform civilian tasks. [[User:GhostDwemer|GhostDwemer]] 21:09, 1 November 2010 (UTC)
 
 
== gloves/boots ==
 
 
This may sound like a really stupid question, or maybe not considering the AI, but when you add hand and footwear to the uniform, will they attempt to wear a pair rather than ''just one''? Or do you have to specify each article twice? [[User:Uzu Bash|Uzu Bash]] 19:15, 26 October 2010 (UTC)
 
:One handwear/footwear entry counts for a pair. Granted, assignment of handwear is extremely buggy in that it completely ignores handedness, often resulting in a dwarf being assigned 2 left gauntlets or 2 right gloves. --[[User:Quietust|Quietust]] 21:00, 26 October 2010 (UTC)
 
 
== Uniform Functionality ==
 
 
I have no idea how uniforms basically function.  If you assign a squad the default "Leather Armor" uniform, I presume, none of the squad will use any available metal pieces.  If you assign them "Metal Armor", but there's not enough metal to go around, do they substitute?  Would some then end up wearing cloth even if leather is available?
 
Do dwarves with crossbows automatically pick up quivers?  How do they know how many?
 
Do they wear these uniforms all the time, or only on duty?  Do they have to run to their rooms to change if you call up an inactive squad?
 
* Uniforms can be created that specify equipment down to material, or leave it up top the individual. I believe there is a setting for 'partial matches' which will allow substitutions. There is also a setting to specify whether or not they wear their military gear off duty. [[User:GhostDwemer|GhostDwemer]] 21:04, 1 November 2010 (UTC)
 
 
Related?: There's some equipment toggle controls on the Barracks to use "Squad Eq" or "Indiv Eq".  What do these do? -- [[User:Maunder|Maunder]] 16:06, 1 November 2010 (UTC)
 
 
* I believe that squad equipment means uniforms assigned to the squad, while personal equipment means civilian equipment. So, if a barracks has these two options checked, and enough storage, dwarfs will come to the barracks, store their civilian equipment, and pick up their military gear. Then when they go off duty, they will store their military gear there and pick up their civilian tools, rather than getting military gear from a distant stockpile, and having to go back to their rooms to store their personal stuff. Just a guess though. [[User:GhostDwemer|GhostDwemer]] 21:04, 1 November 2010 (UTC)
 
 
==Bug? Miner on a Squad Refuses to Mine==
 
 
This has happened to me more than once.  A miner placed on a squad refuses to mine (or even hold his pick) when he is off duty.  When he is removed from the squad he starts to mine again, maybe.  Has anyone else experienced this?  [[User:Rembrandtq|Rembrandtq]] 04:57, 20 December 2010 (UTC)
 
 
==Bug? Squad list doesn't show all dwarves==
 
 
I loaded up a save and my squad didn't have the usual members, instead having random dwarves.  I removed the old members and tried to add my old squad back but they weren't on the list of available dwarves.  They aren't dead, I can see them mining and they still own bedrooms, they also show up on the "noble" list. [[User:Rembrandtq|Rembrandtq]] 16:55, 21 December 2010 (UTC)
 
 
''Solution: Disbanding the squad and forming a new one now lists all my dwarves including the ones that weren't on the list earlier. [[User:Rembrandtq|Rembrandtq]] 16:59, 21 December 2010 (UTC)
 
 
== Otherworldly squads ==
 
 
Very buggy behaviour:
 
 
Military screen is almost totally useless. Equipment screen shows a ''different squad'' than the one on positions page. Said squad does not exist, having long since been deleted. Possibly a remnant from a previous game. Can not assign equipment to my squad at all. Move/attack orders are also bugged. Squad orders apply, but individuals do not show on list. These errors occurred in two distinct fortresses, in two distinct worlds.
 
 
Yes. Definately these are squads from other worlds. I recognize a name/uniform combination I had applied in a past game. After having deleted & created a few more squads, normal functionality has been restored. I suspect the game is saving my military status in the wrong folder.
 
 
:Not in a folder, it's military information that's been left in memory. To work around this, you need to exit the game completely & restart when changing fortresses or worlds.
 
 
== Sub-Section on Equipping Bone and Shell armor ==
 
 
So, I added a sub-section on equipping bone and shell armor using preset uniform templates (since this seems to be the page that most clearly deals with designing an equipping uniforms).  Let me know if you think it needs to go somewhere else and I'll move it.  I can assure you that, within the limitations laid out (i.e., conflicts with silver and artifact white armor), this seems to be the most effective means of working around the problem of bone and shell armor.  --[[User:MisterB777|MisterB777]] 18:26, 6 September 2011 (UTC)
 
:OOOOOooooooh, I'd been trying to figure out how I could get my important civilians to wear nice light bone armor without having to assign individual armor pieces to every single one.  Thanks for the tip! :-D [[User:Bognor|Bognor]] 13:17, 8 September 2011 (UTC)
 
 
On this topic, the article has already been corrected to no longer suggest that silver can be used to make armor (since it can't). It was suggested that the rumor persists because it shows up in the Materials list, but it doesn't - all metal armor types (mail shirts, breastplates, helms, caps, leggings, etc.) only include the metals Iron, Copper, Bronze, Steel, Bismuth Bronze, and Adamantine. So my question remains: how can anybody possibly think it's possible to make silver armor (outside of a strange mood)? --[[User:Quietust|Quietust]] 20:44, 8 September 2011 (UTC)
 
:Surely it's just confusion with the materials list for weapons.  Presumably people don't realise the two lists are different, since silver is the only metal that's not in both. [[User:Bognor|Bognor]] 14:35, 9 September 2011 (UTC)
 
::Yeah, that was my issue.  I've been switching back and forth from the materials list for weapons and armor and got mixed up.  That said, I suppose that the wiki is here so that these types of issues can be clarified.  The help in fixing is much appreciated.  --[[User:MisterB777|MisterB777]] 00:38, 10 September 2011 (UTC)
 

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