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Editing v0.31 Talk:Technical tricks

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== Meaning of the different PRINT_MODES ==
 
== Meaning of the different PRINT_MODES ==
  
Over [http://www.bay12forums.com/smf/index.php?topic=63667.msg1478550#msg1478550 here] is a post on what the different print modes do.  The only problem is that it doesn't cover all the different types of 2D modes and it may be slightly dated, but I don't think the rest are going to change.  It would be good if someone could find more complete data and work the documentation into this article somewhere, because right now, I'm sure most people have no clue what the difference is.
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Over [http://www.bay12forums.com/smf/index.php?topic=63667.msg1478550#msg1478550 here] is a post on what the different print modes do.  The only problem is that it doesn't cover all the different types of 2D modes and it may be slightly dated (e.g. I don't think we have VBO any more, let alone SHADER), but I don't think the rest are going to change.  It would be good if someone could find more complete data and work the documentation into this article somewhere, because right now, I'm sure most people have no clue what the difference is.
  
 
Just in case that post ever gets archived or something, here's the important part of it:
 
Just in case that post ever gets archived or something, here's the important part of it:
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* VBO: A variant of STANDARD that uses vertex buffer objects to explicitly tell the GPU what data doesn't change between frames, namely the location of the various tiles. This marginally improves performance vs. standard, if it works, which it should.
 
* VBO: A variant of STANDARD that uses vertex buffer objects to explicitly tell the GPU what data doesn't change between frames, namely the location of the various tiles. This marginally improves performance vs. standard, if it works, which it should.
 
* SHADER: Dumps the entire DF graphics array to GPU memory, and programs the GPU to interpret it on its own. Dramatically improves performance, but basically only works on geforce 8000-series and above, or the equivalent ATI. I think there's some 7000-series card (7950?) that also supports such shaders, though. Doesn't work yet.
 
* SHADER: Dumps the entire DF graphics array to GPU memory, and programs the GPU to interpret it on its own. Dramatically improves performance, but basically only works on geforce 8000-series and above, or the equivalent ATI. I think there's some 7000-series card (7950?) that also supports such shaders, though. Doesn't work yet.
 
[[User:Uristocrat|Uristocrat]] 08:37, 8 January 2011 (UTC)
 

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