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Editing v0.34:Anvil
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− | {{ | + | {{quality|Exceptional|20:27, 20 January 2011 (UTC)}}{{av}}'''Anvils''' are required to build [[forge]]s, either conventional or [[magma forge|magma powered]]. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including [[weaponsmith]]ing, [[armorsmith]]ing, [[blacksmith]]ing and [[Metal crafter|metal crafting]]. |
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− | + | Smithing an anvil uses the blacksmithing skill. | |
− | + | Since the only way to ''make'' an anvil is with a metalsmith's forge or from a [[Strange mood]], your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three [[metal]] [[bar]]s to be [[smith]]ed at a forge - once you have one to begin with. As this is recursive, the origins of the first anvil are hard to discern.[[#Anvil_Origins?|*]] | |
− | == | + | == Acquiring an Anvil == |
− | If your [[civilization]] has access to [[iron]] | + | If your [[civilization]] has access to [[iron]] ores, a standard (no quality) iron anvil will be included by default in your [[starting build|starting equipment]], for a cost of 100 points. If not, then your starting equipment will include a [[steel]] anvil, for a cost of 300 points. |
− | If you choose not to bring an anvil, you are refunded the 100 or 300 point cost, to be used for other purchases of items or skills. You will then have to [[trade]] for your first anvil with the dwarven or [[human]] [[caravan]]s that usually | + | If you choose not to bring an anvil, you are refunded the 100 or 300 point cost, to be used for other purchases of items or skills. You will then have to [[trade]] for your first anvil with the dwarven (autumn) or [[human]] [[caravan]]s that usually (but not always!) carry one or more iron anvils (at a cost of 100☼), and/or steel anvils. If this fails the first time around, you may also request one from the [[dwarven liaison]], if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan. |
− | + | Once you have an anvil and have built a [[forge]], [[smith]]ing an anvil requires three bars of metal. | |
− | + | Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, [[melt]]ed, or re-used to build another forge. | |
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+ | == Anvil Properties == | ||
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+ | Anvils may be made of [[iron]], [[steel]] or [[adamantine]]. Rarely, dwarves in [[strange mood]]s will make anvils out of other metals; due to a bug, the game permits them to be used in any forge regardless of their [[fire-safe|fire]] or [[magma-safe|magma]] safety. The material used does not seem to affect the performance of the forge, nor does the anvil's quality. | ||
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+ | Anvils are considered [[furniture]] and will be stored in a furniture [[stockpile]] if not utilized in a forge. | ||
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+ | == Anvil Origins? == | ||
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{{d for dwarf}} | {{d for dwarf}} | ||
The theories are split into two categories: | The theories are split into two categories: |