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Editing v0.34:Armor
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− | {{quality| | + | {{quality|Fine|14:29, 21 November 2010 (UTC)}}{{av}} |
− | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms | + | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes and capes tend to cover the throat. |
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | ||
− | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) | + | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) |
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− | + | == Armor Skill == | |
− | + | It is unclear how the [[armor user]] skill affects combat, since the movement speed and armor penetration look the same for legendary armor users and untrained users, yet when testing in the arena, a novice armor user is injured extremely frequently compared a grand master armor user. | |
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− | + | == Quality Level == | |
+ | Armor gets a deflection bonus based on quality level, but anything less than masterful gets no bonus. See [[Quality]] for more information. | ||
− | { | + | {{v0.31:Item quality/Table}} |
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− | + | == Materials == | |
− | + | ''(see also: [[Metal#Weapon_.26_Armor_Quality|Metal: Armor Quality]])'' | |
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− | + | '''Armor material effectiveness changed recently. [http://www.bay12forums.com/smf/index.php?topic=53571.0 Simulation testing] is still ongoing, so these results should be considered merely Fine quality, not Masterwork.''' | |
− | + | It should be noted that armor material is extremely important now. For example, fully iron-armored dwarves with iron short swords stand no chance against steel-equipped ones. A weapon has difficulty piercing armor of the same material (e.g. steel short swords vs. steel armor). However, blunt weapons (such as maces or war hammers) have a much easier time damaging individuals through armor. Testing has shown that even a copper mace is a threat to a dwarf in a steel chain shirt! Breastplates and greaves, being rigid protection, are required to properly protect against blunt weapons. | |
{|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | ||
− | ! | + | ! Game version !! Poor !! Fair !! Good !! Excellent !! Best |
|- | |- | ||
− | + | | <= 0.31.11 ||rowspan="2"| Copper || Iron || Bronze ||rowspan="2"| Steel ||rowspan="2"| Adamantine | |
|- | |- | ||
− | | | + | | >= 0.31.12 || Bronze || Iron |
|} | |} | ||
− | + | ==Types of Protection== | |
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− | + | Garments fit on different body parts depending on the item in question, and require different orders based on material sometimes. | |
− | + | They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses. | |
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− | + | There is no real difference between armor and clothing, except materials and that only non-clothing garments increase the [[armor user]] skill. | |
− | There is no | ||
− | + | Note that the availability of specific articles of clothing varies from civilization to civilization. So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well. | |
− | + | Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given [[civilization]] - only those items marked as 'common' for that civilization may be crafted. | |
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===Headgear=== | ===Headgear=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
+ | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Cap | + | |style="border:1px #AAA solid;padding:0.2em;"|Cap |
|style="border:1px #AAA solid;padding:0.2em;"|+ | |style="border:1px #AAA solid;padding:0.2em;"|+ | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
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|style="border:1px #AAA solid;padding:0.2em;"|1+ | |style="border:1px #AAA solid;padding:0.2em;"|1+ | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Armor | |style="border:1px #AAA solid;padding:0.2em;"|Armor | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
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|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"|Hood | |style="border:1px #AAA solid;padding:0.2em;"|Hood | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
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|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Cover | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Mask† | + | |style="border:1px #AAA solid;padding:0.2em;"|Mask† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
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|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Under | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
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− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
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|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
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+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Under | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
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− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
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|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
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|} | |} | ||
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===Upper Body=== | ===Upper Body=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UBSTEP]] | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] | ||
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− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
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|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
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|- | |- | ||
Line 289: | Line 223: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 296: | Line 235: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 304: | Line 240: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 311: | Line 252: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 319: | Line 257: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
Line 326: | Line 269: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 334: | Line 274: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 341: | Line 286: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 349: | Line 291: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|6 | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
Line 356: | Line 303: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 364: | Line 308: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 371: | Line 320: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 379: | Line 325: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|6 | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 386: | Line 337: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 394: | Line 342: | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
|style="border:1px #AAA solid;padding:0.2em;"|6 | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Armor |
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 409: | Line 359: | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
|style="border:1px #AAA solid;padding:0.2em;"|9 | |style="border:1px #AAA solid;padding:0.2em;"|9 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Plate | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
Line 416: | Line 371: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 424: | Line 376: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|150 | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
Line 431: | Line 388: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 439: | Line 393: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|300 | |style="border:1px #AAA solid;padding:0.2em;"|300 | ||
Line 446: | Line 405: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|} | |} | ||
[[Quiver]] and [[Backpack]] are also worn on upper body, counting towards layer permit size. | [[Quiver]] and [[Backpack]] are also worn on upper body, counting towards layer permit size. | ||
Line 455: | Line 411: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
+ | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] | ||
|- | |- | ||
Line 472: | Line 430: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
Line 478: | Line 441: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 486: | Line 446: | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 492: | Line 457: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 500: | Line 462: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
Line 506: | Line 473: | ||
|style="border:1px #AAA solid;padding:0.2em;"|150% | |style="border:1px #AAA solid;padding:0.2em;"|150% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
===Lower Body=== | ===Lower Body=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
+ | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] | ||
|- | |- | ||
Line 533: | Line 497: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|4 | |style="border:1px #AAA solid;padding:0.2em;"|4 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 539: | Line 508: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 547: | Line 513: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1+ | |style="border:1px #AAA solid;padding:0.2em;"|1+ | ||
|style="border:1px #AAA solid;padding:0.2em;"|5 | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 553: | Line 524: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 561: | Line 529: | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
|style="border:1px #AAA solid;padding:0.2em;"|6 | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Plate | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Plate | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 567: | Line 540: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 575: | Line 545: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 581: | Line 556: | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 589: | Line 561: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 595: | Line 572: | ||
|style="border:1px #AAA solid;padding:0.2em;"|25% | |style="border:1px #AAA solid;padding:0.2em;"|25% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 603: | Line 577: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
Line 609: | Line 588: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 617: | Line 593: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
Line 623: | Line 604: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 631: | Line 609: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
Line 637: | Line 620: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Braies |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|30 | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
Line 651: | Line 636: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|} | |} | ||
Line 659: | Line 641: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
+ | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] | ||
|- | |- | ||
Line 676: | Line 660: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 682: | Line 671: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Sandal† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|25 | |style="border:1px #AAA solid;padding:0.2em;"|25 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 696: | Line 687: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 704: | Line 692: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Clothes |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Clothes | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 710: | Line 703: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|- | |- | ||
Line 718: | Line 708: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|25 | |style="border:1px #AAA solid;padding:0.2em;"|25 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 724: | Line 719: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
− | |||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"|High Boots | |style="border:1px #AAA solid;padding:0.2em;"|High Boots | ||
|style="border:1px #AAA solid;padding:0.2em;"|1+ | |style="border:1px #AAA solid;padding:0.2em;"|1+ | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|1 |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|25 | |style="border:1px #AAA solid;padding:0.2em;"|25 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Chausses (sockmail)† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Chain | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
===Shield=== | ===Shield=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Leather]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Bone]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Shell]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Metal]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Wood]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
+ | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] | ||
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Buckler | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Buckler | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Buckler | ||
|style="border:1px #AAA solid;padding:0.2em;"|NA | |style="border:1px #AAA solid;padding:0.2em;"|NA | ||
|style="border:1px #AAA solid;padding:0.2em;"|NA | |style="border:1px #AAA solid;padding:0.2em;"|NA | ||
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|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
|style="border:1px #AAA solid;padding:0.2em;"|4 | |style="border:1px #AAA solid;padding:0.2em;"|4 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
+ | |style="border:1px #AAA solid;padding:0.2em;"|Shield | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Shield | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Shield | ||
|style="border:1px #AAA solid;padding:0.2em;"|NA | |style="border:1px #AAA solid;padding:0.2em;"|NA | ||
|style="border:1px #AAA solid;padding:0.2em;"|NA | |style="border:1px #AAA solid;padding:0.2em;"|NA | ||
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|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | * | + | * The armor level of an item with a "+" can be increased by one if made from metal. |
− | + | *† {{=}} This article cannot be crafted by dwarves (except for [[artifact]]s), but may be purchased in trade. | |
− | * † {{=}} This article cannot be crafted by dwarves (except for [[artifact]]s), but may be purchased in trade. | + | *[S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). |
− | * [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined) | ||
− | |||
− | |||
==Equipping Clothing== | ==Equipping Clothing== | ||
− | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Over | + | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Armor, Over, Cover. It is common among civilians to see a dwarf equip pants with no undergarments due to this restriction, even when an undergarment is available. This is typically not an issue with soldiers, however. |
There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | ||
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:'''Current Item''' refers to the specific item being equipped. | :'''Current Item''' refers to the specific item being equipped. | ||
:'''Total Size''' refers to the [[Armor#Size, Permit, and layering armor|size]] of all items equipped on that body part, excluding the item to be equipped (while including those on a different [[Armor#Size, Permit, and layering armor|layer]]). | :'''Total Size''' refers to the [[Armor#Size, Permit, and layering armor|size]] of all items equipped on that body part, excluding the item to be equipped (while including those on a different [[Armor#Size, Permit, and layering armor|layer]]). | ||
− | :'''Permit''' refers to the | + | :'''Permit''' refers to the current item's [[Armor#Size, Permit, and layering armor|permit]]. |
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Breastplate [S] |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|35 |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|15 |
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |||
|- | |- | ||
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The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn. | The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn. | ||
− | Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why the old [[ | + | Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why the old [[dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.) |
Unfortunately, [LAYER:COVER] items are the only items playing by the old rules. This much is certain from testing in arena mode. | Unfortunately, [LAYER:COVER] items are the only items playing by the old rules. This much is certain from testing in arena mode. | ||
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The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | ||
− | Example: A helm (30 size,20 permit) can | + | Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two caps (10,20), but only two head veils (10,100). Any of these configurations can fit 6 additional hoods if desired. |
− | Example: Wearing a cap (10,15) allows only one face veil (10,100), but | + | Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. |
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | ||
− | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each | + | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus two caps(or one mask), a helm, and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.) |
− | ===Some more | + | ===Some more workaround about Size, Permit and Layering=== |
* You can only have one shaped armor piece (marked with '''[S]''') per body part. | * You can only have one shaped armor piece (marked with '''[S]''') per body part. | ||
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Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | ||
− | ''' | + | |
+ | '''Head'''<br/> | ||
+ | 2 x caps<br /> | ||
+ | 1 x helm<br /> | ||
+ | 6 x hood | ||
+ | |||
+ | |||
+ | '''Upper Body'''<br/> | ||
1 x breastplate<br /> | 1 x breastplate<br /> | ||
3 x mail shirts<br /> | 3 x mail shirts<br /> | ||
6 x cloaks | 6 x cloaks | ||
− | ''' | + | '''Upper Body (cheap)'''<br/> |
6 x dress<br/> | 6 x dress<br/> | ||
3 x robe<br/> | 3 x robe<br/> | ||
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− | ''' | + | '''Lower Body'''<br/> |
3 x long skirts<br /> | 3 x long skirts<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (no foreign items)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (cheap)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x leggings | 1 x leggings | ||
− | ''' | + | '''Hands'''<br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
1 x pairs of gauntlets<br /> | 1 x pairs of gauntlets<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Hands (cheap)'''<br/> |
2 x pairs of gloves<br /> | 2 x pairs of gloves<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Feet'''<br/> |
1 x pairs of chausses<br /> | 1 x pairs of chausses<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (no foreign items)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (cheap)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of shoes | 1 x pairs of shoes | ||
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''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ||
− | + | ===Coverage=== | |
− | |||
− | ==Coverage== | ||
− | |||
− | |||
− | + | There are three tags that govern how far coverage reaches. | |
:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
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The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | ||
− | Testing in arena: in three 15x15 dwarves battles where both sides was | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part ( | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. |
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | ||
− | |||
Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | ||
As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | ||
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Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
− | |||
− | + | The whole method is pretty nifty with just two problems.<br /> | |
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
− | == Other Restrictions == | + | In previous versions toes and fingers were not protected by armor. However as of 31.17 both are now protected by the relevant armor type, e.g gauntlets cover fingers and boots cover toes. |
+ | |||
+ | === Other Restrictions === | ||
In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | ||
Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | ||
− | |||
− | |||
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | ||
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In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |