v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Baron
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Fine|18:33, 27 Mar 2012 (UTC)}}{{Noble |
− | {{Noble | ||
| noble= Baron | | noble= Baron | ||
| office= Decent Office | | office= Decent Office | ||
Line 20: | Line 19: | ||
}}{{av}} | }}{{av}} | ||
− | When a fortress meets certain requirements, the [[liaison]] will offer to make it a barony. The player will then have the option to promote a [[dwarf]] of his or her choice to the rank of '''baron''', which will take effect when the liaison leaves the map. This offer can be temporarily rejected (by | + | When a fortress meets certain requirements, the [[liaison]] will offer to make it a barony. The player will then have the option to promote a [[dwarf]] of his or her choice to the rank of '''baron''', which will take effect when the liaison leaves the map. This offer can be permanently rejected to avoid having more [[nobles]], but this results in the player being unable to request imports from their parent civilization. Dwarven caravans will still arrive, but the player loses the option to influence their contents. This offer can also be temporarily rejected (by agreeing, then canceling the selection screen), deferring the choice until the liaison's next visit. |
− | It is possible (and probably preferable) to select a dwarf who has no item [[preference]]s to be the baron. This will prevent [[mandate]]s, though it may be a good idea to supply additional happy [[thought]]s to replace those that would have been experienced from having mandates met | + | It is possible (and probably preferable) to select a dwarf who has no item or material [[preference]]s to be the baron. This will prevent the majority of [[mandate]]s and [[demand]]s, though it may be a good idea to supply additional happy [[thought]]s to replace those that would have been experienced from having mandates met. Unfortunately, preferences are not viewable from the promotion screen, so it is necessary to find the best dwarf for the job in advance of the liaison's offer. |
− | Since the baron is promoted from within, rather than immigrating, he or she will not automatically be accompanied by a baron(ess) consort. However, if you chose to promote a [[marriage|married]] dwarf, then the spouse will become the consort, and will be considered an unlisted noble (doesn't appear in the {{k|n}}oble menu, but is listed as a [[noble]] in the {{k|u}}nits menu). | + | Since the baron is promoted from within, rather than immigrating, he or she will not automatically be accompanied by a baron(ess) consort. However, if you chose to promote a [[marriage|married]] dwarf, then the spouse will become the consort, and will be considered an unlisted noble (doesn't appear in the {{k|n}}oble menu, but is listed as a [[noble]] in the {{k|u}}nits menu). Also, the promotion of the baron will '''not''' usher in the [[economy]] as it did in older versions. |
− | The selected baron(ess) may still perform useful | + | The selected baron(ess) may still perform useful labour from his/her normal life (as a miner, for example). However, as the baron is supposed to be a [[Noble#Notes|lazy noble]], this seems to be an unintended, broken behaviour in all 0.34.xx versions (so far) and might be be fixed in future releases. |
− | If a baron dies, goes insane, or has an [[unfortunate accident]], players will not be able to appoint another baron and consequently cannot get other nobles which are upgraded from baron, | + | If a baron dies, goes insane, or has an [[unfortunate accident]], players will not be able to appoint another baron and consequently cannot get other nobles which are upgraded from baron, including [[count]] and [[duke]].{{verify}} |
− | |||
− | |||
== Requirements == | == Requirements == | ||
− | *Have a caravan leave when your population is 20 | + | *Have a caravan leave when your population is 20 |
*Exported 10k wealth | *Exported 10k wealth | ||
− | *Created 100k wealth | + | *Created (Imported?) 100k wealth |
− | If a player meets the above requirements and still can't promote anyone, this may be due to a glitch | + | If a player meets the above requirements and still can't promote anyone, this may be due to a glitch. This affects some games and requires that the trade caravan depart before meeting with the liaison in order to get the barony option. Try keeping your mayor and liaison separate until after the caravan has left the map. |
− | {{gamedata | + | {{gamedata}} |
{{Nobles}} | {{Nobles}} | ||
{{Category|Aristocrats}} | {{Category|Aristocrats}} |