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Editing v0.34:Bedroom design
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The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[dormitory]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds. | The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[dormitory]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds. | ||
− | Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. | + | Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in, and a wide range of "[[Room#Specific room quality grades|room qualities]]" are needed, and low-budget dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced. |
− | Many of the designs shown here were taken from [http://www. | + | Many of the designs shown here were taken from [http://www.bay12games.com/forum/index.php?topic=16901.0 this forum post]. |
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=== 1x1 bed only, no walls === | === 1x1 bed only, no walls === | ||
− | By far the most minimal design is to take a bed, place it anywhere you want, then set it as a 1x1 room. This bed 'room' can be assigned to a dwarf early on, and will at least serve the bare minimum purpose of avoiding unhappy thoughts from the lack of a room. It will not, of course, leave the dwarves with any space to store any possessions at all. | + | By far the most minimal design is to take a bed, place it anywhere you want, then set it as a 1x1 room. This bed 'room' can be assigned to a dwarf early on, or rented once the economy kicks in, and will at least serve the bare minimum purpose of avoiding unhappy thoughts from the lack of a room. It will not, of course, leave the dwarves with any space to store any possessions at all -- but with the economy active, it will also have an absolute minimal rent, which makes it worth having a few such rooms set up. And, of course, it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it. |
+ | |||
+ | An additional refinement is to expand the room area of each bed to 3x3, deliberately causing them to overlap. This lowers the value of each bed, which in turn lowers the rent and provides some low-rent housing for impoverished dwarves to stay -- it can drop as low as 7 coins depending on the arrangement. | ||
Alternatively if you are building compact merely to save space or improve framerate, a 1x1 bedroom on a smoothed, engraved floor can have quite a high room value, particularly if the beds are packed into a mined out vein of valuable metal or gemstones. | Alternatively if you are building compact merely to save space or improve framerate, a 1x1 bedroom on a smoothed, engraved floor can have quite a high room value, particularly if the beds are packed into a mined out vein of valuable metal or gemstones. | ||
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=== Line design === | === Line design === | ||
[[Image:line_bedroom.png|right|thumb| '''Line design''', laid out (left) and finished (right)]] | [[Image:line_bedroom.png|right|thumb| '''Line design''', laid out (left) and finished (right)]] | ||
− | Line designs have the advantage of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voilà, you have new living quarters. This kind of minimalistic design | + | Line designs have the advantage of being very space efficient and very adaptative. From 1×1 to 1×4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voilà, you have new living quarters. This kind of minimalistic design is perfect for when the economy kicks in, as it can be adapted in a flash for any kind of low wage citizen. |
===Decentralized living=== | ===Decentralized living=== | ||
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=High density,single floor, quick housing= | =High density,single floor, quick housing= | ||
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[[Image:Dwarf-bedroom-simple.jpg|thumb|250px|This is a 35x35 housing plan]] | [[Image:Dwarf-bedroom-simple.jpg|thumb|250px|This is a 35x35 housing plan]] | ||
− | This design is nice in that it is very quick to lay since using shift to move the cursor moves in steps of 11 tiles. | + | This design is nice in that it is very quick to lay since using shift to move the cursor moves in steps of 11 tiles. Additionally the rooms made this way can be used even after the economy activates since it is very easy to increase or decrease their value. Each 1-tile wide walkway is shared by 10 dwarves reducing congestion and each room can fit a bed, a chest and a cabinet leaving 1 free space for any miscellaneous items such as a statue for legendary dwarves, the free space is in the back of the room for the reason that it allows you to place blocking items that cannot be moved over there without sealing your dwarves in/out. |
=High density, multi-level= | =High density, multi-level= | ||
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Optimizing space, minimizing walking distance, these are good things... for some... | Optimizing space, minimizing walking distance, these are good things... for some... | ||
− | ===Magical | + | ===Magical Three-way Doors=== |
− | The main point of this design is that it squeezes six bedrooms in a space of | + | The main point of this design is that it squeezes six bedrooms in a space of six by seven squares. It's meant to be built across several Z-levels, making it take up a minimal amount of practical space. It can be easily mirrored, although that requires a wider corridor (or the use of four bedrooms instead of six on the other side). |
{{diagram|spaces=yes|\ | {{diagram|spaces=yes|\ | ||
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¦..¦..¦ ¦ ¦..¦..¦ ¦ ¦..¦..¦ | ¦..¦..¦ ¦ ¦..¦..¦ ¦ ¦..¦..¦ | ||
+-+.¦.+-+ ¦ +-+.¦.+-+ ¦ +-+.¦.+-+ | +-+.¦.+-+ ¦ +-+.¦.+-+ ¦ +-+.¦.+-+ | ||
− | ¦.+ | + | ¦.++-++.¦ ¦ ¦.++-++.¦ ¦ ¦.++-++.¦ |
¦..¦X¦..¦ ¦ ¦..¦X¦..¦ ¦ ¦..¦X¦..¦ | ¦..¦X¦..¦ ¦ ¦..¦X¦..¦ ¦ ¦..¦X¦..¦ | ||
− | ¦--- | + | ¦---+---¦ ¦ ---+.+--- ¦ ¦---+---¦ |
¦...¦...¦ ¦ ......... ¦ ¦...¦...¦ | ¦...¦...¦ ¦ ......... ¦ ¦...¦...¦ | ||
+-------+ ¦ ¦ +-------+}} | +-------+ ¦ ¦ +-------+}} | ||
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===Sandwich=== | ===Sandwich=== | ||
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A design to move bedrooms vertically spread across many unused Z levels easily. The rooms can be preferentially scaled up or down depending on needs. If space is reserved serves well for expansion of each bedroom as suitable. | A design to move bedrooms vertically spread across many unused Z levels easily. The rooms can be preferentially scaled up or down depending on needs. If space is reserved serves well for expansion of each bedroom as suitable. | ||
− | The sandwich basically consists of a three tile wide hallway or wider. Up/Down Stairways are evenly distributed in increments which lead to one or more bedrooms as needed. | + | The sandwich basically consists of a three tile wide hallway or wider. Up/Down Stairways are evenly distributed in increments which lead to one or more bedrooms as needed. Hatches can be used between the individual bedrooms as vertical doors. |
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{{diagram|spaces=yes|\ | {{diagram|spaces=yes|\ | ||
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[[image:VaniverGreek48.png|right|thumb| 48 tile design]] | [[image:VaniverGreek48.png|right|thumb| 48 tile design]] | ||
Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | ||
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=== Shaft design === | === Shaft design === | ||
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=== Modified Windmill Villas === | === Modified Windmill Villas === | ||
− | This is the most efficient method I have seen, and it keeps the central | + | This is the most efficient method I have seen, and it keeps the central stair case as well. |
(Calculations use 8 levels) | (Calculations use 8 levels) | ||
− | * | + | *Dwarfs per level = 28 |
*Levels needed for 200 = 7.1 | *Levels needed for 200 = 7.1 | ||
*Max distance (including Z) = 15 | *Max distance (including Z) = 15 | ||
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[[Image:Modified_Windmill_Villas.png|Modified windmill villas]] | [[Image:Modified_Windmill_Villas.png|Modified windmill villas]] | ||
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=Repeating patterns & fractals= | =Repeating patterns & fractals= | ||
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Art for art's sake... and if it's functional, so much the better... | Art for art's sake... and if it's functional, so much the better... | ||
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=== Tessellated Apartments === | === Tessellated Apartments === | ||
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===Fractal modified for 3d=== | ===Fractal modified for 3d=== | ||
− | This was created by palin88 from [http://www. | + | This was created by palin88 from [http://www.bay12games.com/forum/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design. |
[[File:Palin88_Bedroom_Design.png]] | [[File:Palin88_Bedroom_Design.png]] | ||
− | ===Hallway with office=== | + | ===Hallway with office by multibeast=== |
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− | + | ¦B¦B¦B¦B¦B¦-+ +-¦B¦B¦B¦B¦B+ ¦ | |
+ | ¦ +---------+╤¦ ¦b+---------+ + | ||
+ | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦r¦B¦B¦B¦B¦B¦ ¦ | ||
+ | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ | ||
+ | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ | ||
+ | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ | ||
+ | X | ||
+ | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ | ||
+ | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ | ||
+ | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ | ||
+ | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦╥¦B¦B¦B¦B¦B¦ ¦ | ||
+ | ¦ +---------+╤¦ ¦╤+---------+ | ||
+ | H=door or chair if you want to keep it only 2blocks big | ||
+ | you can repeat this roomplan and use the staircases as big rooms for nobels | ||
+ | or leave the center 9blocks full and dig a chanel from the floor above in the middle for a well above | ||
{{Buildings}} | {{Buildings}} | ||
{{Category|Design}} | {{Category|Design}} |