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Editing v0.34:Brewer
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− | {{ | + | {{quality|Fine|15:06, 6 April 2013 (UTC)}} |
{{Skill | {{Skill | ||
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Unlike many farming labors, brewing cannot be done without a barrel or pot. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food [[stockpile|stockpiles]] can store can help keep some barrels empty for brewing. | Unlike many farming labors, brewing cannot be done without a barrel or pot. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food [[stockpile|stockpiles]] can store can help keep some barrels empty for brewing. | ||
− | + | Dwarves with a [[preference]] for a particular type of booze get a happy thought. A dwarf whose preference can not be met will never have a happy thought from drinking. Currently booze has no visible [[quality]] level, but [[thoughts]] from drinking imply that there are factors other than [[preference]] that influence the drinking experience (had a fine/pretty decent/wonderful/truly decadent/legendary drink lately). It has been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing the thought.{{verify}} | |
− | + | If there ''is'' a hidden [[quality]] level, Brewer is a very important skill. If not, Brewers are just glorified Wood Burners. In any case high skill in brewing allows for booze to be made faster. | |
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− | If there ''is'' a hidden [[quality]] level, Brewer is a very important skill. If not, Brewers are just glorified Wood Burners. In any case high skill in brewing allows for booze to be made faster. | ||
− | + | Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season. | |
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{{Skills}} | {{Skills}} |