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Editing v0.34:Challenges
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Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been ordered to go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. | Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been ordered to go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. | ||
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=== Minimalist/Survivalist build=== | === Minimalist/Survivalist build=== | ||
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As you can see, this challenge is similar to the City-States challenge below. Try 'em both and see which one you like better! | As you can see, this challenge is similar to the City-States challenge below. Try 'em both and see which one you like better! | ||
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==Utter Dwarfiness== | ==Utter Dwarfiness== | ||
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Caging your animals will increase performance to prepare a suitable butchery. Construct a wide, deep shaft to be zoned as an animal pit. At the bottom, outfit an isolation chamber complete with food and alcohol stockpiles, a bed, a butchery and a tanner's workshop. An active well will prevent mishaps. You should include during the construction either an airlock chamber (to enable the butcher to pass on food) or a second pit where the butcher dumps his created food. After construction, seal your butcher+tanner inside and live only off of his work. | Caging your animals will increase performance to prepare a suitable butchery. Construct a wide, deep shaft to be zoned as an animal pit. At the bottom, outfit an isolation chamber complete with food and alcohol stockpiles, a bed, a butchery and a tanner's workshop. An active well will prevent mishaps. You should include during the construction either an airlock chamber (to enable the butcher to pass on food) or a second pit where the butcher dumps his created food. After construction, seal your butcher+tanner inside and live only off of his work. | ||
− | ===The Night's | + | ===The Night's watch=== |
Make a replica of The Wall from the novel series "A Song of Ice and Fire" | Make a replica of The Wall from the novel series "A Song of Ice and Fire" | ||
− | * Embark on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: | + | * Embark on area with north half of terrifying glacier area and south half of some non-evil taiga. |
+ | * IMPORTANT: build a HUGE ice wall to cut the north half away | ||
* BONUS: assign each dwarf to one group: rangers, stewards, builders where rangers go regularly ranging to the other side of The Wall, builders build it (duh) and stewards do everything else | * BONUS: assign each dwarf to one group: rangers, stewards, builders where rangers go regularly ranging to the other side of The Wall, builders build it (duh) and stewards do everything else | ||
− | * MEGA BONUS: All of your dwarves have to have basic 1-year battle training after which they | + | * MEGA BONUS: All of your dwarves have to have basic 1-year battle training after which are they assigned to some group and start to be somewhat useful |
===The World is Flat=== | ===The World is Flat=== | ||
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Build a perfect replica of Venice. | Build a perfect replica of Venice. | ||
− | *Building next to a river-side, carve out canals and make a picture-perfect replica or Venice, down | + | *Building next to a river-side, carve out canals and make a picture-perfect replica or Venice, down its basilicas and plazas. |
*Make sure to have an expansive glass industry. | *Make sure to have an expansive glass industry. | ||
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Step 10: Brave your defenses in adventure mode and gain access to your great fortune! | Step 10: Brave your defenses in adventure mode and gain access to your great fortune! | ||
− | *BONUS: Make sure one of the founding | + | *BONUS: Make sure one of the founding dwarfs survives, after possibly killing every other founder, so you must fight the berserk HoardLord to get the fortune! |
*BONUS: Make a system so the nobles stay alive. | *BONUS: Make a system so the nobles stay alive. | ||
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===Evil Fortress=== | ===Evil Fortress=== | ||
Create an evil fort that everyone will wonder what it's all about | Create an evil fort that everyone will wonder what it's all about | ||
− | * | + | *make everything underground, nothing can be built in plain view of the surface |
*only export can be weapons | *only export can be weapons | ||
− | * | + | *half the populus must be trained in the military |
− | * | + | *dwarves start of with picks, weapons, food and one type of seed |
− | * | + | *dwarves must be trained in a weapon skill on embark |
− | * | + | *create deathchambers and have a strict prison policy |
− | * | + | *make sure to sacrifice dwarves to the god armok |
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==Arbitrary Law== | ==Arbitrary Law== | ||
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* Exclusively dine on a food type of your choice (meat, fish, plants, alcohol) | * Exclusively dine on a food type of your choice (meat, fish, plants, alcohol) | ||
* Optionally, forbid alcohol consumption to limit carbohydrate intake | * Optionally, forbid alcohol consumption to limit carbohydrate intake | ||
− | **Note: forbidding alcohol permanently is as good as accepting a slow but continuous | + | **Note: forbidding alcohol permanently is as good as accepting a slow but continuous fortress death |
===Dwarf Liberation Movement=== | ===Dwarf Liberation Movement=== | ||
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Play as an expedition team that landed on a glacier after a horrible accident and is completely cut of from the rest of world. They must find water for food and underground trees for basic needs. | Play as an expedition team that landed on a glacier after a horrible accident and is completely cut of from the rest of world. They must find water for food and underground trees for basic needs. | ||
− | Suggested embark equipment: some wood, lots of food & drink, multiple mining | + | Suggested embark equipment: some wood, lots of food & drink, multiple mining dwarfs to reach the caves fast. |
===Government in Exile=== | ===Government in Exile=== |