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Editing v0.34:Cheating
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This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would. | This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would. | ||
To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. | To avoid this, add [SPEED:3] instead. Even [SPEED:100] is ridiculously fast. | ||
− | (Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to | + | (Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to editting in the Raw but not the Save, or visa versa]) |
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===No Needs Dwarves=== | ===No Needs Dwarves=== | ||
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===No More skill loss=== | ===No More skill loss=== | ||
− | Are you tired of your | + | Are you tired of your dwarfs having red stats after a few years? If so, try adding this mod by [http://www.bay12forums.com/smf/index.php?topic=61016.0 LordSnow] to df_folder/data/save/region/raw/objects/creature_standard.txt in the "dwarf" section. |
<div style="height:200px; overflow:scroll;"> | <div style="height:200px; overflow:scroll;"> | ||
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===Enemy race dies in a pink cloud=== | ===Enemy race dies in a pink cloud=== | ||
− | Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! | + | Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[v0.31:Utilities#Runesmith|Runesmith]] can also remove species easily. |
[SELECT_MATERIAL:ALL] | [SELECT_MATERIAL:ALL] | ||
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To make a creature immune, remove [CREATURE_CLASS:GENERAL_POISON]. | To make a creature immune, remove [CREATURE_CLASS:GENERAL_POISON]. | ||
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==Reaction Additions== | ==Reaction Additions== | ||
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===Skill Practice Workshops=== | ===Skill Practice Workshops=== | ||
− | A useful application of the new workshop/reaction setup is the Practice Workshop: loaded with no-reagent no-product reactions tied to every quality-based skill, it's an excellent way to get the most out of scarce resources and to train workers who utilize said resources (Jewelers, Craftsdwarves, etc | + | A useful application of the new workshop/reaction setup is the Practice Workshop: loaded with no-reagent no-product reactions tied to every quality-based skill, it's an excellent way to get the most out of scarce resources and to train workers who utilize said resources (Jewelers, Craftsdwarves, etc). |
Create a new raw called building_practice_workshop in \raw\objects, and within it paste the following (ripped nigh-straight out of Lazureus' Crematorium package): | Create a new raw called building_practice_workshop in \raw\objects, and within it paste the following (ripped nigh-straight out of Lazureus' Crematorium package): | ||
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[SKILL:DIAGNOSE] | [SKILL:DIAGNOSE] | ||
− | [REACTION: | + | [REACTION:PRACTICE_DYING] |
− | [NAME:practice | + | [NAME:practice dying] |
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE] | [REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE] | ||
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[SKILL:SUTURE] | [SKILL:SUTURE] | ||
− | [REACTION: | + | [REACTION:PRACTIVE_WAX_WORKING] |
− | [NAME:practice | + | [NAME:practice waxworking] |
[BUILDING:PRACTICE_WORKSHOP:NONE] | [BUILDING:PRACTICE_WORKSHOP:NONE] | ||
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE] | [REAGENT:A:150:BAR:NO_SUBTYPE:COAL:COKE] | ||
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[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING] | [PERMITTED_REACTION:PRACTICE_DESIGNBUILDING] | ||
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS] | [PERMITTED_REACTION:PRACTICE_DIAGNOSIS] | ||
− | [PERMITTED_REACTION: | + | [PERMITTED_REACTION:PRACTICE_DYING] |
[PERMITTED_REACTION:PRACTICE_ENGRAVING] | [PERMITTED_REACTION:PRACTICE_ENGRAVING] | ||
[PERMITTED_REACTION:PRACTICE_GEM_CUTTING] | [PERMITTED_REACTION:PRACTICE_GEM_CUTTING] | ||
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===More cheats (Ore and Seeds)=== | ===More cheats (Ore and Seeds)=== | ||
− | Here are some not-so cheaty cheats | + | Here are some not-so cheaty cheats I use to create vital ores and seeds. They are good for the conscience, and do not ruin the game experience: |
− | Don't forget to include the | + | Don't forget to include the entity.default tags |
<pre> | <pre> | ||
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</pre> | </pre> | ||
− | The | + | The entity.default tags: |
<pre> | <pre> | ||
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=Memory Hacking= | =Memory Hacking= | ||
− | Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. The most prevalent tool today is [[ | + | Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. The most prevalent tool today is [[Utilities#DFHack|DFhack]], which provides complete access to most of Dwarf Fortress's internal memory through C++ plugins as well as Lua and Ruby scripts. |