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Editing v0.34:Creature variation token
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Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt | Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt | ||
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− | + | | CV_NEW_TAG | |
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*token (plus any additional parameters) | *token (plus any additional parameters) | ||
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− | + | | CV_ADD_TAG | |
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*token | *token | ||
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− | + | | CV_REMOVE_TAG | |
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*token | *token | ||
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− | + | | CV_CONVERT_TAG | |
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− | | Begins altering tokens within the creature's variant using the CVCT_MASTER, CVCT_TARGET, and CVCT_REPLACEMENT tokens below | + | | Begins altering tokens within the creature's variant using the CVCT_MASTER, CVCT_TARGET, and CVCT_REPLACEMENT tokens below. |
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− | + | | CVCT_MASTER | |
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*token | *token | ||
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− | + | | CVCT_TARGET | |
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*value | *value | ||
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− | + | | CVCT_REPLACEMENT | |
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*value | *value | ||
− | | Replaces the parameter specified by CVCT_TARGET within the token specified by CVCT_MASTER | + | | Replaces the parameter specified by CVCT_TARGET within the token specified by CVCT_MASTER. |
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |