v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Easter eggs

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
 
  Chapter 2: Dwarf Fortress
 
  Chapter 2: Dwarf Fortress
 
  Histories of ...
 
  Histories of ...
'...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[Cave spider|cave spider silk]] [[Clothing#Articles|glove]].
+
'...' will be generated each time the game is opened. Some combinations include "Histories of Avarice and Resourcefulness" and "Histories of Jealousy and Tenacity." Generally, the words will include a synonym each of "greed" and "stubbornness", which as we all know fit the hairy little blighters like a [[Cave spider silk]] [[Clothing#Articles|glove]].
  
 
=== Dwarven Daydreams ===
 
=== Dwarven Daydreams ===
Line 28: Line 28:
 
=== Help Screen ===
 
=== Help Screen ===
  
If you press the ? key 4 times you will be sent to a screen that appears to be the deepest part of the help menu, seeing as pressing ? from there will not do anything interesting.
+
If you press the ? on the help screen you will go to the help screen of the help screen, now press it twice more :-)
 +
 
 +
=== Dungeons and Dragons ===
 +
In a fortress which doesn't yet have a [[dungeon master]], open the Manager screen ({{k|j}}{{k|m}} or {{k|u}}{{k|m}}) and {{k|q}}ueue up a new work order, then type in "elec" followed by any letter other than 't' to receive the message "Look, if you want to play DND, I'm sure you can find a game that has your favorite metal in it.  Don't look here." This is a holdover from the old 2D version when it was not possible to make [[electrum]] until the dungeon master's arrival.
  
 
=== Intro Movie ===
 
=== Intro Movie ===
Line 34: Line 37:
  
 
=== No Dwarves? there are toads! ===
 
=== No Dwarves? there are toads! ===
When a creature is named (not for killing a dwarf), you get a message like : "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and that all the dwarves/humans/elves/goblins are dead, you get the message : "The ''toads'' named a resident Cave Swallowman Urist McSwallowman". This may be due to the fact that toads are the first creature entry in the [[Main:raws|raws]], being the only creature in the first file, "creature_amphibians". As a result, glitches in which the code refers to a creature that doesn't exist tend to default to toads. {{verify}}<sup> for v0.34.11</sup>
+
When a creature is named (not for killing a dwarf), you get a message like : "The dwarves named a resident Cave Swallowman Urist McSwallowman". If you are in adventure mode and that all the dwarves/humans/elves/goblins are dead, you get the message : "The ''toads'' named a resident Cave Swallowman Urist McSwallowman". This may be due to the fact that toads are the first creature entry in the [[Main:raws|raws]], being the only creature in the first file, "creature_amphibians". As a result, glitches in which the code refers to a creature that doesn't exist tend to default to toads.
  
 
=== Moss ===
 
=== Moss ===
[[File:Goblin agreements.png|thumb|right|Trading is a serious business.]]
+
A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow moss on its stone block constructions. Not much is known about moss, except that it can only occur in certain Biomes.
A small egg, mostly because few have seen it. An old fort that's around 50 years old or so will grow moss on its stone block constructions. Not much is known about moss, except that it can only occur in certain [[biome]]s. {{verify}}<sup> for v0.34.11</sup>
+
 
 +
===Where'd the vid go?===
 +
If you make the game go into fullscreen right after the "beyond quality" part it will glitch and skip the movie
  
 
=== Trade agreements with Goblins ===
 
=== Trade agreements with Goblins ===
If you view a Goblin civilization in the {{k|c}}ivilizations menu(provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them Vengeance in return.
+
[[File:Goblin agreements.png|thumb|right|Trading is a serious business.]]
 +
If you view a Goblin civilization in the {{k|c}}ivilizations menu(provided that there is one) and navigate to the Trade agreements tab, it will say that you have an agreement with them that they provide you with Terror and you give them Vengance in return.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)