v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Elf
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | Elves are <s>smelly, stuck-up, arrogant | + | Elves are <s>smelly, stuck-up, arrogant tree-fondling hippies</s> humanoids dedicated to the protection of ''their'' concept of nature (focused on trees). |
− | Elven caravans arrive in late spring. During [[trade]], elves will '''not''' accept [[wood]], wooden items or any goods [[Decoration|decorated]] with wood. This includes ''clear'' and ''crystal'' [[glass]] items and | + | Elven caravans arrive in late spring. During [[trade]], elves will '''not''' accept [[wood]], wooden items or any goods [[Decoration|decorated]] with wood. This includes ''clear'' and ''crystal'' [[glass]] items and soap, because wood-derived [[lye]] and [[pearlash]] are used in their production, however, ash-glazed items are acceptable. Elves will, however, gladly trade you their own wooden items. They will not, however, accept their wooden items back. <s>Bunch of hypocritical bastards.</s> Be careful to not offer them your wooden bins or barrels, or quivers containing wooden bolts/arrows. If the contents of bins are marked for trade individually, and are not wooden themselves, the elves will not care that you used wooden bins to haul the goods to the depot. You may also steal from them or even kill/torture them without any known repercussions as they cannot fight back. |
− | Offending elves by attempting to trade wooden items | + | Offending elves by attempting to trade wooden items quickly causes them to refuse further trade this year and leave early. Repeatedly offending elves by attempting to trade wooden items may cause them to attack your fortress with an [[ambush]]. |
Elves will generally '''accept''' items made of green glass, stone, metal, bone and other refuse, silk, leather, plant fiber cloth, meat and fish, totems, and even plants. They will accept animals in trade, as long as their [[Cage|cages]] are not wooden. | Elves will generally '''accept''' items made of green glass, stone, metal, bone and other refuse, silk, leather, plant fiber cloth, meat and fish, totems, and even plants. They will accept animals in trade, as long as their [[Cage|cages]] are not wooden. | ||
− | They also accept ''raw'' clear glass and ''raw'' crystal glass, | + | They also accept ''raw'' clear glass and ''raw'' crystal glass, despite the fact that they are made using [[pearlash]]. |
Elves bring only plant-related and wood-related items, caged animals, various types of clay and sand. | Elves bring only plant-related and wood-related items, caged animals, various types of clay and sand. | ||
− | |||
− | |||
− | |||
− | |||
=== Trading === | === Trading === | ||
Line 28: | Line 24: | ||
*Various aboveground plants, with sometimes [[whip vine]] and [[sun berry]] or their byproducts. | *Various aboveground plants, with sometimes [[whip vine]] and [[sun berry]] or their byproducts. | ||
*Aboveground plant byproducts : [[golden salve]], [[gnomeblight]], [[alcohol]], [[flour]], [[dye]], [[seeds]]. Some, such as [[gnomeblight]] are useless, while some, such as [[sun berry]] or [[whip vine]] seeds, are quite useful and valuable. | *Aboveground plant byproducts : [[golden salve]], [[gnomeblight]], [[alcohol]], [[flour]], [[dye]], [[seeds]]. Some, such as [[gnomeblight]] are useless, while some, such as [[sun berry]] or [[whip vine]] seeds, are quite useful and valuable. | ||
− | *Wooden | + | *Wooden furniture : [[coffer]]s, [[cage]]s, [[bag]]s, and [[barrel]]s. They all are useful. |
− | *Soil types: [[sand]] in bags, various types of [[clay]]. Can be useful if you are lacking of either | + | *Soil types : [[sand]] in bags, various types of [[clay]]. Can be useful if you are lacking of either. |
− | |||
*A few exotic aboveground tame animals in cages. May be [[opossum|a]] [[stoat|disappointingly]] [[fox|useless]] [[hoary marmot|animal]] or [[Giant badger|an]] [[Giant tiger|incredibly]] [[Giant desert scorpion|awesome]] [[Giant eagle|one]]. | *A few exotic aboveground tame animals in cages. May be [[opossum|a]] [[stoat|disappointingly]] [[fox|useless]] [[hoary marmot|animal]] or [[Giant badger|an]] [[Giant tiger|incredibly]] [[Giant desert scorpion|awesome]] [[Giant eagle|one]]. | ||
− | *Caged tame [[vermin]], which | + | *Caged tame [[vermin]], which are an annoyance because you don't see them in cages and they have no real use (aside from putting in a [[zoo]]). |
*Rope reed [[clothing]], mildly useful if you are in lack of clothing and haven't bothered setting up a clothing industry. | *Rope reed [[clothing]], mildly useful if you are in lack of clothing and haven't bothered setting up a clothing industry. | ||
*Wooden [[crutch]]es and [[splint]]s, which are pretty handy for [[health care]] if you didn't make any. | *Wooden [[crutch]]es and [[splint]]s, which are pretty handy for [[health care]] if you didn't make any. | ||
Line 38: | Line 33: | ||
*And finally, plenty of useless crap which has no use at all (apart from being traded to the next caravan for actually useful stuff, but even then you can make crafts out of more valuable stuff than wood) and should be dumped into [[magma]] as soon as possible (along with the entire caravan if you desire). They include cloth [[craft]]s, wooden crafts, wooden [[toy]]s, and wooden [[instrument]]s. | *And finally, plenty of useless crap which has no use at all (apart from being traded to the next caravan for actually useful stuff, but even then you can make crafts out of more valuable stuff than wood) and should be dumped into [[magma]] as soon as possible (along with the entire caravan if you desire). They include cloth [[craft]]s, wooden crafts, wooden [[toy]]s, and wooden [[instrument]]s. | ||
− | ==Ethics== | + | ===Ethics=== |
− | Elven [[ethics]] often differ from those of other races. Their position on moral philosophy will likely put them at odds with [[human]]s, [[goblin]]s, and sometimes [[kobold]]s and animal-people. They are likely to be friendly with [[dwarf|dwarves]], unless provoked, although a dwarven civilisation ''may'' be at war with elves in world-gen. | + | Elven [[ethics]] often differ from those of other races. <s>Although all elven races would much rather mate with a tree.</s> Their position on moral philosophy will likely put them at odds with [[human]]s, [[goblin]]s, and sometimes [[kobold]]s and animal-people. They are likely to be friendly with [[dwarf|dwarves]], unless provoked, although a dwarven civilisation ''may'' be at war with elves in world-gen. |
Elves are the only race which wholeheartedly accepts the devouring of enemy combatants. Looking in legends mode shows that an elven combatant will sometimes devour the other person they were fighting when they win. In spite of this, elves refuse to butcher and consume intelligent beings. Elves find torturing as an example acceptable, but condemn other forms of torture and consider torturing for information misguided. To elves, keeping any trophy of any kind is an unthinkable act. Elves begrudgingly allow for killing animals when done in self-defense, and the killing of other elves by an elf is justified if there is an extremely good reason for doing so. For elves, the killing of plants, ''especially'' trees, is unthinkable. On the other hand, the killing of neutral beings and enemies is acceptable. Elven society seems to be regulated by shame from the community, rather than by threat of punishment. As such, elves never offer serious or capital punishment to criminals; instead, elves found to have committed vandalism, trespassing or theft are reprimanded, while those convicted of treason, lying, breaking oaths, assault or participating in slavery are forced into exile. | Elves are the only race which wholeheartedly accepts the devouring of enemy combatants. Looking in legends mode shows that an elven combatant will sometimes devour the other person they were fighting when they win. In spite of this, elves refuse to butcher and consume intelligent beings. Elves find torturing as an example acceptable, but condemn other forms of torture and consider torturing for information misguided. To elves, keeping any trophy of any kind is an unthinkable act. Elves begrudgingly allow for killing animals when done in self-defense, and the killing of other elves by an elf is justified if there is an extremely good reason for doing so. For elves, the killing of plants, ''especially'' trees, is unthinkable. On the other hand, the killing of neutral beings and enemies is acceptable. Elven society seems to be regulated by shame from the community, rather than by threat of punishment. As such, elves never offer serious or capital punishment to criminals; instead, elves found to have committed vandalism, trespassing or theft are reprimanded, while those convicted of treason, lying, breaking oaths, assault or participating in slavery are forced into exile. | ||
===Bugs=== | ===Bugs=== | ||
− | *Elven diplomats do not arrive in Fortress mode.{{bug|3295}} | + | *Elven diplomats do not arrive in Fortress mode.{{bug|3295}} |
{{gamedata}} | {{gamedata}} | ||
− | |||
{{Creatures}} | {{Creatures}} | ||
+ | {{Category|Humanoids}} | ||
{{Category|Races}} | {{Category|Races}} |