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Editing v0.34:Furniture industry
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The '''furniture industry''' deals with the creation and disposition of [[furniture]], which is any item that is stored in a [[stockpile|furniture stockpile]]. Furniture can be made from a very broad range of materials: [[wood]], [[stone]], [[metal]], [[glass]], and [[cloth]] or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|design]]. | The '''furniture industry''' deals with the creation and disposition of [[furniture]], which is any item that is stored in a [[stockpile|furniture stockpile]]. Furniture can be made from a very broad range of materials: [[wood]], [[stone]], [[metal]], [[glass]], and [[cloth]] or [[leather]] for bags ([[artifact]] furniture may be made out of unusual materials such as [[bone]]). The wide variety of options can at first be confusing and intimidating to many players, but in time you will appreciate the tremendous flexibility and potential this approach brings to the game, both for aesthetic and practical purposes. Many players are inspired to [[stupid dwarf trick|novel approaches]] to fortress placement and [[mega construction|design]]. | ||
− | All furniture has a [[item value|base value]], determined by its item type ([[bed]], [[barrel]], [[anvil]], etc.), which is multiplied by its '''material multiplier''' ([[silver]], [[orthoclase]], [[glumprong]], etc.) and its '''quality modifier''' (fine, exceptional, etc.) to determine it's '''final value''' (any '''decorations''' on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative [[skill]] of the dwarf that completes the [[job]] of building the piece of furniture: [[experience|highly skilled]] dwarves will produce higher-quality furniture, increasing your fortress' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting [[noble]]'s requirements in fortresses where space is an issue. | + | All furniture has a [[item value|base value]], determined by its item type ([[bed]], [[barrel]], [[anvil]], etc.), which is multiplied by its '''material multiplier''' ([[silver]], [[orthoclase]], [[glumprong]], etc.) and its '''quality modifier''' (fine, exceptional, etc.) to determine it's '''final value''' (any '''decorations''' on the furniture are calculated separately and added to the final value). All furniture has both a material multiplier and quality modifier. Quality is dependent on the relative [[skill]] of the dwarf that completes the [[job]] of building the piece of furniture: [[experience|highly-skilled]] dwarves will produce higher-quality furniture, increasing your fortress' [[wealth]]. The number and value of furniture in a [[room]] determines the room's value; smaller rooms with more valuable furnishings can be more useful for meeting [[noble]]'s requirements in fortresses where space is an issue. |
For ease of reference, the furniture industry is broken down into discussion by basic material ([[wood]], [[stone]], etc.), and then by [[workshop]]. | For ease of reference, the furniture industry is broken down into discussion by basic material ([[wood]], [[stone]], etc.), and then by [[workshop]]. | ||
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Some stones, notably [[graphite]], are quite [[fire|combustible]] and any furniture made from such materials should not be located near [[magma]], [[fire snake]]s, [[fire imp]]s, [[dragon]]s, or any other source of [[fire]]. Other stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well. | Some stones, notably [[graphite]], are quite [[fire|combustible]] and any furniture made from such materials should not be located near [[magma]], [[fire snake]]s, [[fire imp]]s, [[dragon]]s, or any other source of [[fire]]. Other stones are designated as [[magma-safe]], and furniture made from such materials will be [[fire-safe]] as well. | ||
− | Particularly valuable [[economic stone]]s are designated as prohibited for general use by [[mason]]s and the like for making stone furniture or crafts, being reserved for the [[furnace]]s. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a [[native silver]] [[table]] for their room, or other magma-safe materials being exhausted a [[bauxite]] [[floodgate]] might be necessary to control the magma flow. [[Native gold]] is a peculiar case where the [[ore]] has the same [[material value]] as [[gold|gold metal]], and making furniture directly from native gold can save both time and [[fuel]] (though at a 25% reduction in total value). Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the [[Status#Stone_Status_Screen|z-Status: Stone]] menu. | + | Particularly valuable [[economic stone]]s are designated as prohibited for general use by [[mason]]s and the like for making stone furniture or crafts, being reserved for the [[furnace]]s. In some cases, however, it might be desirable or necessary to make furniture from economic stone. A noble might demand a [[native silver]] [[table]] for their room, or other magma-safe materials being exhausted a [[bauxite]] [[floodgate]] might be necessary to control the magma flow. [[Native gold]] is a peculiar case where the [[ore]] has the same [[material value]] as [[gold|gold metal]], and making furniture directly from native gold can save both time and [[fuel]] (though at a 25% reduction in total value). Whatever the case, if you do desire to make use of economic stone in furniture, you must do so from the |
+ | the [[Status#Stone_Status_Screen|z-Status: Stone]] menu. | ||
− | It is recommended that you create one or more stone [[stockpile]]s near your [[workshop]]s to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a [[job]] to craft stone furniture (without the benefit of [[wheelbarrow]]s). You can also link a specific stone stockpile to a workshop to ensure your dwarf grabs stone from that stockpile and prevent other | + | It is recommended that you create one or more stone [[stockpile]]s near your [[workshop]]s to minimize the distance between the two; a dwarf will typically grab the rough stone nearest the workshop when fulfilling a [[job]] to craft stone furniture (without the benefit of [[wheelbarrow]]s). You can also link a specific stone stockpile to a workshop to ensure your dwarf grabs stone from that stockpile and prevent other dwarfs from using it. |
===Mason's Workshop=== | ===Mason's Workshop=== | ||
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==Decorating Furniture== | ==Decorating Furniture== | ||
− | Furniture can be [[decorate]]d by many different materials so as to improve its [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special [[stockpile]] for the furniture near the [[workshop]] and | + | Furniture can be [[decorate]]d by many different materials so as to improve its [[value]], record the history of the fortress, and give dwarves happy [[thought]]s from looking at them. Furniture will only be decorated if it is in a stockpile, not while it is currently in use. To ensure a given piece of furniture gets decorated, designate a special [[stockpile]] for the furniture near the [[workshop]] and make it a burrow (make sure the dwarf can still access the raw materials for the decoration). |
==Buying and Selling Furniture== | ==Buying and Selling Furniture== | ||
− | Furniture is generally heavy and will diminish how much you can [[trade]] with the [[caravan]]s when they arrive; well-crafted | + | Furniture is generally heavy and will diminish how much you can [[trade]] with the [[caravan]]s when they arrive; well-crafted, decorated, furniture made from valuable materials will get you more bang for your [[currency|dwarfbuck]]. Trading in [[booze]], [[leather]], [[cloth]], [[flour]], and the like usually results in a certain amount of exchange in [[barrel]]s, [[bag]]s, and [[bin]]s. Beware trading [[elves]] any piece of furniture derived from [[wood]], as this may start a [[war]]. Dwarven and [[human]] caravans will occasionally carry [[anvil]]s. |
==Industry Overview== | ==Industry Overview== |