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Editing v0.34:Glacier
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These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as a challenge. | These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as a challenge. | ||
− | Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years. Migrants may be even more rare. On the plus side however, no hostile nations should bother you for a while. | + | Also, because of glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years. Migrants may be even more rare. On the plus side however, no hostile nations should bother you for a while. |
== Starting on a Glacier == | == Starting on a Glacier == | ||
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Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg_production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program. | Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg_production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program. | ||
− | Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that | + | Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that wood is plentiful enough on glacial biomes if you can manage the caverns. Alternatively, if you're <s>a total wuss</s> looking for an easier experience, you can embark on a locale where a glacier overlaps a forested taiga to bolster your log supply. |
− | [[Ice]] is everywhere, so read up on it before you make any major plans. One | + | [[Ice]] is everywhere, so read up on it before you make any major plans. One difference between regular ice and glacier ice that you may want to know before you head out is that, unlike ice from other biomes, glacier ice constructions and workshops do not melt when above ground in the "summer". The disadvantage, however, is that it is more difficult to use the ice as a potential water source. Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}} |
=== Digging down to the rock layers === | === Digging down to the rock layers === | ||
− | Due to a bug, down-[[stair]]s and up-down-stairs can't be carved out of ice if the layer immediately below the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers by digging | + | Due to a bug, down-[[stair]]s and up-down-stairs can't be carved out of ice if the layer immediately below the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers by purely digging stairs. The easiest way to circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended to dig one. Despite being on a non-ice layer, the staircase will not melt. |
=== Farming and Getting Water === | === Farming and Getting Water === | ||
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==== Underground Pools ==== | ==== Underground Pools ==== | ||
− | All regions of the world have vast underground [[caverns]] (unless the world was [[world generation|generated]] without them), and caverns almost always have large pools of water. Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water. On the down side, it can take a while to find the caverns, since digging straight down isn't guaranteed to breach them, and there's a small chance of aquatic monsters escaping from the cavern | + | All regions of the world have vast underground [[caverns]] (unless the world was [[world generation|generated]] without them), and caverns almost always have large pools of water. Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water. On the down side, it can take a while to find the caverns, since digging straight down isn't guaranteed to breach them, and there's a small chance of aquatic monsters escaping from the cavern, or worse, not being able to find any water. |
− | The "quick-and-dirty" approach that springs to mind for | + | The "quick-and-dirty" approach that springs to mind for this is to simply dig one z-level above the water and build a well, but beware that aquatic beasts can and will climb into your fortress through your well, and worse, unless the pool is at least 2-z deep, the water will be laced with mud. The approach below allows for a safe, clean, sealed off reservoir. |
To safely (without having to wander around inside the cavern) tap into an underground pool, consider the following diagram: | To safely (without having to wander around inside the cavern) tap into an underground pool, consider the following diagram: | ||
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Some glacier biomes have such low temperatures that your dwarves and animals may die if exposed aboveground for too long. | Some glacier biomes have such low temperatures that your dwarves and animals may die if exposed aboveground for too long. | ||
− | Water in [[bucket]]s does not | + | Water in [[bucket]]s does not freeze above ground so you can designate an area as a pool, tell dwarfs to fill it, then smooth and engrave your new ice fort. |
== Volcanoes and Glaciers == | == Volcanoes and Glaciers == |