v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Item quality
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
+ | {{Quality|Fine}} | ||
− | + | :''Go [[Room#Quality|here]] for information on [[Room]] quality | |
− | |||
− | |||
== Quality grades == | == Quality grades == | ||
− | All crafted items ( | + | All crafted items ([[furniture]], [[armor]], [[bolt]]s, etc.) – but not intermediate materials ([[bar]]s, [[block]]s, etc. except [[cloth]], which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. [[Dye]]ing also has a quality level, as does [[Decoration|Decorating]]/Encrusting (with gems, leathers, cloth, etc) and [[engraving]]s. [[Cooking|Prepared]] foods have quality levels. |
− | |||
− | |||
{{/Table}} | {{/Table}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Admiring furniture== | ==Admiring furniture== | ||
− | Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have | + | Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no [[preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired. |
==Changes to artifact weapons== | ==Changes to artifact weapons== | ||
− | Toady gave us a | + | Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in v0.31: |
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;"> | <div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;"> | ||
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120. | #Additional value multiplier of 10 over masterwork, so a total multiplier of 120. | ||
Line 45: | Line 23: | ||
#Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | #Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | ||
</div> | </div> | ||
− | |||
− |