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Editing v0.34:Justice
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{{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | {{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | ||
− | Justice is available in the game once a [[Sheriff]] or [[Captain of the guard|Captain of the Guard]] has been appointed through the [[Noble|{{k|n}}obles]] screen, and is used to deal with dwarves violating mandates, breaking furniture, starting fights, etc. The dwarven justice screen shows details of crimes and punishments, and is available through the {{k|z}}-status screen | + | Justice is available in the game once a [[Sheriff]] or [[Captain of the guard|Captain of the Guard]] has been appointed through the [[Noble|{{k|n}}obles]] screen, and is used to deal with dwarves violating mandates, breaking furniture, starting fights, etc. The dwarven justice screen shows details of crimes and punishments, and is available through the {{k|z}}-status screen. |
==Crimes== | ==Crimes== | ||
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* Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]] (currently does not happen). | * Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]] (currently does not happen). | ||
* Conspiracy to Slow Labor - unknown | * Conspiracy to Slow Labor - unknown | ||
− | * Murder - killing a fellow dwarf or a tame [[animal]]. Alternatively, being caught | + | * Murder - killing a fellow dwarf or a tame [[animal]]. Alternatively, being caught feeding on another dwarf as a vampire (although the vampire will commonly try to frame another dwarf in this situation). |
* Disorderly Conduct - attacking another dwarf while throwing a [[tantrum]]. | * Disorderly Conduct - attacking another dwarf while throwing a [[tantrum]]. | ||
− | * Building destruction - destroying a [[building]] during a tantrum. | + | * Building destruction - destroying a [[building]] during a [[tantrum]]. |
− | * Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | + | * Vandalism - toppling [[furniture]] or [[door]]s during a [[tantrum]]. |
− | + | The crime of murder is the one most likely to occur in a typical fort (if vampires are caught feeding on another dwarf; even if the victim survives, it is still considered a murder). Another common crime in a well-managed fortress is "violating an export ban", which happens when the dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | |
− | + | Less well-managed fortresses might see dwarves throwing [[tantrum]]s. Then you'll see the harsher crimes, as they let off steam by throwing items around, breaking furniture, toppling doors, and punching fellow dwarves who are just trying to clean up the mess. Often instead of punches, they'll use the weapons they're carrying. | |
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==Punishments== | ==Punishments== | ||
− | Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity | + | Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity: |
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# Imprisonment for a period of time. | # Imprisonment for a period of time. | ||
+ | # Beating by a [[fortress guard]]. | ||
# Hammering by the [[Hammerer]]. | # Hammering by the [[Hammerer]]. | ||
− | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to | + | The punishment for a crime, or series of crimes, will be issued by the Sheriff, or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to fit the prisoner to a restraint; however, if no restraints are available, the guard will '''downgrade''' the punishment to a beating (giving the criminal a happy thought and the injured party an unhappy thought). Beatings or incarceration will give a dwarf an unhappy thought. Note that it is usually not a good idea to train this squad to physical perfection and equip them with steel blades if you want your dwarves to survive the beating. Wooden crossbows (especially those made of [[feather tree|feather wood]]) make an easily accessible and excellent choice, as this will not reduce the effectiveness of the Fortress Guard in actual combat. The Guard will fire bolts at enemies, but will use the crossbows as clubs for Justice beatings. |
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− | Note that it is usually not a good idea to train | ||
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− | + | Punishments are performed sequentially; a criminal who has been sentenced to jail time ''and'' a hammering will not be hammered until s/he has first served her entire jail term. | |
− | == | + | ===Cages and Chains=== |
− | + | Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], it may end up destroying the restraint (even if it is made of metal) and escaping, leading to further punishment (for building destruction). It is recommended that there be food and booze stockpiles next to the chain. Decorating your jail with numerous valuable decorations is recommended to combat the negative [[thoughts]] of imprisonment. Ensure there is a bed and a table next to a chair all within a square of the chain itself. | |
{{Category|Justice}} | {{Category|Justice}} |