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Editing v0.34:Justice
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{{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | {{Quality|Exceptional|02:20, 28 May 2010 (UTC)}}{{av}} | ||
− | Justice is available in the game once a [[Sheriff]] or [[Captain of the guard|Captain of the Guard]] has been appointed through the [[Noble|{{k|n}}obles]] screen, and is used to deal with dwarves violating mandates, breaking furniture, starting fights, etc. The dwarven justice screen shows details of crimes and punishments, and is available through the {{k|z}}-status screen | + | Justice is available in the game once a [[Sheriff]] or [[Captain of the guard|Captain of the Guard]] has been appointed through the [[Noble|{{k|n}}obles]] screen, and is used to deal with dwarves violating mandates, breaking furniture, starting fights, etc. The dwarven justice screen shows details of crimes and punishments, and is available through the {{k|z}}-status screen. |
==Crimes== | ==Crimes== | ||
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* Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | * Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | ||
− | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf | + | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. |
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"Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | "Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | ||
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==Punishments== | ==Punishments== | ||
− | Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity | + | Dwarves who misbehave can receive punishments if a sheriff has been assigned. In increasing order of severity: |
− | # Beating by a [[fortress guard]] | + | # Beating by a [[fortress guard]]. |
# Imprisonment for a period of time. | # Imprisonment for a period of time. | ||
# Hammering by the [[Hammerer]]. | # Hammering by the [[Hammerer]]. | ||
− | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will | + | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will downgrade the punishment to a beating (giving the criminal a happy thought and the injured party an unhappy thought). If the crime calls for hammerstrikes, then the Hammerer will attach the prisoner to a restraint before carrying out the sentence; if no justice restraints are available, the punishment will be downgraded to a beating. All punishments will give the criminal an unhappy thought (and the guard/Hammerer a happy thought). |
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− | + | Note that it is usually not a good idea to train your guards to physical perfection if you want your dwarves to survive beatings; furthermore, due to a bug, guards will ''use their weapons'' when delivering beatings{{bug|1016}}, so equipping them with steel blades is strongly discouraged. Wooden crossbows (especially those made of [[feather tree|feather wood]]) make an easily accessible and excellent weapon choice, as this will not reduce the effectiveness of the Fortress Guard in actual combat - the Guard will fire bolts at enemies, but will use the crossbows as clubs for Justice beatings. An [[adamantine]] crossbow could potentially be even better, though it is far more difficult to make. | |
− | + | Due to a bug, justice beatings have a high chance of resulting in death by fracturing the skull{{bug|2907}}, so it is wise to ensure that any criminals scheduled for beating are fitted with a metal helm as quickly as possible. | |
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− | + | Punishments are performed sequentially; a criminal who has been sentenced to jail time ''and'' a hammering will not be hammered until s/he has first served her entire jail term. | |
− | == | + | ===Cages and Chains=== |
− | + | Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], it may end up destroying the restraint (even if it is made of metal) and escaping, leading to further punishment (for building destruction). It is recommended that there be food and booze stockpiles next to the chain. Decorating your jail with numerous valuable decorations is recommended to combat the negative [[thoughts]] of imprisonment. Ensure there is a bed and a table next to a chair all within a square of the chain itself. | |
{{Category|Justice}} | {{Category|Justice}} |