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Editing v0.34:Justice
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* Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | * Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | ||
− | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. Witnesses will also sometimes make false reports to try and frame dwarves they have | + | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. Witnesses will also sometimes make false reports to try and frame dwarves they have grudges against. |
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"Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | "Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | ||
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# Imprisonment for a period of time. | # Imprisonment for a period of time. | ||
# Hammering by the [[Hammerer]]. | # Hammering by the [[Hammerer]]. | ||
− | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will "downgrade" the punishment to a beating | + | The punishment for a crime, or series of crimes, will be issued by the Sheriff or by a member of the Fortress Guard. If the crime calls for imprisonment, then the guard will try to put the prisoner in [[jail]]; if no jails are available, the guard will "downgrade" the punishment to a beating (giving the criminal a happy thought and the injured party an unhappy thought). If the crime calls for hammerstrikes, then the Hammerer will attach the prisoner to a restraint before carrying out the sentence; if no justice restraints are available, the punishment will be downgraded to a beating. All punishments will give the criminal an unhappy thought (and the guard/Hammerer a happy thought). |
Note that it is usually not a good idea to train your guards to physical perfection if you want your dwarves to survive beatings; furthermore, due to a bug, guards will ''use their weapons'' when delivering beatings{{bug|1016}}, so equipping them with steel blades is fatal. Wooden crossbows (especially those made of [[feather tree|feather wood]]) make an easily accessible and excellent weapon choice, as this will not reduce the effectiveness of the Fortress Guard in actual combat - the Guard will fire bolts at enemies, but will use the crossbows as clubs for Justice beatings. An [[adamantine]] crossbow could potentially be even better, though it is far more difficult to make. | Note that it is usually not a good idea to train your guards to physical perfection if you want your dwarves to survive beatings; furthermore, due to a bug, guards will ''use their weapons'' when delivering beatings{{bug|1016}}, so equipping them with steel blades is fatal. Wooden crossbows (especially those made of [[feather tree|feather wood]]) make an easily accessible and excellent weapon choice, as this will not reduce the effectiveness of the Fortress Guard in actual combat - the Guard will fire bolts at enemies, but will use the crossbows as clubs for Justice beatings. An [[adamantine]] crossbow could potentially be even better, though it is far more difficult to make. | ||
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==Cages and Chains== | ==Cages and Chains== | ||
− | Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], | + | Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], she may end up destroying the restraint (even if it is made of metal) and escaping, leading to further punishment (for building destruction). |
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==Happiness management== | ==Happiness management== | ||
− | A dwarf that is carelessly | + | A dwarf that is carelessly thrown in a cage is subject to several unhappy thoughts. Most can be avoided or offset with some care: |
− | Putting food and booze stockpiles right next to the chain allows for happy thoughts from both instead of having to drink water when | + | Putting food and booze stockpiles right next to the chain allows for happy thoughts from both instead of having to drink water when someone finally brings some. Decorating your jail with numerous valuable engravings and furniture is helpful too. Finally, with a bed and a table next to a chair all within a square of the chain itself, negative thoughts approach zero. |
==Backlog== | ==Backlog== | ||
− | Crimes do not seem to lapse, so if you've delayed appointing the "executive" nobles for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to | + | Crimes do not seem to lapse, so if you've delayed appointing the "executive" nobles for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to caging all delinquents and, once the cages are full, beating up any remaining free "criminals". Therefore, beatings are avoided only by constructing cages first, and possibly way more than recommended in the z-screen. |
{{Category|Justice}} | {{Category|Justice}} |