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Editing v0.34:Justice
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* Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | * Vandalism - toppling [[furniture]] or [[door]]s during a tantrum. | ||
− | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. Witnesses will also sometimes make false reports to try and frame dwarves they have [[grudge]]s against | + | If a [[vampire]] is caught feeding on another dwarf, even if the victim survives, it is still considered a murder. The vampire will typically make a false report, to try to frame another dwarf. Witnesses will also sometimes make false reports to try and frame dwarves they have [[grudge]]s against. |
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"Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | "Violating an export ban" happens when a dwarf carelessly carries a banned item to the trade depot and a merchant leaves the map with it. It often happens when a noble decides to ban an export '''after''' you've traded away a relevant item. | ||
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==Cages and Chains== | ==Cages and Chains== | ||
Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], he may end up destroying the restraint (even if it is made of metal) and escaping, leading to further punishment (for building destruction). | Metal cages, metal chains, and ropes can be built and designated as [[jail]]s ({{k|q}}uery -> make a {{k|r}}oom -> use for {{k|j}}ustice), where dwarves can be imprisoned for a time as part of their punishment. If the dwarf is particularly unhappy and decides to throw a [[tantrum]], he may end up destroying the restraint (even if it is made of metal) and escaping, leading to further punishment (for building destruction). | ||
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==Happiness management== | ==Happiness management== | ||
− | A dwarf that is carelessly | + | A dwarf that is carelessly thrown in a cage is subject to several unhappy thoughts. Most can be avoided or offset with some care: |
− | Putting food and booze stockpiles right next to the chain allows for happy thoughts from both instead of having to drink water when | + | Putting food and booze stockpiles right next to the chain allows for happy thoughts from both instead of having to drink water when someone finally brings some. Decorating your jail with numerous valuable engravings and furniture is helpful too. Finally, with a bed and a table next to a chair all within a square of the chain itself, negative thoughts approach zero. |
==Backlog== | ==Backlog== | ||
− | Crimes do not seem to lapse, so if you've delayed appointing the "executive" nobles for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to | + | Crimes do not seem to lapse, so if you've delayed appointing the "executive" nobles for some time, there might be a long list of delinquents and open sentences pending. The law will swiftly proceed to caging all delinquents and, once the cages are full, beating up any remaining free "criminals". Therefore, beatings are avoided only by constructing cages first, and possibly way more than recommended in the z-screen. |
{{Category|Justice}} | {{Category|Justice}} |