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Editing v0.34:Labor
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Once designated as a '''labor preference''', a single [[skill]] can possibly be applied to many different '''jobs'''. For instance, a dwarf with the [[bone carving]] labor designated might carve a totem out of a skull, craft bone practice [[bolt]]s for a [[crossbow]], create bone [[armor]], or carve bone [[craft]]s to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill. | Once designated as a '''labor preference''', a single [[skill]] can possibly be applied to many different '''jobs'''. For instance, a dwarf with the [[bone carving]] labor designated might carve a totem out of a skull, craft bone practice [[bolt]]s for a [[crossbow]], create bone [[armor]], or carve bone [[craft]]s to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill. | ||
− | Note that many labor preferences, especially [[ | + | Note that many labor preferences, especially [[haul]]ing, have no associated skill, do not generate experience, and do not improve with practice. |
The [[mining]], [[wood cutting]], and [[hunting]] labors require the dwarf to either pick up and wield a [[pick]], [[battle axe]], or [[crossbow]]. For this reason, a dwarf cannot be assigned to any combination of mining, wood cutting, or hunting at the same time. Additionally, the assignment of these tools '''overrides''' any [[uniform]] assigned to a dwarf's [[squad]], so military dwarves should never be assigned any of the aforementioned labors. | The [[mining]], [[wood cutting]], and [[hunting]] labors require the dwarf to either pick up and wield a [[pick]], [[battle axe]], or [[crossbow]]. For this reason, a dwarf cannot be assigned to any combination of mining, wood cutting, or hunting at the same time. Additionally, the assignment of these tools '''overrides''' any [[uniform]] assigned to a dwarf's [[squad]], so military dwarves should never be assigned any of the aforementioned labors. | ||
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==Viewing labors== | ==Viewing labors== | ||
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To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or skills to enable or disable. | To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or skills to enable or disable. | ||
Using {{k|u}} can help you locate dwarves. Select a dwarf, hit {{k|c}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. Use {{k|p}}-{{k|l}} to get to the labor configuration menu. | Using {{k|u}} can help you locate dwarves. Select a dwarf, hit {{k|c}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. Use {{k|p}}-{{k|l}} to get to the labor configuration menu. | ||
− | Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[ | + | Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[armorsmithing]] etc. |
A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[color scheme]].)'' | A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[color scheme]].)'' | ||
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− | + | {{TipBox|#dd0|'''Dwarf Therapist:''' You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, the utility '''[[Utilities#Dwarf_Therapist|Dwarf Therapist]]''' can make this a million times easier.}} | |
{| border="1" cellpadding="5" cellspacing="0" class="wikitable" | {| border="1" cellpadding="5" cellspacing="0" class="wikitable" | ||
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|- | |- | ||
| Hauling || | | Hauling || | ||
− | * [[ | + | * [[Stone hauling]] |
* [[Wood hauling]] | * [[Wood hauling]] | ||
− | * [[ | + | * [[Item hauling]] |
− | * [[ | + | * [[Burial]] |
* [[Food hauling]] | * [[Food hauling]] | ||
* [[Refuse hauling]] | * [[Refuse hauling]] | ||
− | * [[ | + | * [[Furniture hauling]] |
− | * [[ | + | * [[Animal hauling]] |
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|- | |- | ||
| Other Jobs || | | Other Jobs || | ||
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* [[Cleaning]] | * [[Cleaning]] | ||
|} | |} | ||
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{{Category|Skills}}{{Category|Interface}} | {{Category|Skills}}{{Category|Interface}} |