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Editing v0.34:Military design
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==Training== | ==Training== | ||
− | + | One of the important parts of a military is to have dwarves with high physical [[attribute]]s and decent [[experience]] in [[combat skill]]s, and that requires training them up. See [[cross-training]] for suggestions on various attribute training plans. | |
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− | + | The [[danger room]] method is a quick and effective way of training [[shield user]], [[dodger]], and any [[weapon]] [[skill]]s. Another very effective way of training is sending the military to actively fight captured invaders or wildlife, especially with training weapons equipped so that the combat takes longer. Certain creatures, such as [[flesh ball]]s are more suitable for combat training than others. See [[mass pitting]]. | |
− | + | For further information on how to better improve your dwarves training, see [[training]]. | |
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===Daylight training room=== | ===Daylight training room=== | ||
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* Every marksdwarf needs a quiver. | * Every marksdwarf needs a quiver. | ||
* Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 200 or so per squad. | * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 200 or so per squad. | ||
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==== Live targets ==== | ==== Live targets ==== | ||
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==== Starter Uniform ==== | ==== Starter Uniform ==== | ||
− | # Wooden/Bone | + | # Wooden/Bone Crossbows with Leather quiver and Bone (or Wooden) bolts, or any Metal melee weapons (only temporarily Wooden Elf/training weapons) |
# Wooden/Leather shields | # Wooden/Leather shields | ||
# Bone helms, upgrade to Metal soon | # Bone helms, upgrade to Metal soon | ||
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# Wooden Elf-bought armor, otherwise Leather armor and add Metal mail shirts asap | # Wooden Elf-bought armor, otherwise Leather armor and add Metal mail shirts asap | ||
# Wooden Elf-bought boots, otherwise Leather high boots or empty (civilian socks/shoes) until Metal high boots | # Wooden Elf-bought boots, otherwise Leather high boots or empty (civilian socks/shoes) until Metal high boots | ||
− | # | + | # fill empty slots with civilian clothes (switch replace clothing to over clothing after available items were put on) |
==== Basic Uniform ==== | ==== Basic Uniform ==== | ||
− | # Metal weapon | + | # Metal weapon |
# Wooden (for weight) or Metal (for rare shield bash) shield | # Wooden (for weight) or Metal (for rare shield bash) shield | ||
# Metal mail shirt | # Metal mail shirt | ||
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# optionally Silk/Yarn socks | # optionally Silk/Yarn socks | ||
# optionally Silk/Yarn mittens | # optionally Silk/Yarn mittens | ||
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You can order your dwarves to wear more than one piece of same type, for example, three suits of mail armor and six cloaks, but that slows them down and clothing items give nearly no additional protection. The [[Armor]] article explains these possibilities in detail. | You can order your dwarves to wear more than one piece of same type, for example, three suits of mail armor and six cloaks, but that slows them down and clothing items give nearly no additional protection. The [[Armor]] article explains these possibilities in detail. | ||
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==Animals== | ==Animals== | ||
− | [[Animal training|War animals]] can also be assigned to dwarves who go outside frequently, whether military or civilian. Then, when the dwarf encounters danger, the war animal runs at the danger while the dwarf runs away from it. Unfortunately, war animals are slower than dwarves with high [[attribute|agility]], and do not shadow the dwarf perfectly. Try to not assign more than one or two war animals to a dwarf; the loss of happiness from an assigned animal dying (assigned War/Hunting animals are pets) can lead to a [[tantrum|tantrum spiral]]. Also, war animals cannot be reassigned once they are assigned; to get around this, have the dwarf you want to be guarded train the animal | + | [[Animal training|War animals]] can also be assigned to dwarves who go outside frequently, whether military or civilian. Then, when the dwarf encounters danger, the war animal runs at the danger while the dwarf runs away from it. Unfortunately, war animals are slower than dwarves with high [[attribute|agility]], and do not shadow the dwarf perfectly. Try to not assign more than one or two war animals to a dwarf; the loss of happiness from an assigned animal dying (assigned War/Hunting animals are pets) can lead to a [[tantrum|tantrum spiral]]. Also, war animals cannot be reassigned once they are assigned; to get around this, have the dwarf you want to be guarded train the animal themself. |
{{Military}} | {{Military}} |