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Editing v0.34:Military design

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==Training==
 
==Training==
{{Main|training}}
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One of the important parts of a military is to have dwarves with high physical [[attribute]]s and decent [[experience]] in [[combat skill]]s, and that requires training them up. See [[cross-training]] for suggestions on various attribute training plans.
The effectiveness of a given military dwarf is based primarily on three factors:
 
*[[Combat skill]]s
 
*Equipment
 
*Physical [[attribute]]s
 
  
Combat skill is arguably the most important factor.  Combat skill training can be accomplished through instruction, sparring, actual combat, or advanced techniques (exploits). For details, see [[training]].
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The [[danger room]] method is a quick and effective way of training [[shield user]], [[dodger]], and any [[weapon]] [[skill]]s. Another very effective way of training is sending the military to actively fight captured invaders or wildlife, especially with training weapons equipped so that the combat takes longer. Certain creatures, such as [[flesh ball]]s are more suitable for combat training than others. See [[mass pitting]].
  
See [[cross-training]] for suggestions on various attribute training plans.
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For further information on how to better improve your dwarves training, see [[training]].
 
 
The [[danger room]] method is a quick and effective way of training [[shield user]], [[dodger]], and any [[weapon]] [[skill]]s. Another very effective way of training is sending the military to actively fight captured invaders or wildlife, especially with training weapons equipped so that the combat takes longer. Certain creatures, such as [[flesh ball]]s, are more suitable for combat training than others. See also [[mass pitting]].
 
  
 
===Daylight training room===
 
===Daylight training room===
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==== Best Uniform ====
 
==== Best Uniform ====
  
# Artifact Platinum Flail, Artifact Adamantine Melee, or Artifact Bone Crossbow
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# Artifact Platinum Flail, Artifact Adamant Melee, or Artifact Bone Crossbow
# Artifact Adamantine Helm
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# Artifact Adamant Helm
# Artifact Adamantine Breastplate
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# Artifact Adamant Breastplate
# Artifact Adamantine Gauntlets
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# Artifact Adamant Gauntlets
# Artifact Adamantine High Boots
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# Artifact Adamant High Boots
 
# Artifact Leather Dress
 
# Artifact Leather Dress
 
# Artifact Leather Face Veil
 
# Artifact Leather Face Veil
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# Artifact Leather Chausees
 
# Artifact Leather Chausees
 
# Artifact Leather Turban
 
# Artifact Leather Turban
# Artifact Adamantine Mail Shirt
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# Artifact Adamant Mail Shirt
 
# Artifact Leather Long Skirt
 
# Artifact Leather Long Skirt
 
# Artifact Leather Hood
 
# Artifact Leather Hood
 
# Artifact Leather Cloak
 
# Artifact Leather Cloak
# Artifact Adamantine Shield
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# Artifact Adamant Shield
 
It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on the size and permit system) and training everybody with armor maker, weapon maker, and clothier to a level higher than any other they have, along with mass forbidding items during strange moods.
 
It is possible! It does require an amount of modding (to fix the error where gauntlets and high boots do not allow even ''themselves'' based on the size and permit system) and training everybody with armor maker, weapon maker, and clothier to a level higher than any other they have, along with mass forbidding items during strange moods.
  

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