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Editing v0.34:Nest box
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{{Building|name=Nest box|key=N|job=[[Food hauling]] | {{Building|name=Nest box|key=N|job=[[Food hauling]] | ||
|construction= | |construction= | ||
− | * | + | * Nest box |
− | * | + | * Adult, female, tame, egg producing animal |
− | * | + | * ''(Optional)'' Any male animal of the same species |
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|construction_job= | |construction_job= | ||
− | * [[ | + | * [[Food hauling]] |
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|use= | |use= | ||
* [[Nest box]] | * [[Nest box]] | ||
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* To create one at a Craftdwarf's workshop, {{K|q}}uery the workshop, select {{K|w}}ood products, then use {{K|+}}/{{K|-}} to manually highlight "Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". | * To create one at a Craftdwarf's workshop, {{K|q}}uery the workshop, select {{K|w}}ood products, then use {{K|+}}/{{K|-}} to manually highlight "Make wooden Nest Box", or select {{K|g}} rock products, then use {{K|+}}/{{K|-}} to manually highlight "Make rock Nest Box". | ||
− | * For a glass nest box, {{K|q}}uery the | + | * For a glass nest box, {{K|q}}uery the workdshop, select {{K|g}}reen/{{K|c}}lear/{{K|k}} crystal glass, then use {{K|+}}/{{K|-}} to manually highlight "Make ''type'' glass Nest Box". |
* For either forge, {{K|q}}uery the forge, select {{K|o}}ther objects, then use {{K|+}}/{{K|-}} to manually highlight the metal and then use {{K|+}}/{{K|-}} to manually highlight "Make ''metal'' Nest Box". | * For either forge, {{K|q}}uery the forge, select {{K|o}}ther objects, then use {{K|+}}/{{K|-}} to manually highlight the metal and then use {{K|+}}/{{K|-}} to manually highlight "Make ''metal'' Nest Box". | ||
== Construction and use == | == Construction and use == | ||
− | Once created, the nest box is then {{k|b}}uilt using {{K| | + | Once created, the nest box is then {{k|b}}uilt using {{K|Shift}} + {{K|n}} and will not block movement. The box will then be claimed by an egg laying animal when it is ready to lay eggs. The animal that claims the nest box will periodically lay [[egg]]s into the nest. This process is very quick (<1 day) and the eggs are ready to be collected immediately if they are to be cooked, but require time to hatch if you wish to start a breeding program. |
If dwarves have access to the nest, a dwarf with the [[food hauling]] labor enabled will then remove the eggs and take them to a food stockpile and the animal will vacate the nest until it is ready to lay again. If a dwarf does not collect the eggs, the animal will remain on the nest box until the eggs hatch, after which it will also vacate the nest box until it is ready to lay again. In either situation, the nest box remains claimed by the animal. To free the nest for rapid turn around of eggs from a single box, deconstruct the nest after the eggs are collected or hatched and rebuild it - a different animal, ready to lay, will claim the nest box and immediately lay a clutch of eggs. | If dwarves have access to the nest, a dwarf with the [[food hauling]] labor enabled will then remove the eggs and take them to a food stockpile and the animal will vacate the nest until it is ready to lay again. If a dwarf does not collect the eggs, the animal will remain on the nest box until the eggs hatch, after which it will also vacate the nest box until it is ready to lay again. In either situation, the nest box remains claimed by the animal. To free the nest for rapid turn around of eggs from a single box, deconstruct the nest after the eggs are collected or hatched and rebuild it - a different animal, ready to lay, will claim the nest box and immediately lay a clutch of eggs. | ||
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== Fertilized eggs == | == Fertilized eggs == | ||
− | A nested female will lay eggs regardless of the presence of a male of the same species, however the eggs will not be fertilized unless a male is present | + | A nested female will lay eggs regardless of the presence of a male of the same species, however the eggs will not be fertilized and will not hatch unless a male is present. If a male is present, the eggs may be fertilized and hatch if the dwarves can be prevented from collecting them out of the nest box and hauling them to be eaten. To achieve this, eggs can be [[forbidden]], or access to the nest box can be blocked with locked doors, or eggs can be forbidden as a cooking ingredient in the kitchen menu. There may be no way of telling whether or not eggs have been fertilized, but if they sit in a nest box for more than two seasons, they are unlikely to ever hatch. Eggs do not appear to go rotten and can be collected and cooked after two or more seasons without generating [[miasma]]. |
=== Incubation Chamber === | === Incubation Chamber === | ||
A simple way to make sure that eggs can hatch without having dwarves try to make omelettes out of them is to build incubation chambers for your female birds. | A simple way to make sure that eggs can hatch without having dwarves try to make omelettes out of them is to build incubation chambers for your female birds. | ||
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− | + | 1. Build 1x1 rooms, with lockable doors.<br /> | |
− | + | 2. Put one nest box in each room.<br /> | |
− | + | 3. Create a 1x1 pasture [[zone]] on top of the nest box, and assign one female egg-layer to it. She should claim the next box when she is ready to lay eggs.<br /> | |
− | + | 4. Pasture or chain at least one male of the species somewhere. It needn't be close to the nest box.<br /> | |
+ | 5. When you want the eggs to remain undisturbed, lock the door to the room. | ||
If the eggs are fertile, you should eventually get a message about eggs having hatched. When you do, go to the nest box and unlock the door so the crowded chicks can get out (crowded animals will fight, and if they do, you may lose a chick or two in the melee; luckily they are always much smaller than their mother and unlikely to hurt her.) | If the eggs are fertile, you should eventually get a message about eggs having hatched. When you do, go to the nest box and unlock the door so the crowded chicks can get out (crowded animals will fight, and if they do, you may lose a chick or two in the melee; luckily they are always much smaller than their mother and unlikely to hurt her.) | ||
It's a good idea to keep a [[cage]] nearby to assign newly hatched chicks to, so they won't get in the way and lower your FPS. When they are grown, they can be re-assigned to pastures for breeding or egg-laying, or butchered. | It's a good idea to keep a [[cage]] nearby to assign newly hatched chicks to, so they won't get in the way and lower your FPS. When they are grown, they can be re-assigned to pastures for breeding or egg-laying, or butchered. | ||
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== Bugs == | == Bugs == | ||
− | It should be noted that most domestic birds have tremendous reproductive potential, and a few species of breeding birds can cause a population explosion that rivals even the deadliest of [[catsplosion]]s. Entire fortresses can be fed with [[egg production]]. | + | It should be noted that most domestic birds have tremendous reproductive potential, and a few species of breeding birds can cause a population explosion that rivals even the deadliest of [[catsplosion]]s. Entire fortresses can be fed with [[egg production]]. |
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− | + | [[category:buildings]] |