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Editing v0.34:Position token
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Latest revision | Your text | ||
Line 13: | Line 13: | ||
| ACCOUNT_EXEMPT | | ACCOUNT_EXEMPT | ||
| | | | ||
− | | The position holder is not subjected to the | + | | The position holder is not subjected to the Dwarven Economy. |
|- | |- | ||
Line 22: | Line 22: | ||
|- | |- | ||
| ALLOWED_CREATURE | | ALLOWED_CREATURE | ||
− | | | + | | ??? |
− | | | + | | Unknown - may restrict position holders by CREATURE type. |
|- | |- | ||
| APPOINTED_BY | | APPOINTED_BY | ||
| position | | position | ||
− | | | + | | The position used as an argument selects creatures to fill the role in question. For example, the GENERAL is [APPOINTED_BY:MONARCH]. |
|- | |- | ||
Line 43: | Line 43: | ||
| COLOR | | COLOR | ||
| color | | color | ||
− | | Creatures of this position will have this | + | | Creatures of this position will have this colour, instead of their profession colour. e.g. [COLOR:5:0:1] |
|- | |- | ||
Line 53: | Line 53: | ||
| CONQUERED_SITE | | CONQUERED_SITE | ||
| | | | ||
− | | This position | + | | This position will be available to creatures when the site has been taken over by another civilisation. |
|- | |- | ||
Line 63: | Line 63: | ||
| DETERMINES_COIN_DESIGN | | DETERMINES_COIN_DESIGN | ||
| | | | ||
− | | | + | | Coins minted will have images that reflect the personality of this position holder. |
|- | |- | ||
| DO_NOT_CULL | | DO_NOT_CULL | ||
| | | | ||
− | | The position won't be culled | + | | The position won't be culled during world generation.{{verify}} |
|- | |- | ||
Line 78: | Line 78: | ||
| ELECTED | | ELECTED | ||
| | | | ||
− | | The population will periodically select the | + | | The population will periodically select the creature to fill this position. |
|- | |- | ||
| EXECUTION_SKILL | | EXECUTION_SKILL | ||
| weapon skill | | weapon skill | ||
− | | | + | | required for the [RESPONSIBILITY:EXECUTIONS] on which weapon class to use for it |
|- | |- | ||
Line 93: | Line 93: | ||
| FLASHES | | FLASHES | ||
| | | | ||
− | | The creature holding this position will | + | | The creature holding this position will flash on the display. |
|- | |- | ||
| GENDER | | GENDER | ||
− | | | + | | |
+ | *MALE/FEMALE | ||
| The position can only be held by specified gender. | | The position can only be held by specified gender. | ||
Line 107: | Line 108: | ||
|- | |- | ||
| LAND_HOLDER | | LAND_HOLDER | ||
− | | | + | | number |
− | | The position | + | | The position will arrive when the LAND_HOLDER_TRIGGER in the entity definition has been met. |
|- | |- | ||
Line 133: | Line 134: | ||
| MILITARY_SCREEN_ONLY | | MILITARY_SCREEN_ONLY | ||
| | | | ||
− | | | + | | The position only shows up in the Military screen.{{verify}} |
|- | |- | ||
Line 159: | Line 160: | ||
| PRECEDENCE | | PRECEDENCE | ||
| number (0-30000) | | number (0-30000) | ||
− | | How important the position is in society; a lower number is more important | + | | How important the position is in society; a lower number is more important. For MONARCH it's 1, for MILITIA_CAPTAIN it's 200. |
|- | |- | ||
Line 178: | Line 179: | ||
|- | |- | ||
| REJECTED_CREATURE | | REJECTED_CREATURE | ||
− | | | + | | ??? |
− | | | + | | Unknown - may restrict position holders by CREATURE type. |
|- | |- | ||
| REPLACED_BY | | REPLACED_BY | ||
| position | | position | ||
− | | | + | | For when one position is a lesser form of another. For example, expedition leader is [REPLACED_BY:MAYOR]. |
|- | |- | ||
Line 234: | Line 235: | ||
| RESPONSIBILITY | | RESPONSIBILITY | ||
| responsibility | | responsibility | ||
− | | | + | | See the table below for the available responsibility tokens. E.g. [RESPONSIBILITY:TAME_EXOTICS] |
|- | |- | ||
| RULES_FROM_LOCATION | | RULES_FROM_LOCATION | ||
| | | | ||
− | | | + | | Unknown{{verify}} |
|- | |- | ||
Line 249: | Line 250: | ||
| SLEEP_PRETENSION | | SLEEP_PRETENSION | ||
| | | | ||
− | | The position holder will get upset if someone with a higher | + | | The position holder will get upset if someone with a higher precedence holds quarters with a greater value than their own. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 274: | Line 270: | ||
| SQUAD | | SQUAD | ||
| number:singular:plural | | number:singular:plural | ||
− | | The position holder | + | | The position holder will be accompanied by this many whatevers; e.g. for HAMMERER, [SQUAD:10:royal guard:royal guards] |
|- | |- | ||
Line 280: | Line 276: | ||
| | | | ||
* BY_HEIR / BY_POSITION:position | * BY_HEIR / BY_POSITION:position | ||
− | | How a new position holder is chosen | + | | How a new position holder is chosen. |
|} | |} | ||
Line 289: | Line 285: | ||
! Argument | ! Argument | ||
! Description | ! Description | ||
− | |||
|- | |- | ||
| ACCOUNTING | | ACCOUNTING | ||
− | | Found on bookkeeper. Position will | + | | Found on bookkeeper. Position will keep track of stocks. |
|- | |- | ||
| ATTACK_ENEMIES | | ATTACK_ENEMIES | ||
− | | Found on elven ranger captain and human warrior. Effect | + | | Found on elven ranger captain and human warrior. Effect{{verify}} |
|- | |- | ||
| BUILD_MORALE | | BUILD_MORALE | ||
− | | Found on champion. | + | | Found on champion. Effect{{verify}} |
|- | |- | ||
| COLLECT_TAXES | | COLLECT_TAXES | ||
− | | | + | | Not found anywhere in game; has no effect. |
− | |||
|- | |- | ||
| EQUIPMENT_MANIFESTS | | EQUIPMENT_MANIFESTS | ||
− | | | + | | Not found anywhere in game; has no effect. |
− | |||
|- | |- | ||
| ESCORT_TAX_COLLECTOR | | ESCORT_TAX_COLLECTOR | ||
− | | Found on hammerer. Position | + | | Found on hammerer. Position will accompany the COLLECT_TAXES position during tax collection. |
− | |||
|- | |- | ||
| ESTABLISH_COLONY_TRADE_AGREEMENTS | | ESTABLISH_COLONY_TRADE_AGREEMENTS | ||
− | | Found on outpost liaison. Position will | + | | Found on outpost liaison. Position will make trade agreements with the civilisation's colonies. |
|- | |- | ||
| EXECUTIONS | | EXECUTIONS | ||
− | | Found on hammerer. Position | + | | Found on hammerer. Position will deliver beatings for great justice. |
− | |||
|- | |- | ||
| HEALTH_MANAGEMENT | | HEALTH_MANAGEMENT | ||
− | | Found on chief medical dwarf. | + | | Found on chief medical dwarf. Enables the {{key|z}} menu health screen. Other effect{{verify}} |
− | |||
|- | |- | ||
| LAW_ENFORCEMENT | | LAW_ENFORCEMENT | ||
− | | Found on sheriff/captain of the guard. Position | + | | Found on sheriff/captain of the guard. Position is in charge of imprisoning criminals. |
|- | |- | ||
| LAW_MAKING | | LAW_MAKING | ||
− | | Found on monarch/landholders. | + | | Found on monarch/landholders. Effect{{verify}} |
|- | |- | ||
| MAKE_INTRODUCTIONS | | MAKE_INTRODUCTIONS | ||
− | | Found on diplomat. Effect | + | | Found on diplomat. Effect{{verify}} |
|- | |- | ||
| MAKE_PEACE_AGREEMENTS | | MAKE_PEACE_AGREEMENTS | ||
− | | Found on diplomat. | + | | Found on diplomat. Will request peace treaties in order to end wars. |
|- | |- | ||
| MAKE_TOPIC_AGREEMENTS | | MAKE_TOPIC_AGREEMENTS | ||
− | | Found on diplomat. | + | | Found on diplomat. Will make various types of agreements when visiting - tree cutting quotas (for Elves) or simply "such a nice place you've carved out for yourselves". |
|- | |- | ||
| MANAGE_PRODUCTION | | MANAGE_PRODUCTION | ||
− | | Found on manager. Position | + | | Found on manager. Position will verify work orders. |
|- | |- | ||
| MEET_WORKERS | | MEET_WORKERS | ||
− | | Found on expedition leader/mayor. | + | | Found on expedition leader/mayor. Dwarves want one of these around to complain to. |
|- | |- | ||
| MILITARY_GOALS | | MILITARY_GOALS | ||
− | | Found on monarch/landholder/leaders. Effect | + | | Found on monarch/landholder/leaders. Effect{{verify}} |
|- | |- | ||
| MILITARY_STRATEGY | | MILITARY_STRATEGY | ||
− | | Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures. | + | | Found on general/militia commander. During worldgen, position will go on expeditions to tame exotic creatures. |
|- | |- | ||
| PATROL_TERRITORY | | PATROL_TERRITORY | ||
− | | Found on elven ranger captain and human warrior. Effect | + | | Found on elven ranger captain and human warrior. Effect{{verify}} |
|- | |- | ||
| RECEIVE_DIPLOMATS | | RECEIVE_DIPLOMATS | ||
− | | Found on monarch/landholder/leaders. Position will hold meetings with incoming diplomats | + | | Found on monarch/landholder/leaders. Position will hold meetings with incoming diplomats/liaisons. |
|- | |- | ||
| RELIGION | | RELIGION | ||
− | | Found on elven druid. | + | | Found on elven druid. Possibly it's the one who can tell you information about worship cults{{verify}} |
|- | |- | ||
| SORT_AMMUNITION | | SORT_AMMUNITION | ||
− | | | + | | Not found anywhere in game; has no effect. |
− | |||
|- | |- | ||
| TAME_EXOTICS | | TAME_EXOTICS | ||
− | | | + | | Not found anywhere in game; has no effect. |
− | |||
|- | |- | ||
| TRADE | | TRADE | ||
− | | Found on broker. Position will | + | | Found on broker. Position will trade at the depot when set to broker only. When applied to other civilizations, the position will arrive with the caravan to make trade agreements. |
|- | |- | ||
| UPGRADE_SQUAD_EQUIPMENT | | UPGRADE_SQUAD_EQUIPMENT | ||
− | | | + | | Not found anywhere in game; has no effect. |
− | |||
|} | |} | ||
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| LAND_HOLDER_TRIGGER | | LAND_HOLDER_TRIGGER | ||
| | | | ||
− | * | + | * land holder number |
* population | * population | ||
* wealth exported | * wealth exported | ||
* created wealth | * created wealth | ||
− | | Defines | + | | Defines when a particular land-holding noble (baron, count, duke in vanilla) will arrive at a fortress. |
|- | |- |